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Question: Do you think CPU's understand PSA?
Yes, it's Skynet all over again!
No. I am master. Bots will always be our slaves!

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Author Topic: Do you think CPU's understand PSA?  (Read 7535 times)
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CayZ5
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« Reply #15 on: August 10, 2009, 12:22:03 PM »


i doubt computers can adapt, as already stated, pheonix mario tries to charge fluud, ect. lvl9s arn't that smart anyway i have seen link pull out a bomb and use it on himself, and have caused characters, especially falcon and ganon, to SD numerous times.
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Bonzai
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« Reply #16 on: August 10, 2009, 01:10:56 PM »


To attack and defend: Somewhat; they appear to recognize offensive collision bubbles
To save themselves: No
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Miacis
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    « Reply #17 on: August 10, 2009, 02:18:18 PM »


    To attack and defend: Somewhat; they appear to recognize offensive collision bubbles
    To save themselves: No
    Yeah ... it's basically that. Sometimes they are able to dodge insane moves, but totally fail at using them themselves.
    I got an EchoBlade Sheik that kept using his Dark Wave (Neutral-B) for half of the match, while I was far away.

    So the answer to this poll is obviously No for me.
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    Ice God64
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    « Reply #18 on: August 10, 2009, 04:47:39 PM »


    No, not at all. 2 examples:

    1: My Lucario move edit has Foxes feel, the heavy physics, and the fast speed, and especially the high gravity. CPU's as my Lucario always kill themselves.

    2:My Lucario has a foward B that does a 3-hit combo. The first hit does not damage, but puts the opponent to sleep, the second hit does a silent 4 damage, and the last part is a powerful ice kick. You can interrupt the comb with your own move after the second hit. The CPU did this every time, but not with their own attack, they just rolled away and gaurded(While I was asleep, might I add).
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    sora899
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    « Reply #19 on: August 11, 2009, 07:00:30 PM »


    yeah CPUs r sometimes stupid because when I play in a Free for All(to test my ability to dodge and combo well against 3 players) and Phoenix Mario is in the other team,every time he gets thrown of the stage,instead of doing up B or double jump,he does the Mach Kicks then Shouryuuken....though he does make me unable to hit him cause of side B so I(as Marth my favorite moveset) just use X-fire(yeah I like the dark side)....
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    SnesS
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    « Reply #20 on: August 13, 2009, 07:38:11 PM »


    yeah i think so. when i was fighting this wolf custom named Joe, he utilized all of his extra jumps and when i was really close to him he would do his fsmash which is a really close range instant kill instead of grabbing me and doing a dthrow. i was also fighting this custom lucario named kari and it used dtilt attack which is a long range water attack when i was far away
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    Dantarion
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    « Reply #21 on: August 13, 2009, 09:31:25 PM »


    The AI will use extra jumps.

    The ai for the moves is stored into FitCharacterMotion(Etc).pac as ai_character.pac.
    Inside that file is 3 other files which control the AI.

    Brawl does NOT parse the PSA-related pacs to figure out how to use moves.
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    MaxThunder
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    « Reply #22 on: August 14, 2009, 04:53:19 PM »


    ... i gave yoshi 9 jumps and made his double jump cancel after 9 frames... but discovered that if double jump backwards you get the normal height... and if you spam jump you can stand, and/or walk forwards or backwards in the air(i call this airwalking... its a new at=)...)

    i played a level nine of this yoshi... after falling to his doom once he learned that he had a lot of jumps, his normal aerial jumps is like a short hop... but if he jumped back he could get up... and using the airwalking to suddenly stop in the air to punish my edgeguarding... abd aproach whith airwalking... and using his nair when i was behind him(his nair works like his down smash now...) so... i gues they actually can learn...
    ...
    ...wow... long post...
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    leafbarrett
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    « Reply #23 on: August 29, 2009, 12:32:56 PM »


    They can't understand it very well, but they can understand it in some cases. Echo Blade Sheik does occasionally try to charge her needles, but she always tries to do it close to me (within range of the attack) and more often, she'll just use it once.
    PMario has a bit more trouble though.
    It seems like they understand normal moves half-decently if you use the character enough, but the specials are usually out of their grasp.
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    LavaLatte [.Fade]
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    « Reply #24 on: August 29, 2009, 01:58:06 PM »


    They can't understand it very well, but they can understand it in some cases. Echo Blade Sheik does occasionally try to charge her needles, but she always tries to do it close to me (within range of the attack) and more often, she'll just use it once.
    PMario has a bit more trouble though.
    It seems like they understand normal moves half-decently if you use the character enough, but the specials are usually out of their grasp.

    EB Sheik does have a flaw with her B move. If she's really far away, she'll spam B in an attempt to charge her needles. Since they never charge, she won't stop until you run in. Meh.
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    Garuda
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    « Reply #25 on: August 29, 2009, 04:38:59 PM »


    When the CPU isn't the character, they don't usually do so well.

    But I've found that when I use a PSA character against the computer, they detect hitboxes and stuff. For example, some CPU characters attack Ganondorf's utilt from a wide distance (it's the one where he has a super-huge explosion of purple, I don't remember which PSA it is), interrupting clanking with the move. So I think they somehow detect hitboxes and priority ranges.
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    LavaLatte [.Fade]
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    « Reply #26 on: August 29, 2009, 04:49:51 PM »


    When the CPU isn't the character, they don't usually do so well.

    But I've found that when I use a PSA character against the computer, they detect hitboxes and stuff. For example, some CPU characters attack Ganondorf's utilt from a wide distance (it's the one where he has a super-huge explosion of purple, I don't remember which PSA it is), interrupting clanking with the move. So I think they somehow detect hitboxes and priority ranges.

    Agreed, hitboxes I'm sure they can sense a mile away. =D
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    Aezthin
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    « Reply #27 on: September 22, 2009, 06:37:14 PM »


    In the case of extra jumps? I've tested that extensively THEY WILL use them. Annoyingly so too. Just leave the infinite jumps hack on and watch them flip straight back onto the level. I'm not sure about the whole PSA hack thing myself tho. I never allow a comp to play as them for the simple fact that they might JUST do something to make the game crash.
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    alphabayton
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    « Reply #28 on: September 22, 2009, 06:52:40 PM »


    no they dont know,
    their AI is part of a whole different thing, just changeing their pac file wont do anything to the AI so no they dont understand, it is either luck or an accident that they know how to use a character
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    Fenox
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    « Reply #29 on: September 22, 2009, 06:57:32 PM »


    hell no cpus dumb as sh**
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    [3:38:36 PM] lfan: its how the specials built
    [3:38:42 PM] thutch: >.>
    [3:38:43 PM] lfan: JUST GO IN SPECIALS IN SIDE B
    [3:38:44 PM] lfan: DAMMIT
    [3:38:50 PM] thutch: I DID DAMMIT

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