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Author Topic: Actions and animation names  (Read 23796 times)
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Segab
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    « on: August 03, 2009, 08:30:10 PM »


    Here's a list of actions and what they mean.


    Sub Action animations:

    Movement/Jump animations

    Wait1, Wait2, Wait3: standing animations

    JumpSquat: preparing to jump
    JumpF: jump forward
    JumpB: jump backward
    JumpAerialF: double jump forward
    JumpAerialB: double jump backward

    WalkSlow: walk slow
    WalkMiddle: walk middle
    WalkFast: walk fast
    WalkBrake: brake while walking

    Dash: initial dash
    Run: run
    RunBrake: brake while running

    Turn: turn
    TurnRun: turn while runnning
    TurnRunBrake: turn and brake while running

    Squat: crouch


    Normal Attack animations

    Attack11, Attack12, Attack13 : neutral A combo (ie. punch-punch-kick)
    AttackDash : dash attack
    AttackS3: Forward tilt if theres no angled (F-tilt)
    AttackS3Hi : up Forward tilt (up F-tilt)
    AttackS3S : middle Forward tilt (middle F-tilt)
    AttackS3Lw : down Forward tilt (down F-tilt)
    AttackHi3 : Up tilt (U-tilt)
    AttackLw3 : Down tilt (D-tilt)

    AttackS4Start : Initate Forward smash
    AttackS4S : Forward smash
    AttackS4Hold : charge Forward smash
    AttackHi4Start : Initate Up smash
    AttackHi4 : Up smash
    AttackHi4Hold : charge Up smash
    AttackLw4Start : Initate Down smash
    AttackLw4 : Down smash
    AttackLw4Hold : charge Down smash

    AttackAirN : Neutral aerial (N-air)
    AttackAirF : Forward aerial (F-air)
    AttackAirB : Back aerial (B-air)
    AttackAirHi : Up aerial (U-air)
    AttackAirLw : Down aerial (D-air)

    LandingAirN: landing from N-air
    LandingAirF: landing from F-air
    LandingAirB: landing from B-air
    LandingAirHi: landing from U-air
    LandingAirLw: landing from D-air

    AttackDash: dash attack

    CliffAttackQuick : Ledge Attack below 100%
    CliffClimbQuick : getting Up without attacking form the ledge below 100%
    CliffEscapeQuick : Pressing R/L/shield button to roll from the ledge below 100%
    CliffJumpQuick1/2/3... : Jumping up form the ledge below 100%
    CliffAttackSlow : Attacking from the ledge above 100%
    CliffClimbSlow : getting Up without attacking form the ledge above 100%
    CliffEscapeSlow : Pressing R/L/shield button to roll from the ledge above 100%
    CliffJumpSlow1/2/3... : Jumping up form the ledge above 100%


    Special Attack animations

    Special: their name change depending on the character, but they are all B attacks
    N: neutral B (ie. SpecialN)
    Hi: up B (ie. SpecialHi)
    S: side B (ie. SpecialS)
    Lw: down B (ie. SpecialLw)
    Air: any B attack in the air (ie. SpecialAirS = side B in the air)
    depending on the character, there will be something after "Special" and it's direction. "SpecialAirNShoot" would be neutral B while in the air and shooting

    Final: using a final smash
    FinalAir: using a final smash in the air
    some characters will have extra stuff after "Final"


    Shield/Dodge animations

    GuardOn: start shield
    Guard: shielding
    GuardOff: stop shield

    EscapeN: spot dodge
    EscapeF: dodge forward
    EscapeB: dodge backward
    EscapeAir: air dodge


    Grabs/Throws

    Catch/CatchDash/CatchTurn : standing, running, and turn-around grabs

    ThrowF: forward throw
    ThrowB: backward throw
    ThrowLw: down throw
    ThrowHi: up throw


    Other animations

    AppealHi: Up Taunt
    AppealS: Side taunt (there's 2 of them)
    AppealLwR: Down taunt (facing right)
    AppealLwL: Down taunt (facing left)

