Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 10 11 12 [13]
Author Topic: Beginner's guide to MK64n's method without patching + Tips for using 3DS MAX  (Read 16698 times)
0 Members and 1 Guest are viewing this topic.
Iwvi
Cronic Procrastinator
Heroic Kitten
**
Offline Offline

Posts: 2104


Temporarily retired

  • Awards Infinite Smash Team Star Hacker Hot Topic >9000 Diamond in the Rough

  • View Profile Awards
    « Reply #180 on: July 01, 2013, 07:00:53 PM »


    So this can be done with a ported model from another game too, right?
    I'm trying to see if I can flip Silver's brows upside down ;-;

    I guess so, but the method is really old and outdated. There are easier ways. look on the tutorial sections. you can now import the model into max and edit it however you want and get it back in game.
    Logged


    tsukikomi
    Hyper Kitten
    ******
    Offline Offline

    Posts: 218


    seiteki sa re te i masu

  • Awards Dedicated Hacker

  • View Profile Awards
    « Reply #181 on: July 11, 2013, 12:34:08 PM »


    I'll like to make toon link effemine like so I'd like to fix his (or herm should I say) hair and make it longer and more girlier (using the gay tink texture), I know I need blender to pull it off but how would I go on doing it? Since I'm using newer one and those program probably been updated and idk if that boot thing apply's to hair as well so yeah.
    Logged


    Pages:  1 ... 10 11 12 [13]
    Print
    Jump to: