One thing that I was reminded of when doing BM Mart is that Link's left handed, so if you have use a sword attack, Ichi will swipe with his left hand.
Nice moveset though.
Oh right, Link's a lefty ...
Eh, I'll need to see how the UpSmash looks, otherwise I'll use Marth's Usmash or Utilt.
I love the Ichigo PSA, I've had him put over Ike ever since I found him, now that I know you're sontinuing your work, 2 suggestions:
-Flashstep needs to be much quicker, it's pretty much useless the way it is now, any way to make it so you can choose the distance like with Zelda's teleport?
-Neutral B, awesome idea, but the lower charges are pretty much useless, my advice is make the charge time to get it to fully charged the same as Link's bow and arrow charge time, more balanced and useful, and are there any better graphics to use? Increasing the range a little wouldn't hurt either
Flash Step is very early beta, at the time I made that moveset I didn't really know how to limit his options out of it. I'm thinking of heavily decreasing the endlag but removing the invincibilty at the same time. Were the commands for directional input found? If so than I'll make flashstep a teleport move and map it to UpB.
The Neutral B is not working as intended. Something about that move is completly screwed up. Fully charged does the same damage as the uncharged one, even though they both have different damage values and the move deals zero hitstun.
I'll try copying it into a new pac file and see what happens once I can test stuff again. About the graphics, I'm not sure what Brawlbox can do for effect replacing but the one I have now is the only wave shaped effect available to Ike.
Since the move didn't work properly to begin with I changed the normal attacks first but I'll look into charging time/range, once it works the way it should.
Thanks for the feedback guys, much appreciated!