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Author Topic: PSA Resource Thread - *UPDATED* List of Common SFX  (Read 100327 times)
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Segab
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    « on: August 10, 2009, 05:28:29 PM »


    PSA Resource Thread

    Here you'll find all the data collected by people regarding certain aspects of PSA. Be it GFX, Subactions, bones or anything else, if someone posted it you can find it on one of these lists.
    If you find something that isn't listed here, please post it, it will make everything easier.


    Subaction IDs

    Code:
    000 Wait1
    001 Wait2
    002 Wait3
    003 Wait4
    004 Wait5
    005 WaitItem
    006 ItemHandPickUp
    007 ItemHandHave
    008 ItemHandGrip
    009 ItemHandSmash
    00A WalkSlow
    00B WalkMiddle
    00C WalkFast
    00D WalkBrake
    00E Dash
    00F Run
    010 RunBrake
    011 Turn
    012 TurnRun
    013 TurnRunBrake
    014 JumpSquat
    015 JumpF
    016 JumpF
    017 JumpB
    018 JumpB
    019 JumpAerialF
    01A JumpAerialB
    01B JumpAerialF
    01C JumpAerialF2
    01D JumpAerialF3
    01E JumpAerialF4
    01F JumpAerialF5
    020 Fall
    021 FallF
    022 FallB
    023 FallAerial
    024 FallAerialF
    025 FallAerialB
    026 FallSpecial
    027 FallSpecialF
    028 FallSpecialB
    029 DamageFall
    02A Squat
    02B SquatWait
    02C SquatWait2
    02D SquatWaitItem
    02E SquatF
    02F SquatB
    030 SquatRv
    031 LandingLight
    032 LandingHeavy
    033 LandingFallSpecial
    034 StepJump
    035 StepPose
    036 StepBack
    037 StepAirPose
    038 StepFall
    039 GlideStart
    03A GlideDirection
    03B GlideWing
    03C GlideAttack
    03D GlideEnd
    03E GlideLanding
    03F GuardOn
    040 Guard
    041 GuardOff
    042 GuardDamage
    043 EscapeN
    044 EscapeF
    045 EscapeB
    046 EscapeAir
    047 Rebound
    048 Attack11
    049 Attack12
    04A Attack13
    04B Attack100Start
    04C Attack100
    04D AttackEnd
    04E AttackDash
    04F AttackS3Hi
    050 AttackS3S
    051 AttackS3S2
    052 AttackS3S3
    053 AttackS3Lw
    054 AttackHi3
    055 AttackLw3
    056 AttackS4Start
    057 AttackS4S
    058 AttackS4S
    059 AttackS4S2
    05A AttackS4S
    05B AttackS4Hold
    05C AttackHi4Start
    05D AttackHi4
    05E AttackHi4Hold
    05F AttackLw4Start
    060 AttackLw4
    061 AttackLw4Hold
    062 AttackAirN
    063 AttackAirF
    064 AttackAirB
    065 AttackAirHi
    066 AttackAirLw
    067 LandingAirN
    068 LandingAirF
    069 LandingAirB
    06A LandingAirHi
    06B LandingAirLw
    06C Catch
    06D CatchDash
    06E CatchTurn
    06F CatchWait
    070 CatchAttack
    071 CatchCut
    072 ThrowB
    073 ThrowF
    074 ThrowHi
    075 ThrowLw
    076 ThrownB
    077 ThrownF
    078 ThrownHi
    079 ThrownLw
    07A ThrownDxB
    07B ThrownDxF
    07C ThrownDxHi
    07D ThrownDxLw
    07E CapturePulledHi
    07F CaptureWaitHi
    080 CaptureDamageHi
    081 CapturePulledLw
    082 CaptureWaitLw
    083 CaptureDamageLw
    084 CapturePulledSnake
    085 CaptureWaitSnake
    086 CaptureDamageSnake
    087 CapturePulledSnake
    088 CaptureWaitSnake
    089 CaptureDamageSnake
    08A CapturePulledDxSnake
    08B CaptureWaitDxSnake
    08C CaptureDamageDxSnake
    08D CapturePulledDxSnake
    08E CaptureWaitDxSnake
    08F CaptureDamageDxSnake
    090 CapturePulledBigSnake
    091 CaptureWaitBigSnake
    092 CaptureDamageBigSnake
    093 CapturePulledBigSnake
    094 CaptureWaitBigSnake
    095 CaptureDamageBigSnake
    096 CaptureCut
    097 CaptureJump
    098 DamageHi1
    099 DamageHi2
    09A DamageHi3
    09B DamageN1
    09C DamageN2
    09D DamageN3
    09E DamageLw1
    09F DamageLw2
    0A0 DamageLw3
    0A1 DamageAir1
    0A2 DamageAir2
    0A3 DamageAir3
    0A4 DamageFlyHi
    0A5 DamageFlyN
    0A6 DamageFlyLw
    0A7 DamageFlyTop
    0A8 DamageFlyRoll
    0A9 DamageElec
    0AA DownBoundU
    0AB DownWaitU
    0AC DownDamageU
    0AD DownDamageU3
    0AE DownEatU
    0AF DownStandU
    0B0 DownAttackU
    0B1 DownForwardU
    0B2 DownBackU
    0B3 DownBoundD
    0B4 DownWaitD
    0B5 DownDamageD
    0B6 DownDamageD3
    0B7 DownEatD
    0B8 DownStandD
    0B9 DownAttackD
    0BA DownForwardD
    0BB DownBackD
    0BC DownSpotU
    0BD DownSpotD
    0BE Passive
    0BF PassiveStandF
    0C0 PassiveStandB
    0C1 PassiveWall
    0C2 PassiveWallJump
    0C3 PassiveCeil
    0C4 PassiveWall
    0C5 FuraFura
    0C6 FuraFuraStartD
    0C7 FuraFuraStartU
    0C8 FuraFuraEnd
    0C9 FuraSleepStart
    0CA FuraSleepLoop
    0CB FuraSleepEnd
    0CC Swallowed
    0CD Pass
    0CE Ottotto
    0CF OttottoWait
    0D0 WallDamage
    0D1 StopCeil
    0D2 StopWall
    0D3 StopCeil
    0D4 MissFoot
    0D5 CliffCatch
    0D6 CliffWait
    0D7 CliffAttackQuick
    0D8 CliffClimbQuick
    0D9 CliffEscapeQuick
    0DA CliffJumpQuick1
    0DB CliffJumpQuick2
    0DC CliffAttackSlow
    0DD CliffClimbSlow
    0DE CliffEscapeSlow
    0DF CliffJumpSlow1
    0E0 CliffJumpSlow2
    0E1 SlipDown
    0E2 Slip
    0E3 SlipTurn
    0E4 SlipDash
    0E5 SlipWait
    0E6 SlipStand
    0E7 SlipAttack
    0E8 SlipEscapeF
    0E9 SlipEscapeB
    0EA AirCatch
    0EB AirCatchPose
    0EC AirCatchHit
    0ED AirCatch
    0EE SwimRise
    0EF SwimUp
    0F0 SwimUpDamage
    0F1 Swim
    0F2 SwimF
    0F3 SwimEnd
    0F4 SwimTurn
    0F5 SwimDrown
    0F6 SwimDrownOut
    0F7 LightGet
    0F8 LightWalkGet
    0F9 LightEat
    0FA LightWalkEat
    0FB HeavyGet
    0FC HeavyWalk1
    0FD HeavyWalk2
    0FE LightThrowDrop
    0FF LightThrowF
    100 LightThrowB
    101 LightThrowHi
    102 LightThrowLw
    103 LightThrowF
    104 LightThrowB
    105 LightThrowHi
    106 LightThrowLw
    107 LightThrowDash
    108 LightThrowAirF
    109 LightThrowAirB
    10A LightThrowAirHi
    10B LightThrowAirLw
    10C LightThrowAirF
    10D LightThrowAirB
    10E LightThrowAirHi
    10F LightThrowAirLw
    110 HeavyThrowF
    111 HeavyThrowB
    112 HeavyThrowHi
    113 HeavyThrowLw
    114 HeavyThrowF
    115 HeavyThrowB
    116 HeavyThrowHi
    117 HeavyThrowLw
    118 SmashThrowF
    119 SmashThrowB
    11A SmashThrowHi
    11B SmashThrowLw
    11C SmashThrowDash
    11D SmashThrowAirF
    11E SmashThrowAirB
    11F SmashThrowAirHi
    120 SmashThrowAirLw
    121 Swing1
    122 Swing3
    123 Swing4Start
    124 Swing4
    125 Swing42
    126 Swing4Hold
    127 SwingDash
    128 Swing1
    129 Swing3
    12A Swing4Bat
    12B SwingDash
    12C Swing1
    12D Swing3
    12E Swing4Start
    12F Swing4
    130 Swing42
    131 Swing4Hold
    132 SwingDash
    133 Swing1
    134 Swing3
    135 Swing4Start
    136 Swing4
    137 Swing42
    138 Swing4Hold
    139 SwingDash
    13A Swing1
    13B Swing3
    13C Swing4Start
    13D Swing4
    13E Swing42
    13F Swing4Hold
    140 SwingDash
    141 ItemHammerWait
    142 ItemHammerMove
    143 ItemHammerAir
    144 ItemHammerWait
    145 ItemHammerMove
    146 ItemHammerAir
    147 ItemDragoonRide
    148 ItemScrew
    149 ItemScrew
    14A ItemScrewFall
    14B ItemKikc
    14C ItemDragoonGet
    14D ItemDragoonRide
    14E ItemBIg
    14F ItemSmall
    150 ItemLegsWait
    151 ItemLegsSlowF
    152 ItemLegsMiddleF
    153 ItemLegsFastF
    154 ItemLegsBrakeF
    155 ItemLegsDashF
    156 ItemLegsSlowB
    157 ItemLegsMiddleB
    158 ItemLegsFastB
    159 ItemLegsBrakeB
    15A ItemLegsDashB
    15B ItemLegsJumpSquat
    15C ItemLegsLanding
    15D ItemShoot
    15E ItemShootAir
    15F ItemShoot
    160 ItemShootAir
    161 ItemShoot
    162 ItemShootAir
    163 ItemScopeStart
    164 ItemScopeRapid
    165 ItemScopeFire
    166 ItemScopeEnd
    167 ItemScopeAirStart
    168 ItemScopeAirRapid
    169 ItemScopeAirFire
    16A ItemScopeAirEnd
    16B ItemScopeStart
    16C ItemScopeRapid
    16D ItemScopeFire
    16E ItemScopeEnd
    16F ItemScopeAirStart
    170 ItemScopeAirRapid
    171 ItemScopeAirFire
    172 ItemScopeAirEnd
    173 ItemLauncher
    174 ItemLauncherFire
    175 ItemLauncherAirFire
    176 ItemLauncher
    177 ItemLauncherFire
    178 ItemLauncherAirFire
    179 ItemLauncherFall
    17A ItemLauncherAir
    17B ItemAssist
    17C GekikaraWait
    17D ItemScrew
    17E Guard
    17F LadderWait
    180 LadderUp
    181 LadderDown
    182 LadderCatchR
    183 LadderCatchL
    184 LadderCatchAirR
    185 LadderCatchAirL
    186 LadderCatchEndR
    187 LadderCatchEndL
    188 RopeCatch
    189 RopeFishing
    18A SpecialNBittenStart
    18B SpecialNBitten
    18C SpecialNBittenEnd
    18D SpecialAirNBittenStart
    18E SpecialAirNBitten
    18F SpecialAirNBittenEnd
    190 SpecialNDxBittenStart
    191 SpecialNDxBitten
    192 SpecialNDxBittenEnd
    193 SpecialAirNDxBittenStart
    194 SpecialAirNDxBitten
    195 SpecialAirNDxBittenEnd
    196 SpecialNBigBittenStart
    197 SpecialNBigBitten
    198 SpecialNBigBittenEnd
    199 SpecialAirNBigBittenStart
    19A SpecialAirNBigBitten
    19B SpecialAirNBigBittenEnd
    19C SpecialHiCapture
    19D SpecialHiDxCapture
    19E SpecialSStickCapture
    19F SpecialSStickAttackCapture
    1A0 SpecialSStickJumpCapture
    1A1 SpecialSDxStickCapture
    1A2 SpecialSDxStickAttackCapture
    1A3 SpecialSDXStickJumpCapture
    1A4 ThrownZitabata
    1A5 ThrownDxZitabata
    1A6 ThrownGirlZitabata
    1A7 ThrownFF
    1A8 ThrownFB
    1A9 ThrownFHi
    1AA ThrownFLw
    1AB ThrownDxFF
    1AC ThrownDxFB
    1AD ThrownDxFHi
    1AE ThrownDxFLw
    1AF GanonSpecialHiCapture
    1B0 GanonSpecialHiDxCapture
    1B1 SpecialSCapture
    1B2 SpecailAirSCatchCapture
    1B3 SpecialAirSFallCapture
    1B4 SpecialAirSCapture
    1B5 SpecialSDxCapture
    1B6 SpecailAirSDxCatchCapture
    1B7 SpecialAirSDxFallCapture
    1B8 SpecialAirSDxCapture
    1B9 SpecialNEgg
    1BA SpecialSZitabata
    1BB SpecialSDxZitabata
    1BC AppealHiR
    1BD AppealHiL
    1BE AppealSR
    1BF AppealSL
    1C0 AppealLwR
    1C1 AppealLwL
    1C2 EntryR
    1C3 EntryL
    1C4 Win1
    1C5 Win1Wait
    1C6 Win2
    1C7 Win2Wait
    1C8 Win3
    1C9 Win3Wait
    1CA Lose
    1CB DamageFace
    1CC Dark
    1CD Spycloak
    1CE+ Specials

