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Author Topic: Project Batsu Tatsunoko Vs Capcom (Accepting Animators)  (Read 13628 times)
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Ӄit ßallarɖ
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    « Reply #15 on: August 09, 2010, 03:11:57 PM »


    just get me a model I can work with (and a Wait1 if it's ready) and I can take it from there. If there's no Wait1, it'll take longer since I have to build it from 100% scratch, and that's som'in I haven't gotten upto speed with yet.
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    ΔMΆTΣRASU
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    « Reply #16 on: August 09, 2010, 05:51:15 PM »


    I'll PM you the filws
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    « Reply #17 on: August 09, 2010, 07:56:36 PM »


    Lensho is working on this?
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    Ӄit ßallarɖ
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    « Reply #18 on: August 09, 2010, 08:06:24 PM »


    What the hell... The bones are huge, and one of em's linked from his left hand too his feet area. Also looks very tiney... I don't know if I could work with that... Also the bones are really named odd (besides the body parts)... on top of that I got NO finger bones to work with.. This is a disaster...
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    « Reply #19 on: August 09, 2010, 08:07:04 PM »


    Exactly. Which is why it will be resized in PSA, not brawlbox.
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    « Reply #20 on: August 09, 2010, 08:09:46 PM »


    He wants me to immitate batsu charging up and throwing the electric ball. I can't do that without fingers to work with.... much less anything TO animate properly...
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    « Reply #21 on: August 09, 2010, 08:29:04 PM »


    Exactly. Which is why it will be resized in PSA, not brawlbox.

    Don't resize using PSA, that scales the hitboxes too. TvC models are 11x too small, so having his hurtboxes 11x larger would mean that he could be hit from anywhere.

    Scaling using animations has the same problem. I don't think there's any choice besides the MDL0 resizer or vertex hacking, and if one doesn't work, neither does the other, usually.
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    « Reply #22 on: August 10, 2010, 09:52:16 AM »


    Lensho is working on this?
    LenSho just Ripped The Model
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    « Reply #23 on: August 10, 2010, 11:23:13 AM »


    Exactly. Which is why it will be resized in PSA, not brawlbox.

    Don't resize using PSA, that scales the hitboxes too. TvC models are 11x too small, so having his hurtboxes 11x larger would mean that he could be hit from anywhere.

    Scaling using animations has the same problem. I don't think there's any choice besides the MDL0 resizer or vertex hacking, and if one doesn't work, neither does the other, usually.
    No one will know that, or we'll make him super heavy.
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    « Reply #24 on: August 10, 2010, 11:33:21 AM »


    ooh his AirFtilt will be THE KNEE OF JUSTICE ! XD



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    Should He Have The Same Weight as ganon or Falcon?
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    « Reply #25 on: August 10, 2010, 11:35:33 AM »


    ooh his AirFtilt will be THE KNEE OF JUSTICE ! XD



    @Hollow
    Should He Have The Same Weight as ganon or Falcon?

    If we have to make him 11x bigger like Omlette said, then he'll get hit from anywhere. So, we'll make him weigh a lot, so he doesn't get hit very far. 800 should do it.
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    « Reply #26 on: August 10, 2010, 12:09:50 PM »


    I would love to help with this cause im a huge capcom fighting fan...to bad i dont know what to do >_>
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    « Reply #27 on: August 10, 2010, 02:46:27 PM »


    Oh yeah, just remember that if you're going to resize using PSA, that the attribute under Weight is the model size (you probably knew that), and the attribute under that one is the size in the Results Screen (I don't know if you already knew that, I just found that out now.).
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    « Reply #28 on: August 10, 2010, 03:58:25 PM »


    I'll change that now, then.
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    « Reply #29 on: August 10, 2010, 08:49:57 PM »


    I would love to help with this cause im a huge capcom fighting fan...to bad i dont know what to do >_>
    @DMN666 your avatar amuses me XD.....but you can make BSTRMs Just look up on youtube "batsu Ichi s theme song" Copy the url go to a youtube to mp3 converter,convert it then run bstrm maker and convert that XP thanks vfor helping Cheesy
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