Echo Blade Sheik
Okay, so it wasn't my final version. v1.5 was designed in tandem with Echo Blade Zelda, and I think I've worked out all of the kinks this time. Hopefully.
Current Version: Echo Blade Sheik v1.5
Check out the complete moveset here!Blog Post
Echo Blade Zelda Thread
So, I finally made a perfected Echo Blade Sheik, no more glitches, and smaller file size! Awesome.
- Sleeker, more awesome sword. -
- Fixed Neutral B glitch. -
- Fixed F-Tilt's odd hitboxes. -
Messing around with Phantom's sword code and Sheik's unique effect, I got a cool result.
The Echo Blade. I stole Phantom Mario's fire sword, edited the graphic to replace the fires with Sheik's 'Echo' [from the Down-B, not a clue what its real name is] effect. This is the result.
It starts fading right after the 'circle' animation.
Like Sheik's weapon attack, it strikes twice. I've changed its effect to electricity; the first strike stuns/trips them, setting up for the second killer strike.
In short, I stole it from Phantom Mario. If you look at his Mario.pac, the 4F, 50, 53, 56, 57, 58, 5A, and 5B are rerouted to sword animation; these were originally variations of side-tilt and F-smash.
I stole the GFX from 56[? I think] and threw on Sheik's 56: like Mario, I made all of her subactions pertaining to the F-smash redirect to her sword animation.
See, Sheik doesn't have the 'External Graphic' fire that Mario has, so I used the 'external graphic' from her Down-B, which are rings. I put the rings values into the 'file' and 'graphic' section of every 'external graphic'.
Then, after a few tech errors, I simply copied and pasted my 'echo sword' graphics onto 56, 58, and 5B, which are F-smash start, F-smash, and Charge f-smash, respectively.
An example of what I did. These values are all from the fire sword, except the fire was substituted for the rings. Every ring has its own line, and the offsets give it the sword shape.
Older Versions:Echo Blade Sheik v1.4Echo Blade Sheik v1.2Echo Blade Sheik v1.1Echo Blade Sheik v1.0