    List by leafgreen386


    Animations

    Movement/Jump animations

    Wait1, Wait2, Wait3: standing animations

    JumpSquat: preparing to jump
    JumpF: jump forward
    JumpB: jump backward
    JumpAerialF: double jump forward
    JumpAerialB: double jump backward

    WalkSlow: walk slow
    WalkMiddle: walk middle
    WalkFast: walk fast
    WalkBrake: brake while walking

    Dash: initial dash
    Run: run
    RunBrake: brake while running

    Turn: turn
    TurnRun: turn while runnning
    TurnRunBrake: turn and brake while running

    Squat: crouch


    Normal Attack animations

    Attack11, Attack12, Attack13 : neutral A combo (ie. punch-punch-kick)
    AttackDash : dash attack
    AttackS3: Forward tilt if theres no angled (F-tilt)
    AttackS3Hi : up Forward tilt (up F-tilt)
    AttackS3S : middle Forward tilt (middle F-tilt)
    AttackS3Lw : down Forward tilt (down F-tilt)
    AttackHi3 : Up tilt (U-tilt)
    AttackLw3 : Down tilt (D-tilt)

    AttackS4Start : Initate Forward smash
    AttackS4S : Forward smash
    AttackS4Hold : charge Forward smash
    AttackHi4Start : Initate Up smash
    AttackHi4 : Up smash
    AttackHi4Hold : charge Up smash
    AttackLw4Start : Initate Down smash
    AttackLw4 : Down smash
    AttackLw4Hold : charge Down smash