    Win1: victory pose 1
    Win1Wait: victory pose 1 standby
    Win2: victory pose 2
    Win2Wait: victory pose 2 standby
    Win3: victory pose 3
    Win3Wait: victory pose 3 standby
    Lose: lose pose

    ItemBig: growing after taking a mushroom
    ItemSmall: shrinking after taking a poison mushroom



    If you find something new, tell it here, I'll add it to the list

    (info from me, Dragonrage, Segtendo and MaxThunder)
    « Last Edit: August 09, 2009, 11:58:41 AM by Segab » Logged

    Segtendo
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    « Reply #1 on: August 03, 2009, 08:39:49 PM »


    Here are the taunts.
    AppealHi=Up Taunt
    AppealS=Side taunt. There are 2
    AppealLwR=Down taunt (facing right)
    AppealLwL=(obviously) Down taunt while facing left
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    Anyone
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    « Reply #2 on: August 03, 2009, 10:17:52 PM »


    Will you guys post which graphic effects are which on here or will it be on elsewhere? (Like a new topic or something?)
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    Segab
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    « Reply #3 on: August 03, 2009, 10:38:33 PM »


    New topic, otherwise there will be too much stuff in one post... it'd be confusing
    for now, post in "Just so we have a place for this", and I'll make a new topic once we get enough graphic effects.
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    « Reply #4 on: August 03, 2009, 11:06:20 PM »


    New topic, otherwise there will be too much stuff in one post... it'd be confusing
    for now, post in "Just so we have a place for this", and I'll make a new topic once we get enough graphic effects.
    Thx for answering but now I've another matter that I want to settle. Is it yet possible to swap graphic effects between characters? (Ex. Make Luigi shoot thunder or blue aura.) Sorry if I'm asking to much things that can't be answered yet.
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    Segab
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    « Reply #5 on: August 03, 2009, 11:21:27 PM »


    I don't know. maybe. I tried and I can't, but I might be doing something wrong.

    edit: seeing how fast stuff goes on Smashboards, there will be a graphic effects list in no time  I see what you did there ...
    « Last Edit: August 03, 2009, 11:53:51 PM by Segab » Logged

    Anyone
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    « Reply #6 on: August 04, 2009, 12:09:31 AM »


    I don't know. maybe. I tried and I can't, but I might be doing something wrong.

    edit: seeing how fast stuff goes on Smashboards, there will be a graphic effects list in no time  I see what you did there ...
    Smashboard is a force to be reckoned with. (Now I play the waiting game, I guess.)
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    thanyou
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    « Reply #7 on: August 04, 2009, 12:20:43 AM »


    Thank you SOO much for this man, now I can actually make some progress on my Moveset =D
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    Scootaloo
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    « Reply #8 on: August 04, 2009, 12:26:14 AM »


    closer and closer to a Gary's mod (almost)
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    « Reply #9 on: August 04, 2009, 12:42:01 AM »


    thanks so much. hopefully you could get down effect values and animation values soon.
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    STUFF2o
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    « Reply #10 on: August 04, 2009, 09:04:38 AM »


    *Tries to make Uber Luigi
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    « Reply #11 on: August 04, 2009, 09:19:33 AM »


    Well, I've figured out how to swap the hitboxes, damage, knock back, sound, etc., but all I was trying to do was swap the animation, which I couldn't get working! If anybody knows how to replace Luigi's 3rd move in his AAA combo with his forward smash, please tell me.
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    dRage
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    « Reply #12 on: August 04, 2009, 11:05:09 AM »


    Swapping animations actually is quite simple. The Animation tab isn't a mere description. (that's what originally thought)
    Simply go to Luigi's Fsmash animation and copy paste the animation name over the animation you want to replace.
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    thanyou
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    « Reply #13 on: August 04, 2009, 12:03:35 PM »


    Swapping animations actually is quite simple. The Animation tab isn't a mere description. (that's what originally thought)
    Simply go to Luigi's Fsmash animation and copy paste the animation name over the animation you want to replace.

