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Author Topic: Essential PSA Information  (Read 180764 times)
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Segab
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    « Reply #105 on: August 10, 2009, 05:51:26 PM »


    lol, faster than me
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    Kevinrus778
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    « Reply #106 on: August 10, 2009, 05:53:09 PM »


    lol, faster than me

    xD Yeah. Still not as good at editing, but I'm getting there (Kinda?)
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    Segab
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    Meowth that's bass!

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    « Reply #107 on: August 11, 2009, 12:13:47 PM »


    yeah you're getting good Wink


    I merged "SubAction infos" and "Specials infos" into one thread
    (so some comments might seem out of place.. lol)
    I'll make a table of contents so it's easier to find what you want.
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    dRage
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    « Reply #108 on: August 11, 2009, 01:54:50 PM »


    Good idea, I think we can throw the stuff from my closed sticky in here as well.
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    Segab
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    « Reply #109 on: August 11, 2009, 02:10:13 PM »


    ok I'll add that once I put the table of content.
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    Segab
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    « Reply #110 on: August 11, 2009, 08:59:02 PM »


    Some guys on SmashBoards found out how to make your character go down, like Toon Link's D-air.
    But what's cool is that you can use it to go up too!

    check the first post to know how to add this to a move.
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    Oizen
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    « Reply #111 on: August 11, 2009, 09:03:33 PM »


    Some guys on SmashBoards found out how to make your character go down, like Toon Link's D-air.
    But what's cool is that you can use it to go up too!

    check the first post to know how to add this to a move.

    so, reverse meteor smashing? O.O
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    Segab
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    « Reply #112 on: August 11, 2009, 09:21:11 PM »


    wut no
    we could make custom Up B moves with that Cheesy
    it moves the character even if you don't hit anyone
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    dRage
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    « Reply #113 on: August 12, 2009, 04:11:25 AM »


    I've seen that discovery yesterday, but did you tested giving it to moves that didn't originally had it?

    I tried adding the commands of TL' dair to Ike's dair but it didn't affect him at all.
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    Just2good
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    « Reply #114 on: August 12, 2009, 05:16:58 AM »


    Here is something interesting that I found out.

    Event ID: 07070200 - Controls the rumble on your controller
    Parameter 0 - Controls how big the rumble is.
    Parameter 1 - Controls how long the rumble will last. (Frames I think)
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    Segab
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    « Reply #115 on: August 12, 2009, 11:21:29 AM »


    I've seen that discovery yesterday, but did you tested giving it to moves that didn't originally had it?

    I tried adding the commands of TL' dair to Ike's dair but it didn't affect him at all.
    I tried with Lucario's U-air and it worked
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    Jose Gallardo
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    « Reply #116 on: August 12, 2009, 08:11:26 PM »


    Here is something interesting that I found out.

    Event ID: 07070200 - Controls the rumble on your controller
    Parameter 0 - Controls how big the rumble is.
    Parameter 1 - Controls how long the rumble will last. (Frames I think)

    Interesting find. Will try it out in a little bit.
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    kyzon
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    « Reply #117 on: August 13, 2009, 06:05:30 PM »


    Should add the invisibility one here too from SWF
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    Untouch
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    « Reply #118 on: August 14, 2009, 03:42:47 PM »


    What's the id that determines if a character moves up or not?
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    Untouch
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    « Reply #119 on: August 14, 2009, 09:56:46 PM »


    Jound found out the action that makes a character fall, this fixes TONS of bugs.

    Its E.
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