    AttackAirN : Neutral aerial (N-air)
    AttackAirF : Forward aerial (F-air)
    AttackAirB : Back aerial (B-air)
    AttackAirHi : Up aerial (U-air)
    AttackAirLw : Down aerial (D-air)

    LandingAirN: landing from N-air
    LandingAirF: landing from F-air
    LandingAirB: landing from B-air
    LandingAirHi: landing from U-air
    LandingAirLw: landing from D-air

    AttackDash: dash attack

    CliffAttackQuick : Ledge Attack below 100%
    CliffClimbQuick : getting Up without attacking form the ledge below 100%
    CliffEscapeQuick : Pressing R/L/shield button to roll from the ledge below 100%
    CliffJumpQuick1/2/3... : Jumping up form the ledge below 100%
    CliffAttackSlow : Attacking from the ledge above 100%
    CliffClimbSlow : getting Up without attacking form the ledge above 100%
    CliffEscapeSlow : Pressing R/L/shield button to roll from the ledge above 100%
    CliffJumpSlow1/2/3... : Jumping up form the ledge above 100%


    Special Attack animations

    Special: their name change depending on the character, but they are all B attacks
    N: neutral B (ie. SpecialN)
    Hi: up B (ie. SpecialHi)
    S: side B (ie. SpecialS)
    Lw: down B (ie. SpecialLw)
    Air: any B attack in the air (ie. SpecialAirS = side B in the air)
    depending on the character, there will be something after "Special" and it's direction. "SpecialAirNShoot" would be neutral B while in the air and shooting

    Final: using a final smash
    FinalAir: using a final smash in the air
    some characters will have extra stuff after "Final"


    Shield/Dodge animations

    GuardOn: start shield
    Guard: shielding
    GuardOff: stop shield

    EscapeN: spot dodge
    EscapeF: dodge forward
    EscapeB: dodge backward
    EscapeAir: air dodge


    Grabs/Throws

    Catch/CatchDash/CatchTurn : standing, running, and turn-around grabs

    ThrowF: forward throw
    ThrowB: backward throw
    ThrowLw: down throw
    ThrowHi: up throw


    Other animations

    EntryL: Entrance animation facing left
    EntryR: Entrance animation facing right

    AppealHi: Up Taunt
    AppealS: Side taunt (there's 2 of them)
    AppealLwR: Down taunt (facing right)
    AppealLwL: Down taunt (facing left)

    Win1: victory pose 1
    Win1Wait: victory pose 1 standby
    Win2: victory pose 2
    Win2Wait: victory pose 2 standby
    Win3: victory pose 3
    Win3Wait: victory pose 3 standby
    Lose: lose pose

    ItemBig: growing after taking a mushroom
    ItemSmall: shrinking after taking a poison mushroom


    GFX

    Here's the list of all the Graphic Effects. #1 to 87 can be used by any character.
    Click on the numbers next to the names to see a preview, or look at this video that shows all the effects!
    Visual dictionary for universal GFXs in PSA


    Value / Effect
    1 Generic Hit 1
    2 Generic Hit 2
    3 Fire Hit
    4 Lightning Hit
    5 Slash Hit
    6 Slash Wave Hit
    7 Heavy Landing
    8 Light Landing
    9 Flash
    A Wind
    B Flat Circle Smoke
    C Spherical Smoke
    D Normal Dash Smoke
    E Normal Jump Type Smoke
    F Lower Part of a Starting Smoke Tornado
    10 Shine
    11 Light Flash
    12 Small Explosion w/ Smoke
    13 Lightning (1) (2)
    14 Huge Shield (L,R Shield)
    15 Small Dust
    16 Shield (When you shield at perfect timing)
    17 Red SHOOPDAWOOP (kinda, it's the red explosion when you die off the bottom)
    18 explosion
    19 Small Fire Explosion with Smoke
    1A White Dash Smoke
    1B Small Falling Smoke
    1C Big White Dash Smoke
    1D White Blast with Orange-Yellow Circle Around It
    1E Three White Circles and One Big White Circle Around the Three Smaller Ones
    1F Green to Blue Sphere
    20 Small blue bubble that pops (1)
    21 Dust (1)
    22 White Smoke (1)
    23 Medium Size Fire Explosion with Smoke (1)
    24 Normal Jump Graphic
    25 Cooler Jump Style Graphic (1)
    26 Sparks (1)
    27 Medium dust blast (1)
    28 Very Big dust blast (1)
    29 Big dust blast
    2A White Explosion thing
    2B Small Lightning Effect
    2C Small Red Vortex Thing
    2D Small Orange Dots that make a diamond
    2E Small Dot Thing
    2F Bubbles
    30 Lucario like aura effect
    31 Light Line
    32 Bright Yellow Orb
    33 Smoke
    34 Cool vortex Circle Thing
    35 Circular Flash
    36 Stars (healing visuals)
    37 Kirby Star (the effect when you destroy star box in dreamland stage)
    38 Pokeball effect (the effect when they are about to come out the ball)
    39 Rockslide effect?
    3A fire Explosion
    3B Better fire explosion
    3C Ice Shattering
    3D Partyball Confetti
    3E Iceberg (When a character gets frozen)
    3F Snowflake
    40 Frost Smoke
    41 Fire explosion (non smoke)
    42 Smokeball smoke (changes color too)
    43 Circular Lightning
    44 Thunder Striking Down
    45 Mud (When you get grounded) (dig)
    46 Spinning Flat Circle thing
    47 Animated Circle type thing (like an unfinished portal you can jump through)
    48 Animated Sphere that changes color
    49 Flash Fire Flare
    4A Dark Circle with flames flowing off
    4B Dust Smoke Cloud things
    4C Red then Blue Fireworks
    4D Bomb-omb explosion
    4E Water splash
    4F Water
    50 Water splash
    51 Purple Burst
    52 Dark Orb
    53 Fire Sun (permanent)
    54 Flame Orb
    55 Stars (permanent)
    56 Blue wave Flash
    57 Huge coin
    58 Green Laser
    59 Green thruster
    5A More Stars
    5B Kirby Warp star
    5C A Lot of Yellow Stars
    5D A lot of Small White Stars
    5E Infinite loop of bubbles
    5F Spinning Circle thing with Lightning on the edges
    60 Small Jagged Red Ball With Fire Coming From the Top (Permanent)
    61 Shadow Smoke
    62 Respawn Platform
    63 Small Yellow Sparkles (Permanent)
    64 Dark Red Explosion
    65 Smart Bomb Grahpic
    66 Lots of Wooden Planks
    67 Glass Shatter and Green Lines
    68 Confetti and Weird White Symbols (Red Blast in Middle)
    69 Confetti and Weird White Symbols (Green Blast in Middle)
    6A Awesome Ice Effect (Only works one time, Second Use and After is a White Blast)
    6B White Sparkles, then a Bunch of Kirby Stars (Permanent Kirby Stars)
    6C Circle of Red Sparks (Permanent)
    6D Two Red Circles with Lightning Inside
    6E Red Circle with Lightning Inside
    6F Oval-esque Light (Green|White|Light Blue) Then Fades to the Left
    70 Huge Vertical Ring of Fire
    71 Oval-esque Light (Colors Change From Top to Bottom, From Light Blue to Green)
    72 Small Glass Shatter
    73 Red Ball of Fire
    74 White Lines that Form a Cone (Small Part at Bottom) and Green Flakes Appear Halfway Through the Grahpic
    75 Circle of Sparkles (Permanent)
    76 Random Red Sparkles (Permanent)
    77 White Circle Expanding Outwards with a Few Sparkles and Music Notes
    78 Random White Sparkles
    79 Small White Puff of Smoke
    7A White Sphere then Shadow Sphere Inside
    7B Circular Splash of Water
    7C Big Water Splash That Goes Outward and Up
    7D Small White Blast
    7E White Sparkles and Kirby Starts (Not Permanent)
    7F Big White Circle That Goes Outward, Then Inside of that Another White Circle Appears
    80 Glass Shatter
    81 Big Electric Blast
    82 Small White flashing circle within Big Red flashing circle
    83 Permanent Sparkles
    84 Permanent (Really Bright) White Ball of Energy
    85 Small Red Lightning
    86 Cloud of Dust
    87 Green Ball of Energy

    list by segab, cookieMONster, just2good (lots by him), Kevinrus778 (lots by him too)


    External Graphic Effects
    (Character Specific Effects)
    If the file# is 1 and the graphic is 02, you would type 00010002 in the value.

