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Author Topic: Just so we have a place for this...  (Read 72949 times)
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Canon98
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    « Reply #15 on: August 03, 2009, 01:43:21 PM »


    Here's the error I keep getting. I have all the files needed for this to work yet I'm getting this.

    http://s617.photobucket.com/albums/tt256/Canon9898/?action=view¤t=error.jpg

    Presing Continue does nothing except put be back to the main screen of S.A.
    « Last Edit: August 03, 2009, 01:44:17 PM by Canon98 » Logged

    dRage
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    « Reply #16 on: August 03, 2009, 02:07:11 PM »


    Hm, I think that's as far as I can go for now. I have no clue how the graphic and sound effect stuff works.
    Also the basic stuff like jump height, shield size etc. is under Attributes, pretty simple just one value to change.

    There's alot of stuff without description though. I'm wondering if they are just unused or if their function isn't known yet.
    « Last Edit: August 03, 2009, 02:12:53 PM by Dragonrage » Logged


    Segtendo
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    « Reply #17 on: August 03, 2009, 02:07:59 PM »


    It opens for me Canon.
    This program doesn't make a lick of sense x_x
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    « Reply #18 on: August 03, 2009, 02:10:53 PM »


    So...

    So far I've managed to edit the color Luigi changes (flashes, 1CE, 1CF) just before firing a fireball.

    Tried changing the generate ID (expecting a freeze) and it froze. Cheesy
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    Canon98
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    « Reply #19 on: August 03, 2009, 02:12:35 PM »


    I just went over to SmashBoards and it seem like a few more people are having the same errors as I am. Hopefully Phantom Wings will be able to solve this in the mean time. I don't mind waiting for a fix, it is version 0.1 after all so there will be some sorts of bug with the program.
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    Plasmakirby
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    « Reply #20 on: August 03, 2009, 02:14:43 PM »


    can someone tell me how to add an ice effect to any of R.O.B's specials?
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    Segab
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    « Reply #21 on: August 03, 2009, 02:15:35 PM »


    Hm, I think that's as far as I can go for now. I have no clue how the graphic and sound effect stuff works.
    Also the basic stuff like jump height, shield size etc. is under Attributes, pretty simple just one value to change.
    I guess I stick with obvious stuff like that for now, just to see how it can make a character different

    edit: Canon, do you have vista?
    « Last Edit: August 03, 2009, 02:18:51 PM by Segab » Logged

    dRage
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    « Reply #22 on: August 03, 2009, 02:23:00 PM »


    So my TV finally isn't occupied anymore. (let my sister watch some stupid show since her tv is broken)

    I'll be testing some simple stuff now, like giving Ike Cpt. Falcon's values for run speed etc.
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    Canon98
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    « Reply #23 on: August 03, 2009, 02:23:52 PM »


    Hm, I think that's as far as I can go for now. I have no clue how the graphic and sound effect stuff works.
    Also the basic stuff like jump height, shield size etc. is under Attributes, pretty simple just one value to change.
    I guess I stick with obvious stuff like that for now, just to see how it can make a character different

    edit: Canon, do you have vista?

    Nope. Windows XP on an HP Pavilion Laptop.
    « Last Edit: August 03, 2009, 02:25:06 PM by Canon98 » Logged

    Segab
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    « Reply #24 on: August 03, 2009, 02:35:43 PM »


    try restarting your computer..?
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    dRage
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    « Reply #25 on: August 03, 2009, 02:38:34 PM »


    Okay those attribute things work like expected, so far I have an Ike that runs/jumps like Cpt. Falcon. Now I'll try messing with some startup times of moves mainly to find out what move is what.
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    Plasmakirby
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    « Reply #26 on: August 03, 2009, 02:53:24 PM »


    how did you do that? i want to make a samus with sonic run
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    NerdWithAnAfro
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    « Reply #27 on: August 03, 2009, 03:00:54 PM »


    in the process of make lucarios final bigger... AND IT IS WORKING!
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    Canon98
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    « Reply #28 on: August 03, 2009, 03:02:58 PM »


    try restarting your computer..?

    No luck. Still getting the same error shown in my image above my first post of the second page.  Oh shi~
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    « Reply #29 on: August 03, 2009, 03:32:21 PM »


    Omg messing with this is too fun. I looked through Ike's sub action IDs and managed to locate the flaming sword graphic effect of his neutral b charge animation.

    Added it to all of his aeriels, looks pretty good.
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