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Author Topic: Photoshop saving - what format?  (Read 1350 times)
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ethanrodgers223
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    « on: July 04, 2010, 03:08:03 PM »


    Hey guys. My friend helped me make a Zelda texture in Photoshop - as you can see below:



    Uploaded with ImageShack.us



    I saved it as a PNG file, replaced it in the FitZelda03.pac with Brawlbox (when I preview the model, it shows up just fine) and named it like I should have, FitZelda03.pac, (I also made a PAC file with Lex77's program) but when I play the game, her normal costume for blue shows. Anyone know what I'm doing wrong?

    « Last Edit: July 04, 2010, 03:08:55 PM by ethanrodgers223 » Logged


    LookItsLink
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    mhmm.

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    « Reply #1 on: July 04, 2010, 03:18:06 PM »


    You need to have a .pcs for it too. Open up your .pac, do Save As, and choose .pair (.pac/.pcs). Name it the same as the .pac.
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    DrPanda
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    « Reply #2 on: July 04, 2010, 03:19:55 PM »


    You must put both .pac and .pcs into Zelda's folder.

    If you have done that, check if your tex works on any of the other costumes.

    EDIT: Dammit, Ninja'd
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    ethanrodgers223
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    « Reply #3 on: July 04, 2010, 04:11:06 PM »


    Ugh, no, I meant I DID make a PCS file with Len77's program. Not a PAC file. UGh. lol And it still won't work in game.
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    « Reply #4 on: July 04, 2010, 04:15:30 PM »


    Try what Link said, save it as a .pair with brawlbox, then try putting the new .pac and .pcs in
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