    Here's a list of the official names of the graphics, but they aren't very descriptive. Better descriptions are under parenthesis (if you want me to add a description to an effect, post here). Also, some might be inaccurate, since some of them are guesses from PhantomWings.
    Code:
    File #1
    01 MARIO_FB
    02 MARIO_FB_SHOOT
    03 MARIO_FB_BOUND
    04 MARIO_S_MANT1 (Stars from cape)
    05 MARIO_S_MANT2
    06 MARIO_S_JUMP
    07 MARIO_PUMP_SHOOT
    08 MARIO_PUMP_HIT
    09 MARIO_PUMP_FADE
    0A MARIO_PUMP
    0B MARIO_PUMP_MAX

    File #2
    01 DONKEY_HEADBAT
    02 DONKEY_GIANTPUNCH
    03 DONKEY_GIANTPUNCH_MAX
    04 DONKEY_GIANTPUNCH_SMOKE
    05 DONKEY_HANDSLAP
    06 DONKEY_ENTRY

    File #3
    01 LINK_SWORD
    02 LINK_ARROW
    03 LINK_ARROW_MAX
    04 LINK_BOOMERANG
    05 LINK_BOOMERANG_T
    06 LINK_KAITEN
    07 LINK_KAITEN_S
    08 LINK_KAITEN_AIR
    09 LINK_KAITEN_AIR_S
    0A LINK_BOOMERANG_W
    0B LINK_BOOMERANG_H
    0C LINK_BOOMERANG_WS
    0E LINK_NAVY
    0F LINK_ENTRY
    10 LINK_BOMB_SPARK

    File #4
    01 SAMUS_JUMP_JET
    02 SAMUS_ATK_BOMB
    03 SAMUS_CSHOT_BULLET
    04 SAMUS_CSHOT_HOLD
    05 SAMUS_CSHOT_SHOT
    06 SAMUS_CSHOT_MAX
    07 SAMUS_MISSILE_STRAIGHT
    08 SAMUS_MISSILE_HOMING
    09 SAMUS_MISSILE_SHOT
    0A SAMUS_SCREWATTACK
    0B SAMUS_APPEAL_S
    0C SAMUS_GBEAM


    File #5
    01 YOSHI_TAMAGO_KAKERA_A
    02 YOSHI_TAMAGO_KAKERA_B
    03 YOSHI_TAMAGO_KAKERA_C
    04 YOSHI_GOROGOROTAMAGO
    05 YOSHI_TAMAGONAGE
    06 YOSHI_HIPDROP_STAR
    07 YOSHI_TAMAGOUMI

    File #6
    01 KIRBY_ATK100
    02 KIRBY_SUIKOMI
    03 KIRBY_HAMMER
    04 KIRBY_HANMMER_A
    05 KIRBY_FCUT_A1
    06 KIRBY_FCUT_B1
    07 KIRBY_FCUT
    08 KIRBY_STONE_S
    09 KIRBY_STONE_E
    0A KIRBY_FCUT_B2
    0B KIRBY_FCUT_B3
    0C KIRBY_FCUT_B4
    0D KIRBY_STAR
    0E KIRBY_FCUT_A2

    File #7
    01 FOX_ILLUSION_START
    02 FOX_ILLUSION_M
    03 FOX_ILLUSION_P
    04 FOX_ILLUSION_END
    05 FOX_REF_FLASH
    06 FOX_REF_START
    07 FOX_REF_LOOP
    08 FOX_FIREFOX_START
    09 FOX_FIREFOX
    0A FOX_BLASTER_BULLET
    0B FOX_BLASTER_SHOT
    0C FOX_REF_REF
    0D FOX_APPEAL_S

    File #8
    01 PIKACHU_ATK_S41
    02 PIKACHU_ATK_S42
    03 PIKACHU_DENGEKI
    04 PIKACHU_DENGEKI_BOUND
    05 PIKACHU_DENGEKI_LOOP
    06 PIKACHU_KAMINARI_HIT
    07 PIKACHU_KAMINARI_GR
    08 PIKACHU_KAMINARI_START
    09 PIKACHU_KAMINARI_END
    0A PIKACHU_KAMINARI_CLOUD
    0B PIKACHU_ZUTSUKI_HOLD
    0C PIKACHU_ZUTSUKI_BOMB
    0D PIKACHU_ZUTSUKI_SMOKE

    File #9
    01 LUIGI_FB
    02 LUIGI_FB_SHOOT (Green fire)
    03 LUIGI_FB_BOUND
    04 LUIGI_ROCKET
    05 LUIGI_CYCLONE

    File #A
    01 CAPTAIN_FP
    02 CAPTAIN_FP_HOLD
    03 CAPTAIN_FN_H_FIRE
    04 CAPTAIN_FN
    05 CAPTAIN_FN_AIR
    06 CAPTAIN_FK_FLASH
    07 CAPTAIN_FK
    08 CAPTAIN_FP_FLASH
    09 CAPTAIN_ENTRY
    0A CAPTAIN_APPEAL_HI

    File #B
    01 NESS_PSI_ATK
    02 NESS_PKT_BULLET
    03 NESS_PKT_TAIL_A
    04 NESS_PKT_TAIL_B
    05 NESS_PKT_HOLD
    06 NESS_PKT_ATTACK
    07 NESS_PKFI_BULLET
    08 NESS_PKFI_BOMB
    09 NESS_PKFL_BULLET
    0A NESS_PKFL_BULLET_ED
    0B NESS_PKFL_BOMB
    0C NESS_PSIMAGNET
    0D NESS_ENTRY

    File #C
    01 KOOPA_BREATH
    02 KOOPA_BREATH_M_FIRE
    03 KOOPA_SHELL
    04 KOOPA_DROP
    05 KOOPA_WAIT_BREATH
    06 KOOPA_GK_FREEZE
    07 KOOPA_GK_SHIEN
    08 KOOPA_GK_SMOKE
    09 KOOPA_APPEAL_S
    0A KOOPA_ENTRY
    0B KOOPA_CHANGE_FLASH_A
    0C KOOPA_CHANGE_FLASH_B
    0D KOOPA_CHANGE_START_A
    0E KOOPA_CHANGE_STRAT_B

    File #D
    01 PEACH_BOMBER
    02 PEACH_KINOPIO_HIT
    03 PEACH_KINOPIO_BULLET
    04 PEACH_HIKKONUKI
    05 PEACH_ENTRY
    06 PEACH_ATTACK_HI3
    07 PEACH_APPEAL_S

    File #E
    01 ZELDA_ATK_A
    02 ZELDA_ATK_B
    03 ZELDA_ATK_HI4_A
    04 ZELDA_ATK_HI4_B
    05 ZELDA_ATK_S4
    06 ZELDA_FLOR_START
    07 ZELDA_FLOR_END
    08 ZELDA_NAYRU
    09 ZELDA_NAYRU_FLASH
    0A ZELDA_DIN_START
    0B ZELDA_DIN_TAMA
    0C ZELDA_DIN_BOMB
    0D ZELDA_CHANGE_START
    0E ZELDA_CHANGE_END
    0F ZELDA_SHIKOMIBARI
    10 ZELDA_FUSHIN_START
    11 ZELDA_FUSHIN_END
    12 ZELDA_ENTRY
    13 ZELDA_CHANGE_FLASH_A
    14 ZELDA_CHANGE_FLASH_B

