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« Reply #105 on: August 10, 2009, 05:51:26 PM » |
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lol, faster than me
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« Reply #106 on: August 10, 2009, 05:53:09 PM » |
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lol, faster than me
xD Yeah. Still not as good at editing, but I'm getting there (Kinda?)
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If you never take a chance, what chance do you have?
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« Reply #107 on: August 11, 2009, 12:13:47 PM » |
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yeah you're getting good I merged "SubAction infos" and "Specials infos" into one thread (so some comments might seem out of place.. lol) I'll make a table of contents so it's easier to find what you want.
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« Reply #108 on: August 11, 2009, 01:54:50 PM » |
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Good idea, I think we can throw the stuff from my closed sticky in here as well.
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« Reply #109 on: August 11, 2009, 02:10:13 PM » |
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ok I'll add that once I put the table of content.
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« Reply #110 on: August 11, 2009, 08:59:02 PM » |
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Some guys on SmashBoards found out how to make your character go down, like Toon Link's D-air. But what's cool is that you can use it to go up too!
check the first post to know how to add this to a move.
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« Reply #111 on: August 11, 2009, 09:03:33 PM » |
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Some guys on SmashBoards found out how to make your character go down, like Toon Link's D-air. But what's cool is that you can use it to go up too!
check the first post to know how to add this to a move.
so, reverse meteor smashing? O.O
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« Reply #112 on: August 11, 2009, 09:21:11 PM » |
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wut no we could make custom Up B moves with that it moves the character even if you don't hit anyone
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« Reply #113 on: August 12, 2009, 04:11:25 AM » |
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I've seen that discovery yesterday, but did you tested giving it to moves that didn't originally had it?
I tried adding the commands of TL' dair to Ike's dair but it didn't affect him at all.
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« Reply #114 on: August 12, 2009, 05:16:58 AM » |
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Here is something interesting that I found out.
Event ID: 07070200 - Controls the rumble on your controller Parameter 0 - Controls how big the rumble is. Parameter 1 - Controls how long the rumble will last. (Frames I think)
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« Reply #115 on: August 12, 2009, 11:21:29 AM » |
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I've seen that discovery yesterday, but did you tested giving it to moves that didn't originally had it?
I tried adding the commands of TL' dair to Ike's dair but it didn't affect him at all.
I tried with Lucario's U-air and it worked
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« Reply #116 on: August 12, 2009, 08:11:26 PM » |
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Here is something interesting that I found out.
Event ID: 07070200 - Controls the rumble on your controller Parameter 0 - Controls how big the rumble is. Parameter 1 - Controls how long the rumble will last. (Frames I think)
Interesting find. Will try it out in a little bit.
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- There are only 10 types of people in this world. Those who understand binary, and those who don't -
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« Reply #117 on: August 13, 2009, 06:05:30 PM » |
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Should add the invisibility one here too from SWF
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« Reply #118 on: August 14, 2009, 03:42:47 PM » |
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What's the id that determines if a character moves up or not?
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« Reply #119 on: August 14, 2009, 09:56:46 PM » |
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Jound found out the action that makes a character fall, this fixes TONS of bugs.
Its E.
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