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Author Topic: Essential PSA Information  (Read 86481 times)
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    « Reply #180 on: July 08, 2011, 06:59:36 PM »


    articles link is broken
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    « Reply #181 on: July 09, 2011, 11:19:34 AM »


    http://www.smashboards.com/showthread.php?t=286748
    This thread has more information on hitbox flags in depth so you link to that in the OP.
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    « Reply #182 on: July 12, 2011, 05:59:41 AM »


    http://forums.kc-mm.com/index.php?topic=1096.msg159438#msg159438

    Wait so the Flags seen here are tested and proven to work, and should be inputted into the offensive collisons just as the first 18 were? If so, I think tonight I'm gonna add some variety *Evil Laugh*
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    « Reply #183 on: July 30, 2011, 09:12:12 AM »


    http://forums.kc-mm.com/index.php?topic=1096.msg159438#msg159438

    Wait so the Flags seen here are tested and proven to work, and should be inputted into the offensive collisons just as the first 18 were? If so, I think tonight I'm gonna add some variety *Evil Laugh*


    do you mean these?

    19: does nothing
    20: Seems to be a "harder" hit(at least I assume so, the 'contact' graphic changes and the person is sent flying a little further, I also noted a 'smoke' trail from the opponent)
    21: does nothing
    22:Kind of interesting, does a sort of slash hit graphic.(I think it's from one of the pokemon or an assist trophy :s)
    23:kind of interesting, similar to 3, but with more sparks and some white sparkles. also shows some sparks around where the hitbox is and not just the target.
    24: Same as 4 but with some blue sparkles around the contact area (4just freezes you)
    25:same as 5 but with some longer lasting fire graphics
    26:Mario's coin again
    27:Mario's cape again
    28:Pretty interesting, makes the opponent trip on their ass xD (like forward flip then hit their butt)
    29: Sleep again
    30:nothing that I can see
    31: same as 21
    32:Yet another alternative 'hit' graphic
    33:Darkness again
    34:sort of interesting stun, throws you back a bit after the shaking stops(if you're hit by it)
    35: Lucario's aura thing (the blue smoke when you're hit by the attack)
    36: Impale again (this time with the graphic )
    37:Very interesting, plasters your opponent to the ground in the t pose for a bit(same as a stun though)
    38:Kinda cool, does all the damage but doesn't move the opponent ANY, they like, just stand there like you didn't hit them at all lol
    39: does nothing significant
    40: OMG found it! haha syke, but it is interesting. It's the 'hit' graphic when you're smacked with the paper fan ^_^
    41:nothing interesting
    42:wooo another hit graphic...

    Yeah, I tested them all myself, and posted them in the threadwith what I saw their effects...
    Don't know how they'd be useful though....
    « Last Edit: July 30, 2011, 09:14:18 AM by NaruZeldaMaster » Logged


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    « Reply #184 on: July 30, 2011, 09:13:36 AM »


    YESH Awesome Face
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    « Reply #185 on: August 10, 2011, 07:32:57 PM »


    Quote
    Offsets:[1177]
    -Z offset. how the hitbox is moved in the Z plane compared to the bone the bubble it is set to. (Z offset is useless since Brawl is played in the 2D plane.)
    -Y offset. see Z offset, in this case the Y plane, or vertical.
    -X offset. See Z offset, in this case the X plane, or horizontal.


    I believe that the X and Z axes are switched. So a positive Z offset would move the hitbox to the right. This is also true for BrawlBox X and Z axes. Sorry if this has already been corrected or if I am mistaken.
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    « Reply #186 on: August 11, 2011, 05:00:06 AM »


    It'll need to be corrected in the next versions of Brawlbox and PSA, becaue I kept typing in X thinking it was gonna go left or right when instead it goes behind a building or in front of my face.
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    « Reply #187 on: November 13, 2011, 09:53:30 AM »


    i put 10E for the spike, in which i smack the character down in mid air, where does 10E go? in the flags section? where?
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    « Reply #188 on: November 23, 2011, 07:24:42 AM »


    @Rick Li: It goes in the trajectory section.

    @anyone who knows: What are these commands used in?

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    « Reply #189 on: January 25, 2012, 06:16:18 PM »


    @Segab could you upload the updated psa data again plz ? ( megaupload has been shut down )

    and does anyone know how to make some moves faster ? (link's neutral combo for example)

    « Last Edit: January 25, 2012, 06:23:47 PM by masamune » Logged

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    « Reply #190 on: June 29, 2014, 06:22:38 PM »


    The link to the list of Graphics keeps taking me to a porn website. O_O
    Can someone please fix this? Oh shi~
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    « Reply #191 on: June 29, 2014, 07:30:19 PM »


    The link to the list of Graphics keeps taking me to a porn website. O_O
    Can someone please fix this? Oh shi~
    Thanks for pointing that out.

    The link has been updated.
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    « Reply #192 on: June 29, 2014, 07:58:38 PM »


    ehhhhhh..... any link that goes to freecp net goes there..............including the "click here" under the Generate Articles subcategory

    (A quick kc-mm search shows it being used a little bit years ago)
    « Last Edit: June 30, 2014, 10:10:09 AM by TheShyGuy » Logged

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