    File #?
    01 POPO_ICESHOT_SMASH
    02 POPO_ICESHOT_APPEAR
    03 POPO_ICESHOT_COLD_A
    04 POPO_ICESHOT_COLD_B
    05 POPO_GOMJUMP
    06 POPO_BLIZZERD_SHOOT
    07 POPO_BLIZZERD_BULLET
    08 POPO_THAMMER

    File #?
    01 MARTH_SWORD
    02 MARTH_S_BREAKER
    03 MARTH_COUNTER
    04 MARTH_ENTRY

    File #?
    01 FALCO_VISION_START
    02 FALCO_VISION_M
    03 FALCO_VISION_P
    04 FALCO_VISION_END
    05 FALCO_REF_FLASH
    06 FALCO_REF_START
    07 FALCO_REF_LOOP
    08 FALCO_FIREBIRD_START
    09 FALCO_FIREBIRD
    0A FALCO_BLASTER_BULLET
    0B FALCO_BLASTER_SHOT
    0C FALCO_REF_REF

    File #15
    01 GANON_MAJINKEN
    02 GANON_MAJINKEN_HOLD
    03 GANON_MAJINKEN_FLASH
    04 GANON_REKKIKYAKU
    05 GANON_ENGOKUA_FLASH
    06 GANON_ENGOKUA_G
    07 GANON_ENGOKUA_A
    08 GANON_ENGOKUA
    09 GANON_ENTRY
    0A GANON_ENTRY_AURA
    0B GANON_APPEAL_S

    File #16
    01 WARIO_PPE_S
    02 WARIO_PPE_M
    03 WARIO_PPE_L
    04 WARIO_PPE_L_2
    05 WARIO_PPE_FLY
    06 WARIO_PPE_FLY_2
    07 WARIO_KAMITSUKI_OPEN
    08 WARIO_KAMITSUKI_BOMB
    09 WARIO_KAMITSUKI_BITE
    0A WARIO_CORKSCREW
    0B WARIO_BIKE_SMOKE
    0C WARIO_BIKE_BREAK
    0D WARIO_KAMITSUKI_END
    0E WARIO_BIKE_SMOKE_S
    0F WARIO_02
    10 WARIO_03
    11 WARIO_04
    12 WARIO_05
    13 WARIO_06
    14 WARIO_07
    15 WARIO_CHANGE_FLASH_A
    16 WARIO_CHANGE_FLASH_B

    File #17
    01 META_K_ATK100
    02 META_K_ATKS3S1
    03 META_K_ATKS3S2
    04 META_K_ATKS3S3
    05 META_K_ATKS4S
    06 META_K_ATK_HI4
    07 META_K_ATK_LW4
    08 META_K_ATK_AIR_B
    09 META_K_ATK_AIR_F
    0A META_K_ATK_AIR_HI
    0B META_K_ATK_AIR_LW
    0C META_K_DOWN_ATK
    0D META_K_SWORD
    0E META_K_DOWN_ATK_D
    0F META_K_CLIFF_ATK_Q
    10 META_K_CLIFF_ATK_S
    11 META_K_GLIDE_ATK
    12 META_K_SLIP_ATK
    13 META_K_THROW_B
    14 META_TORNADO
    15 META_DRILL
    16 META_MANTLE_START
    17 META_MANTLE_END
    18 META_SHUTTLELOOP
    19 META_DM_ATTACK
    1A META_DM_ATTACK_AIR
    1B META_DM_ATTACK_F
    1C META_DM_ATTACK_B

    File #18
    01 PIT_SWORD
    02 PIT_ATK_AIR_N
    03 PIT_ATK_AIR_HI
    04 PIT_ATK100
    05 PIT_FEATHER
    06 PIT_PA_HOLD_ARROW
    07 PIT_PA_HOLD_BOW
    08 PIT_PA_FLY_ARROW
    09 PIT_PA_STICK_ARROW
    0A PIT_IKAROS_GOKOU
    0B PIT_IKAROS_FLARE
    0C PIT_IKAROS_WING_FLARE
    0D PIT_PA_FLY_ARROW_FLASH
    0E PIT_ANGERING
    0F PIT_KAGAMI
    10 PIT_KAGAMI_REF
    11 PIT_ANGERING_START
    12 PIT_ANGERING_END
    13 PIT_ENTRY

    File #19
    01 SZERO_ATK_LW4
    02 SZERO_MUZZULE
    03 SZERO_BULLET_S
    04 SZERO_BULLET_L
    05 SZERO_PL_HOLD
    06 SZERO_PL_SHOT
    07 SZERO_PL_HIT
    08 SZERO_ATK_AIRN
    09 SZERO_WHIP_A
    0A SZERO_WHIP_B
    0B SZERO_ATK_S4S
    0C SZERO_PWHIP
    0D SZERO_ENTRY_FLASH
    0E SZERO_ENTRY_SMOKE
    0F SZERO_ENTRY_END

    File #?
    01 PIKMIN_SEIRETSU
    02 PIKMIN_HIKKONUKI
    03 PIKMIN_ORDER
    04 PIKMIN_DEAD_RED
    05 PIKMIN_DEAD_BLUE
    06 PIKMIN_DEAD_YELLOW
    07 PIKMIN_DEAD_WHITE
    08 PIKMIN_DEAD_PURPLE
    09 PIKMIN_HIT_RED
    0A PIKMIN_HIT_BLUE
    0B PIKMIN_HIT_YELLOW
    0C PIKMIN_HIT_WHITE
    0D PIKMIN_HIT_PURPLE
    0E PIKMIN_ANTENNA
    0F PIKMIN_ANTENNA_01
    10 PIKMIN_ANTENNA_02
    11 PIKMIN_ANTENNA_03
    12 PIKMIN_ANTENNA_04
    13 PIKMIN_ANTENNA_05
    14 PIKMIN_ANTENNA_06

    File #?
    01 LUCAS_HOLD
    02 LUCAS_PSI_ATK
    03 LUCAS_ATK_LW4
    04 LUCAS_ATK_HI4
    05 LUCAS_PKT_BULLET
    06 LUCAS_PKT_TAIL_A
    07 LUCAS_PKT_TAIL_B
    08 LUCAS_PKT_HOLD
    09 LUCAS_PKT_ATTACK
    0A LUCAS_PKFI_BULLET
    0B LUCAS_PKFI_BOMB
    0C LUCAS_PKFR_BULLET
    0D LUCAS_PKFR_BULLET_ED
    0E LUCAS_PKFR_BOMB
    0F LUCAS_PSIMAGNET

    File #?
    01 DIDDY_ATTACKLW3
    02 DIDDY_BJET
    03 DIDDY_POPGUN
    04 DIDDY_POPGUN_BREAK
    05 DIDDY_MFLIP_CHOP
    06 DIDDY_POPGUN_BREAK_A
    07 DIDDY_POPGUN_BREAK_B
    08 DIDDY_ENTRY

    File #?
    01 POKETRAINER_CHANGE_THROW
    02 POKETRAINER_CHANGE_CATCH
    03 POKETRAINER_CHANGE_IN
    04 POKETRAINER_CHANGE_OUT
    05 POKETRAINER_CHANGE_MBALL
    06 POKETRAINER_CHANGE_RETURN

