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Author Topic: Dingo's Tuts ~ GFX & Article Editting, Hex Swapping, and Dual Colored Eyes  (Read 13240 times)
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dingo
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    « on: July 08, 2010, 09:09:23 PM »


    Also check out my thread for various methods of animating characters.




    Hexing Article Locations



    Swapping/Editing GFX



    Dual Colored Eyes (somewhat glitchy)

    *Note: Characters seem to have varying glitches when switching the bone index with the YRotN. If you find out what they are, please post them.

    Heterochromic Kirby


    Hex Swapping Vertex Edits



    Any questions, feel free to share and discuss here. Wink
    « Last Edit: February 05, 2011, 07:54:09 AM by Dragonrage » Logged

    dingo
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    « Reply #1 on: September 01, 2010, 12:55:51 PM »


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    « Last Edit: February 05, 2011, 07:54:26 AM by Dragonrage » Logged

    Nuke
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    « Reply #2 on: September 05, 2010, 12:16:24 AM »


    First of all, nice work Dingo, im sure many people have waited for this as I have...  Grin

    Well this is my question... I tired to delete the external graphic of Samus's Down Bomb... I did exactly as you did in the video... But when i went to test it out it freezes... Any idea Of why?

    O a side note.... Swapping Lucarios Graphics to Samus does not work due to the file size limit in samus's PAC..
    « Last Edit: September 05, 2010, 12:17:48 AM by Nuke » Logged

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    « Reply #3 on: September 05, 2010, 05:52:43 AM »


    As for Samus' bomb GFX, I'll have to look for it, and hexing out GFXs can lower the filesize quite a bit.

    For example, Ike's normal filesize is 394 KB. When his PtcIkeHunka is removed, his filesize drops to 386 KB.
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    « Reply #4 on: September 05, 2010, 11:03:43 AM »


    I was wondering about that, if it drops the file size... Good to know... I'm gonna try adding lucarios graphics again and Deleting everything except his aura ball... Hopefully it drops the file size to were I can work with it.. But I still would like to figure out my previous question just in case this doesn't work..
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    « Reply #5 on: September 05, 2010, 09:48:15 PM »


    these are awesome dingo, nice work
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    « Reply #6 on: September 05, 2010, 09:52:46 PM »


    these are awesome dingo, nice work

    Thank you kind sir. Wink

    Just a shame that outside of these forums, me and all my tutorials go completely unnoticed.
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    « Reply #7 on: September 05, 2010, 10:14:32 PM »


    In time people will start to notice... Smiley
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    « Reply #8 on: September 06, 2010, 12:07:01 AM »


    Wow.. you're amazing. I will learn how to be an advanced hacker because of you Grin
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    « Reply #9 on: September 06, 2010, 12:31:39 AM »


    Awesome as always Dingo ^_^
    these tutorials are really helpful Smiley
    I hope people will pay more attention to them Smiley
    Thank you for sharing these Wink
    « Last Edit: September 06, 2010, 12:35:50 AM by Micaiah91 » Logged

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    « Reply #10 on: September 11, 2010, 12:08:45 PM »


    Wonderful tutorial, I've been waiting for this for a while. I gave Peach Toon Link’s effects. Though I had to swap both miscdata1 and miscdata2 because with only the former the effects looked weird. Everything works wonderfully… except for the bombs. With Toon link loaded Peach’s bombs have the graphic, but without him the bombs explode invisibly... even though she has the blast graphic (on her uptilt)… why? how do I fix?
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    « Reply #11 on: September 11, 2010, 12:30:33 PM »


    Wonderful tutorial, I've been waiting for this for a while. I gave Peach Toon Link’s effects. Though I had to swap both miscdata1 and miscdata2 because with only the former the effects looked weird. Everything works wonderfully… except for the bombs. With Toon link loaded Peach’s bombs have the graphic, but without him the bombs explode invisibly... even though she has the blast graphic (on her uptilt)… why? how do I fix?

    MiscData[2]?

    That's sound file. You only need the MiscData[0].efls and MiscData[1].

    Are you sure you replaced the right ones?
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    « Reply #12 on: September 11, 2010, 02:38:48 PM »


    Here's something I've been meaning to ask. Can you swap vertices with two different characters?
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    « Reply #13 on: September 11, 2010, 03:06:25 PM »


    Hi, can see what the solution is for my thread?
    http://forums.kc-mm.com/index.php?topic=14327.0

    Thanks!
    « Last Edit: September 12, 2010, 08:18:30 AM by SmashClash » Logged

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    « Reply #14 on: September 11, 2010, 10:23:22 PM »


    Here's something I've been meaning to ask. Can you swap vertices with two different characters?


    If they have the same number of vertices and in the same area on the model, like something on both character's left hand or something like that it should be possible.

    Hi, can see what the solution is for my thread?
    http://forums.kc-mm/index.php?topic=14327.0

    Thanks!


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