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Author Topic: Beyond? Oh, he moved out.  (Read 1981558 times)
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Albafika
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    « Reply #8055 on: October 13, 2011, 01:01:29 PM »


    I say:

    Import Lyndis.
    Import Vincent.
    Import DMC Dante/Vergil.
    Import Ammy.

    And pretty much everyone else you think that'd work best this way. .-.
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    « Reply #8056 on: October 13, 2011, 01:28:50 PM »


    Well, Travis and Dante already look really good, so people should be able to live without them getting a full import.

    However, Vergil needs a revamp, so you could do an import in place of a vertex revamp.  There's also Nero and potentially Sparda, whom there aren't vertex hacks of.

    Also, if you wanna stick with Dante, you could always go with Devil Trigger Dante if you feel like it.
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    « Reply #8057 on: October 13, 2011, 01:34:23 PM »


    Well, Travis and Dante already look really good, so people should be able to live without them getting a full import.

    However, Vergil needs a revamp, so you could do an import in place of a vertex revamp.  There's also Nero and potentially Sparda, whom there aren't vertex hacks of.

    Also, if you wanna stick with Dante, you could always go with Devil Trigger Dante if you feel like it.

    This man speaks the truth.
    Though one thing I'd love if you did decide to import dante is that his body is inline with the bone structure of ike so that he didn't look messed up in some animations.
    And also he wouldn't have nulled normals which is a plus in my book.
    Or you could try importing him from a different DMC game that'd be intresting so that he had a different design. Vergil would also be sick.

    But yeah it's all up to you beyond....

    You know I thought of an interesting Idea but I'm sure I'd be flamed if I suggested it... But I think it'd be cool if someone were to import a model of cloud as one of the first imports as cloud was one of the first vertexs released... but yeah just another idea.

    so many damn possibilities xD
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    « Reply #8058 on: October 13, 2011, 01:48:01 PM »


    I like the idea of DMC3 Dante, but is there any chance of getting MvC3 Dante?
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    « Reply #8059 on: October 13, 2011, 02:24:59 PM »


    I like the idea of DMC3 Dante, but is there any chance of getting MvC3 Dante?


    I actually would prefer MvC3 Dante, myself. Would be a nice change of things. I have his model and it's liek 5.3 mb unrigged, without textures. <_<

    The highest filesize i've seen Ike's .pcs file go was like 850 Kb. So I dont think the filesize limit will allow it.

    But idk, it might work, but I didn't want to put options in the poll that I weren't sure would work. : /
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    « Reply #8060 on: October 13, 2011, 02:54:02 PM »


    I actually would prefer MvC3 Dante, myself. Would be a nice change of things. I have his model and it's liek 5.3 mb unrigged, without textures. <_< The highest filesize i've seen Ike's .pcs file go was like 850 Kb. So I dont think the filesize limit will allow it. But idk, it might work, but I didn't want to put options in the poll that I weren't sure would work. : /
    BlackJax can easily lower down the filesize. He's done it himself with an import.
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    slawter
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    « Reply #8061 on: October 13, 2011, 03:07:18 PM »


    Are you doing specific franchises or just any characters that you feel like? Because I've noticed the distinct lack of Crash Bandicoot/Yu-Gi-Oh/Digimon/God of War characters in brawl hacks.

    Gabriel Belmont (http://static.zerochan.net/full/38/09/317988.jpg) needs to be made a playable character on brawl. He was just so epic in Castlevania: Lords of Shadow.
    (warning, image is ridiculously high-res)
    Dracul would be just as epic to play as though.
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    « Reply #8062 on: October 13, 2011, 03:10:16 PM »


    Gabriel Belmont (http://static.zerochan.net/full/38/09/317988.jpg) needs to be made a playable character on brawl. He was just so epic in Castlevania: Lords of Shadow.
    (warning, image is ridiculously high-res)

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    « Reply #8063 on: October 13, 2011, 03:20:52 PM »


    Are you doing specific franchises or just any characters that you feel like? Because I've noticed the distinct lack of Crash Bandicoot/Yu-Gi-Oh/Digimon/God of War characters in brawl hacks.

    Gabriel Belmont (http://static.zerochan.net/full/38/09/317988.jpg) needs to be made a playable character on brawl. He was just so epic in Castlevania: Lords of Shadow.
    (warning, image is ridiculously high-res)
    Dracul would be just as epic to play as though.



    Well, I'm probably gonna do all the stuff I want first. I doubt I'd ever make something from YuGiOh or Digimon though, they just never really interested me.

    But I love me some God of War, so you can expect somthin there. The reason it hasn't gotten much representation so far, imo, is the intricate character with lots of asymmetrical parts and the inability to rip models from its games. So making vertex hacks for it would be quite difficult.
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    « Reply #8064 on: October 13, 2011, 03:43:00 PM »


    Travis doesn't really need it; yours is great. Maybe ripping the one from Heroes Paradise would be a bit of an improvement, but I am not sure it would be worth the trouble.

    Dante could use an import.

    You should really try to learn how to psa. It is the one thing that will never be importable. I am thinking of trying my hands at both importing and psa-ing.
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    « Reply #8065 on: October 13, 2011, 03:55:52 PM »


    Travis doesn't really need it; yours is great. Maybe ripping the one from Heroes Paradise would be a bit of an improvement, but I am not sure it would be worth the trouble.

    Dante could use an import.

    You should really try to learn how to psa. It is the one thing that will never be importable. I am thinking of trying my hands at both importing and psa-ing.

    The main important thing about good PSAers is the ability to be shown something as far as code goes and be able to adapt it in their own way so that it works in the way the person wants.  Without this skill, you'll never become good and that's a fact.  All the tutorials in the world wouldn't help if one can't apply the skills properly.

    Of course, there are a number of things that need to be learnt, but the above skill is an absolute necessity.  Not to mention, Beyond would also need to learn how to animate too which is another ball game in itself.
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    « Reply #8066 on: October 13, 2011, 04:42:23 PM »


    but animations ARE portable, or should be somewhere in the future...
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    « Reply #8067 on: October 13, 2011, 05:05:13 PM »


    Inb4BeyondmovestoLST

    just a prediction, since first Starwaffle moved, then SJS.
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    Beyond
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    « Reply #8068 on: October 13, 2011, 06:57:41 PM »




    538 pages. It's been one helluva ride here on KC, but it's about time I roll out. This isn't the end to my hacks, it's a new beginning.

    And you all are welcome to join me.




    ..Just click the pic.
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    « Reply #8069 on: October 13, 2011, 07:12:59 PM »


    So you will not be posting here anymore? Any particular reason why not both?
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