    File #?
    01 POKELIZARDON_TAIL_FIRE
    02 POKELIZARDON_ATK_FIRE
    03 POKELIZARDON_ATK_HI3
    04 POKELIZARDON_MOUTH_FIRE
    05 POKELIZARDON_STANDBY_FIRE
    06 POKELIZARDON_KAENHOUSYA
    07 POKELIZARDON_IWAKUDAKI
    08 POKELIZARDON_SORAWOTOBU
    09 POKELIZARDON_ATK_LW4
    0A POKELIZARDON_ATK_AIRF

    File #?
    01 POKEZENIGAME_ATK_HI4
    02 POKEZENIGAME_ATK_WATER_A
    03 POKEZENIGAME_ATK_WATER_B
    04 POKEZENIGAME_TAKINOBORI
    05 POKEZENIGAME_TAKINOBORI_END
    06 POKEZENIGAME_MIZUTEPPO_SHOOT
    07 POKEZENIGAME_MIZUTEPPO_LIGHT
    08 POKEZENIGAME_MIZUTEPPO_FADE
    09 POKEZENIGAME_MIZUTEPPO_HIT
    0A POKEZENIGAME_MIZUTEPPO
    0B POKEZENIGAME_KARANIKOMORU
    0C POKEZENIGAME_MIZUTEPPO_MAX

    File #?
    01 POKEFUSHIGISOU_ATK_HI4
    02 POKEFUSHIGISOU_ATK_AIR_HI
    03 POKEFUSHIGISOU_ATK_AIR_LW
    04 POKEFUSHIGISOU_LEAF
    05 POKEFUSHIGISOU_ATK11
    06 POKEFUSHIGISOU_ATK12
    07 POKEFUSHIGISOU_ATK100
    08 POKEFUSHIGISOU_ATKS3S
    09 POKEFUSHIGISOU_TANEMG
    0A POKEFUSHIGISOU_TANEMG_TAMA
    0B POKEFUSHIGISOU_TANEMG_HIT
    0C POKEFUSHIGISOU_H_CUTTER
    0D POKEFUSHIGISOU_TMUCHI_TRACE
    0E POKEFUSHIGISOU_TMUCHI_FLASH
    0F POKEFUSHIGISOU_H_CUTTER_HA

    File #?
    01 DEDEDE_HAMMER
    02 DEDEDE_HAMMER_SPIN
    03 DEDEDE_JETHAMMER_HOLD
    04 DEDEDE_JETHAMMER_HOLD_MAX
    05 DEDEDE_JETHAMMER
    06 DEDEDE_JETHAMMER_MAX
    07 DEDEDE_SUPERJUMP_RISE
    08 DEDEDE_SUPERJUMP_STAR
    09 DEDEDE_SUIKOMI
    0A DEDEDE_WAD_DEAD
    0B DEDEDE_WAD_THUNDER
    0C DEDEDE_JETHAMMER_HOLD2
    0D DEDEDE_JETHAMMER_HOLD_MAX2
    0E DEDEDE_JETHAMMER2
    0F DEDEDE_JETHAMMER_MAX2

    File #22
    01 LUCARIO_HADOU
    02 LUCARIO_BFLASH_L
    03 LUCARIO_BFLASH_R
    04 LUCARIO_HATTACK_A
    05 LUCARIO_HATTACK_B
    06 LUCARIO_HATTACK_C
    07 LUCARIO_HADOUDAN
    08 LUCARIO_HADOUDAN_MAX_L
    09 LUCARIO_HADOUDAN_MAX_R
    0A LUCARIO_SINSOKU
    0B LUCARIO_HAKKEI_NEAR
    0C LUCARIO_HAKKEI_FAR
    0D LUCARIO_KAGEBUNSHIN
    0E LUCARIO_KAGEBUNSHIN_SPLIT
    0F LUCARIO_KAGEBUNSHIN_APPEAR
    10 LUCARIO_HADOUDAN_TAIL
    11 LUCARIO_AURA
    12 LUCARIO_HAKKEI

    File #?
    01 IKE_SWORD
    02 IKE_HUNKA_HOLD
    03 IKE_HUNKA
    04 IKE_HUNKA_MAX
    05 IKE_IAIGIRI
    06 IKE_COUNTER
    07 IKE_ENTRY
    08 IKE_APPEAL_LW
    09 IKE_HUNKA_SPIN

    File #?
    01 ROBOT_FOOTMARK
    02 ROBOT_NOZZLE_LOOP
    03 ROBOT_NOZZLE_END
    04 ROBOT_JUMP_JET
    05 ROBOT_ATK_JET
    06 ROBOT_ATK_N_JET
    07 ROBOT_ATK_LW_JET
    08 ROBOT_EYE_FLASH
    09 ROBOT_ATTACK_S4S
    0A ROBOT_ROBOBURNER
    0B ROBOT_ROBOBEAM
    0C ROBOT_LAMP_S
    0D ROBOT_LAMP_M
    0E ROBOT_LAMP_L
    0F FINROBOT_MAIN
    10 FINROBOT_ENDFINROBOT_MAIN2
    11 FINROBOT_MAIN3
    12 ROBOT_ARMSPINROBOT_ARMSPIN_01
    13 ROBOT_ARMSPIN_02
    14 ROBOT_ARMSPIN_03
    15 ROBOT_ARMSPIN_04
    16 ROBOT_ARMSPIN_05
    17 ROBOT_ARMSPIN_06

    File #26
    01 PURIN_UTAU
    02 PURIN_KOROGARU
    03 PURIN_APPEAL_LW

    File #?
    01 TOONLINK_SWORD
    02 TOONLINK_ARROW_MAX
    03 TOONLINK_BOOMERANG
    04 TOONLINK_BOOMERANG_T
    05 TOONLINK_KAITEN_S
    06 TOONLINK_KAITEN_AIR_S
    07 TOONLINK_BOMB
    08 TOONLINK_BOMB_SPARK
    09 TOONLINK_ENTRY

    File #?
    01 WOLF_REF_FLASH
    02 WOLF_REF_START
    03 WOLF_REF_LOOP
    04 WOLF_BLASTER_BULLET
    05 WOLF_BLASTER_SHOT
    06 WOLF_REF_REF
    07 WOLF_SCRATCH
    08 WOLF_SLASH
    09 WOLF_SHOOT

    File #?
    01 SNAKE_ATK_S4S
    02 SNAKE_ATK_HI4
    03 SNAKE_MORTER_SMOKE
    04 SNAKE_ATK_LW4_S
    05 SNAKE_ATK_LW4_H
    06 SNAKE_ATK_LW4
    07 SNAKE_ATK_LW4_BOMB
    08 SNAKE_MISSILE_SMOKE
    09 SNAKE_REMOTE_MISSILE
    0A SNAKE_CYPHER
    0B SNAKE_C4
    0C SNAKE_ENTRY
    0D SNAKE_ENTRY_THUNDER
    0E SNAKE_R1
    0F SNAKE_R2
    10 SNAKE_R3
    11 SNAKE_R4
    12 SNAKE_R5

    File #?
    01 SONIC_SPINWIND
    02 SONIC_PUNCHTRACE
    03 SONIC_ATK_LW
    04 SONIC_SPINTRACE
    05 SONIC_SPINWIND_L
    06 SONIC_SPINTRACE_L
    07 SONIC_IDLING
    08 SONIC_HOMINGTRACE
    09 SONIC_GIMMCKJUMP
    0A SONIC_RUNTRACE
    0B SONIC_RUNTRACE_01
    0C SONIC_RUNTRACE_02
    0D SONIC_RUNTRACE_03
    0E SONIC_RUNTRACE_04
    0F SONIC_RUNTRACE_05
    List by PhantomWings


    SFX

    Here's a list of all the common SFX for NTSC courtesy of StarWaffle and Albafika:

    PSA Brawl Sound Effects [0000 - 0034]


