I might be switching the vertex to ZSS instead of Fox. ZSS will be so much easier and I wont have to deal with foxes weird polygons.
if u can pull of the tail then ok. as long as we get that sexy blue vixen in brawl.
thats what im worried about. I think I can pull it off with her ponytail but idk
maybe vertex an article, and position it.
ZSS has only one article and I'm reserving that for her staff. I alredy got her to hold the staff so I have no articles left.
My best bet is to vertex the ponytail but Idk if that will mess it up because its attached to a physics based bone. If worst comes to worse I'll vertex a tail from her ass verticies lol
I might be switching the vertex to ZSS instead of Fox. ZSS will be so much easier and I wont have to deal with foxes weird polygons.
Sounds interesting.
It does XP
and I still wanna give the krystal psa a shot on ZSS >_>
Oh and Fireking, I've followed the tutorial's exactly, but for some reason my edits to peache's model won't go through on the normal method. *sigh* if I sent you the obj file I'm trying to use do you think you could apply that vertex change a couple of times to the peach model I send with it?
PS: this also means you get a sneak preview of my peach.net texture
(And yes, peach.net is the name of the character I'm making lol)
Finally entering the world of vertexing huh? Maybe I can fix it. BSZ also had trouble with peach but that was with her weapons.
Send me your installer file and activation key for 3DS max and I could xD I'm stuck using [censored]ty blender >_>
Okay, I'll make the edits that I want and then you could use the 3DS to edit an original, clean peach mdlo file. (you'll kinda have to. XP)
the model offset for the vertex in brawlbox is 205344, just so you have a rough idea of what I'm trying to edit lol *sideglance*