    I thought of doing it before, but when I did it it didn't work, but now it does >_>

    Whatever, anyways THANK YOU!!
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    « Reply #14 on: August 04, 2009, 03:33:01 PM »


    i havent tested all of this yet but it should be correct...

    LIST OF ANIMATIONS


    N - Neutral (Neutral B, Nair)
    S - Side (SideB, Ftilt, Fsmash)
    Lw - Down (DownB, Dtilt, Dsmash, Dair)
    F - Forward (Fair)
    B - Backward (Bair)


    =Other=


    stand: Wait1, Wait2, Wait3

    u-taunt:ApealHi
    f-taunt:ApealS
    d-taunt:ApealLw

    victory pose 1: Win1
    victory pose 1 standby: Win1Wait
    victory pose 2: Win2
    victory pose 2 standby: Win2Wait
    victory pose 3: Win3
    victory pose 3 standby: Win3Wait
    lose pose: Lose


    =Movement=

    preparing to jump: JumpSquat
    jump forward: JumpF
    jump backward: JumpB
    double jump forward: JumpAerialF
    double jump backward: JumpAerialB

    footstool:

    glide:



    walljump: passivewalljump
    wallcling:

    enter crouch:
    crouch: squat
    crawl forward:
    crawl backward:

    walk slow: WalkSlow
    walk middle: WalkMiddle
    walk fast: WalkFast
    walk brake: WalkBrake

    initial dash: Dash
    run: Run
    run brake: RunBrake

    turn: Turn
    turn run: TurnRun
    turn run brake: TurnRunBrake

    =Attacks=


    jab 1: Attack11
    jab 2: Attack12
    jab 2: Attack13

    high neutral A: AttackS3Hi
    middle neutral A: AttackS3S
    low neutral A: AttackS3Lw

    f-tilt: AttackS3 (if character has angled f-tilts(like mario): AttackS3S(middle) AttackS3Hi(up) AttackS3Lw(down)
    d-tilt: AttackLw3
    u-tilt: AttackHi3

    Initate Fsmash: AttackS4Start
    Fsmash: AttackS4 (if character has angled f-smashes(like mario): AttackS4S(middle) AttackS4Hi(up) AttackS4Lw(down)
    charge Fsmash: AttackS4Hold
    Initate Usmash: AttackHi4Start
    Usmash: AttackHi4
    charge Usmash: AttackHi4Hold
    Initate Dsmash: AttackLw4Start
    Dsmash: AttackLw4
    charge Dsmash: AttackLw4Hold

    nair: AttackAirN
    fair: AttackAirF
    bair: AttackAirB
    uair: AttackAirHi
    dair: AttackAirLw

    nair landing:LandingAirN
    fair landing:LandingAirF
    bair landing:LandingAirB
    uair landing:LandingAirHi
    dair landing:LandingAirLw

    dash attack: AttackDash

    =Shield/Dodge=

    start shield: GuardOn
    shielding: Guard
    stop shield: GuardOff

    spot dodge: EscapeN
    dodge forward: EscapeF
    dodge backward: EscapeB
    air dodge: EscapeAir

    =Grabs/Throws=

    grab

    throw forward: ThrowF
    throw backward: ThrowB
    throw down: ThrowLw
    throw up: ThrowHi

    =character specific=


    -YOSHI-
    b: SpecialN1, SpecialN2
    air b: SpecialAirN1, SpecialAirN2

    side-b: SpecialSStart, SpecialSLoop, SpecialSEnd
    air side-b: SpecialAirSStart, SpecialAirSLoop,SpecialAirSEnd

    up-b: SpecialHi
    air up-b: SpecialAirHi

    down-b:SpecialLw
    air down-b: SpecialAirLw
    landing down-b: SpecialLwLanding

    final smash: FinalStart, FinalFly, FinalTurn, FinalFireCannon, FinalEnd,   FinalBreathingFireStart, FinalBreathingFire, FinalBreathingFireEnd

    i i'm continuing whith marth later tonight or tomorow...
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