    PSA Brawl Sound Effects [0035 - 0109]


    PSA Brawl Sound Effects [1F48-1FCA] [202B-2056] [2072-2087]


    Code:
    FIRST VIDEO

    1. 0000 snd_se_system_cursor
    2. 0001 snd_se_system_fixed
    3. 0002 snd_se_system_cancel
    4. 0003 snd_se_system_Beep
    5. 0004 snd_se_system_SnapShot
    6. 0005 snd_se_system_InfoWindow_Open
    -7. 0006 snd_se_system_InfoWindow_Close
    8. 0007 snd_se_system_ScrollBar
    9. 0008 snd_se_system_Plate_Catch
    10. 0009 snd_se_system_Plate_Off
    11. 000A snd_se_common_Countdown
    -12. 000B snd_se_common_JustDefense
    -13. 000C snd_se_common_ShieldReflect
    -14. 000D snd_se_common_JustImpact
    -15. 000E snd_se_common_Step_Metal
    16. 000F snd_se_common_Hit_Muteki
    17. 0010 snd_se_common_Sousatu
    *18. 0011 snd_se_common_Waring_Out
    19. 0012 snd_se_common_LifeUp
    20. 0013 SND_SE_SYSTEM_FIXED_L
    21. 0014 SND_SE_SYSTEM_CURSOR_L
    -22. 0015 snd_se_system_019
    23. 0016 snd_se_audience_suddendeath
    24. 0017 snd_se_Audience_Doyomeki_l
    25. 0018 snd_se_Audience_Doyomeki_m
    26. 0019 snd_se_Audience_Doyomeki_s
    27. 001A snd_se_Audience_Kansei_l
    28. 001B snd_se_Audience_Kansei_m
    29. 001C snd_se_Audience_Kansei_s
    30. 001D snd_se_Audience_Hakusyu_l
    31. 001E snd_se_Audience_Hakusyu_m
    32. 001F snd_se_Audience_Hakusyu_s
    33. 0020 snd_se_Audience_Zannen
    34. 0021 snd_se_AllStar_Heal_Warp
    35. 0022 snd_se_system_Pause
    36. 0023 snd_se_system_Page_Change
    37. 0024 snd_se_system_Switch
    38. 0025 snd_se_system_Counter
    39. 0026 snd_se_system_2P_into
    40. 0027 snd_se_system_collection_save
    41. 0028 snd_se_system_collection_delete
    *42. 0029 snd_se_system_zoom_in
    *43. 002A snd_se_system_zoom_out
    -44. 002B snd_se_system_041
    -45. 002C snd_se_system_042
    -46. 002D snd_se_system_043
    -47. 002E snd_se_system_044
    -48. 002F snd_se_system_045
    -49. 0030 snd_se_system_046
    -50. 0031 snd_se_system_047
    -51. 0032 snd_se_system_048
    -52. 0033 snd_se_system_049
    -53. 0034 snd_se_system_050

    SECOND VIDEO

    1. 0035 Punch/Kick swing S
    2. 0036 Punch/Kick swing M
    3. 0037 Punch/Kick swing L
    4. 0038 Sword Swing S
    5. 0039 Sword Swing M
    6. 003A Sword Swing L
    7. 003B Punch Hit S
    8. 003C Punch Hit M
    9. 003D Punch Hit L
    10. 003E Kick Hit S
    11. 003F Kick Hit M
    12. 0040 Kick Hit L
    13. 0041 Sword Hit S
    14. 0042 Sword Hit M
    15. 0043 Sword Hit L
    16. 0044 Hit Flying S
    17. 0045 Hit Flying M
    18. 0046 Hit Flying L
    19. 0047 Blast Zone Death
    -20. 0048 N/A
    -21. 0049 N/A
    -22. 004A N/A
    23. 004B Fire S
    24. 004C Fire M
    25. 004D Fire L
    26. 004E Fire XL
    27. 004F Bomb S
    28. 0050 Bomb M
    29. 0051 Bomb L
    30. 0052 Bomb XL
    31. 0053 Cliff Catch
    -32. 0054 N/A
    -33. 0055 N/A
    -34. 0056 N/A
    -35. 0057 N/A
    36. 0058 Star KO'ed
    -37. 0059 N/A
    -38. 005A N/A
    -39. 005B N/A
    -40. 005C N/A
    -41. 005D N/A
    42. 005E Down Ground Hit
    43. 005F Down Ground Hit 2
    -44. 0060 N/A
    *45. 0061 Dizzy After Shield Break
    46. 0062 Shield Break
    47. 0063 Shield On
    48. 0064 Shield Off
    49. 0065 Swallow Drink
    50. 0066 Swallow Drink 2
    51. 0067 Peanut
    -52. 0068 N/A
    53. 0069 Charge Smash Start
    54. 006A Swing S
    55. 006B Swing S2
    56. 006C Swing S3
    57. 006D Swing S4
    58. 006E Swing S5
    59. 006F Swing S6
    60. 0070 Swing M
    61. 0071 Swing M2
    62. 0072 Thump
    63. 0073 Swing L
    64. 0074 Disapointing Boop
    65. 0075 Magic Hit S
    66. 0076 Magic Hit M
    67. 0077 Magic Hit L
    68. 0078 Magic Hit XL
    69. 0079 Electric Hit S
    70. 007A Electric Hit M
    71. 007B Electric Hit L
    72. 007C Electric Hit XL
    73. 007D Step Rock
    74. 007E Step Grass
    75. 007F Step Soil
    76. 0080 Step Wood
    77. 0081 Step Iron
    78. 0082 Step Iron 2
    79. 0083 Step Carpet
    80. 0084 Step NumeNume
    81. 0085 Step Creature
    82. 0086 Step Water
    83. 0087 Step Soft
    84. 0088 Step TuruTuru
    85. 0089 Step Snow
    86. 008A Step Ice
    87. 008B Step GameWatch
    88. 008C Step Oil
    89. 008D Step Danbouru
    90. 008E Landing Rock
    91. 008F Landing Grass
    92. 0090 Landing Soil
    93. 0091 Landing Wood
    94. 0092 Landing Iron
    95. 0093 Landing Iron 2
    96. 0094 Landing Carpet
    97. 0095 Landing NumeNume
    98. 0096 Landing Creature
    99. 0097 Landing Water
    100. 0098 Landing Soft
    101. 0099 Landing TuruTuru
    102. 009A Landing Snow
    103. 009B Landing Ice
    104. 009C Landing GameWatch
    105. 009D Landing Oil
    106. 009E Landing Danbouru
    107. 009F Slip
    108. 00A0 Thud2
    109. 00A1 Slip2
    110. 00A2 Slip3
    111. 00A3 Slip
    112. 00A4 Slip
    113. 00A5 Thud3
    114. 00A6 Slam
    115. 00A7 Fire Charge
    116. 00A8 Swing L
    117. 00A9 Swing L2
    118. 00AA Water Hit S
    119. 00AB Water Hit M
    120. 00AC Water Hit L
    121. 00AD Water Hit XL
    122. 00AE Foot Stool Hit
    -123. 00AF N/A
    124. 00B0 Water Splash S
    125. 00B1 Water Splash M
    126. 00B2 Water Splash S2
    127. 00B3 Water Splash M2
    128. 00B4 Water Splash S3
    129. 00B5 Water Splash M3
    130. 00B6 Water Splash M4
    131. 00B7 Water Splash M5
    132. 00B8 Water Splash S4
    133. 00B9 Water Bubbles
    134. 00BA Landing Water S
    135. 00BB Landing Water M
    136. 00BC Landing Water L
    137. 00BD Phantom Hit Spark
    138. 00BE Explosion-y
    139. 00BF Fully Charged
    140. 00C0 Item Landing
    141. 00C1 Shield Hit
    142. 00C2 Swing L
    143. 00C3 Freeze
    -144. 00C4 N/A
    -145. 00C5 N/A
    146. 00C6 Bomb Damage S
    147. 00C7 Bomb Damage M
    148. 00C8 Bomb Damage L
    149. 00C9 Bomb Damage XL
    150. 00CA Step ElectroP
    151. 00CB Landing ElectroP
    152. 00CC Freeze S
    153. 00CD Freeze M
    154. 00CE Freeze L
    155. 00CF Freeze XL
    156. 00D0 Metal Step S
    157. 00D1 Metal Step M
    158. 00D2 Metal Step L
    159. 00D3 Metal Landing S
    160. 00D4 Metal Landing M
    161. 00D5 Metal Landing L
    162. 00D6 Get Sticker
    163. 00D7 Get Trophy
    164. 00D8 Get CD
    165. 00D9 Perfect Shield
    166. 00DA SSE Stage Complete
    *167. 00DB Magma Earthquake
    168. 00DC Step Cloud
    169. 00DD Step Akuukan
    170. 00DE Step Brick
    171. 00DF Landing Cloud
    172. 00E0 Landing Akuukan
    173. 00E1 Landing Brick
    174. 00E2 Step Famicom
    175. 00E3 Step Fence
    176. 00E4 Step Sand
    177. 00E5 Landing Famicom
    178. 00E6 Landing Fence
    179. 00E7 Landing Sand
    180. 00E8 Mario Coin
    181. 00E9 Star Fox Communication Start
    182. 00EA Laser-ish Noise
    -183. 00EB N/A
    184. 00EC Swollow S
    185. 00ED Swallow M
    186. 00EE Swallow L
    187. 00EF Swallo XL
    188. 00F0 Swallow XXL
    189. 00F1 Swallow XXXL
    190. 00F2 Swallow XXXXL
    -191. 00F3 N/A
    -192. 00F4 N/A
    -193. 00F5 N/A
    -194. 00F6 N/A
    -195. 00F7 N/A
    -196. 00F8 N/A
    -197. 00F9 N/A
    -198. 00FA N/A
    -199. 00FB N/A
    -200. 00FC N/A
    -201. 00FD N/A
    -202. 00FE N/A
    -203. 00FF N/A
    -204. 0100 N/A
    -205. 0101 N/A
    -206. 0102 N/A
    -207. 0103 N/A
    -208. 0104 N/A
    -209. 0105 N/A
    -210. 0106 N/A
    -211. 0107 N/A
    -212. 0108 N/A
    -213. 0109 N/A

    THIRD VIDEO

    ====[1F48-1FCA]====

    1. 1F48 snd_se_item_sandbag_dmg_s
    2. 1F49 snd_se_item_sandbag_dmg_l
    3. 1F4A snd_se_item_sandbag_drop
    4. 1F4B snd_se_item_sandbag_landing
    *5. 1F4C snd_se_item_carrierbox_slide
    *6. 1F4D snd_se_item_curry_fire
    7. 1F4E snd_se_item_curry_shot
    8. 1F4F snd_se_item_curry_shot_b
    9. 1F50 snd_se_item_curry_shot_c
    10. 1F51 snd_se_item_Goldenhammer_enter
    11. 1F52 snd_se_item_Goldenhammer_piko
    12. 1F53 snd_se_item_Clacker_shot
    13. 1F54 snd_se_item_Clacker_lastshot
    14. 1F55 snd_se_item_Clacker_exp
    15. 1F56 snd_se_item_clacker_empty
    16. 1F57 snd_se_item_banana_slip
    17. 1F58 snd_se_item_chewing_01
    18. 1F59 snd_se_item_chewing_02
    19. 1F5A snd_se_item_smartbomb_exp
    20. 1F5B snd_se_item_smartbomb_blink
    21. 1F5C snd_se_item_Smokescreen
    22. 1F5D snd_se_item_pasaran_spark
    23. 1F5E snd_se_item_pasaran_growth
    24. 1F5F snd_se_item_pasaran_landing
    25. 1F60 snd_se_item_bumper_set
    26. 1F61 snd_se_item_bumper_repel
    27. 1F62 snd_se_item_spring_01
    28. 1F63 snd_se_item_spring_02
    29. 1F64 snd_se_item_pitfall_vanish
    30. 1F65 snd_se_item_key_landing
    31. 1F66 snd_se_item_badge_equip
    32. 1F67 snd_se_item_badge_reflection
    33. 1F68 snd_se_item_screw_equip
    34. 1F69 snd_se_item_Screw_01
    35. 1F6A snd_se_item_Screw_02
    36. 1F6B snd_se_item_unira_needle
    37. 1F6C snd_se_item_unira_stick
    38. 1F6D snd_se_item_soccerball_bound_l
    39. 1F6E snd_se_item_soccerball_shoot
    40. 1F6F snd_se_item_powderbox_exp
    41. 1F70 snd_se_item_Smashball_dmg
    42. 1F71 snd_se_item_Smashball
    43. 1F72 snd_se_item_Assist_open
    44. 1F73 snd_se_item_Pokeball_open
    45. 1F74 snd_se_item_box_break
    46. 1F75 snd_se_item_boxfuture_break
    47. 1F76 snd_se_item_boxpersent_break
    48. 1F77 snd_se_item_Barrel_break
    49. 1F78 snd_se_item_barrelfuture_break
    50. 1F79 snd_se_item_barrelpresent_break
    51. 1F7A snd_se_item_Capsule_break
    52. 1F7B snd_se_item_Kusudama_Landing
    53. 1F7C snd_se_item_Kusudama_break
    54. 1F7D snd_se_item_Superstar_get
    55. 1F7E snd_se_item_Superstar_bownd
    56. 1F7F snd_se_item_BeamSword_l
    57. 1F80 snd_se_item_BeamSword_m
    58. 1F81 snd_se_item_BeamSword_s
    59. 1F82 snd_se_item_HomeRunBat_l
    60. 1F83 snd_se_item_HomeRunBat_m
    61. 1F84 snd_se_item_HomeRunBat_s
    62. 1F85 snd_se_item_RipStick_swing
    63. 1F86 snd_se_item_RipStick_flower
    64. 1F87 snd_se_item_RipStick_empty
    65. 1F88 snd_se_item_Ice_Crash
    66. 1F89 snd_se_item_Harisen_l
    67. 1F8A snd_se_item_Metalbox
    68. 1F8B snd_se_item_Harisen_m
    69. 1F8C snd_se_item_Harisen_s
    70. 1F8D snd_se_item_StarRod_l
    71. 1F8E snd_se_item_StarRod_m
    72. 1F8F snd_se_item_StarRod_s
    73. 1F90 snd_se_item_StarRod_empty
    74. 1F91 snd_se_item_SuperScope_ready
    75. 1F92 snd_se_item_SuperScope_shot
    76. 1F93 snd_se_item_SuperScope_charge
    77. 1F94 snd_se_item_SuperScope_chargeshot_s
    78. 1F95 snd_se_item_SuperScope_Chargeshot_2
    79. 1F96 snd_se_item_SuperScope_Chargeshot_3
    80. 1F97 snd_se_item_SuperScope_Chargeshot_4
    81. 1F98 snd_se_item_SuperScope_Chargeshot_5
    82. 1F99 snd_se_item_SuperScope_Chargeshot_6
    83. 1F9A snd_se_item_SuperScope_Chargeshot_7
    84. 1F9B snd_se_item_SuperScope_Chargeshot_8
    85. 1F9C snd_se_item_SuperScope_Chargeshot_l
    86. 1F9D snd_se_item_SuperScope_empty
    87. 1F9E snd_se_item_Raygun_shot
    88. 1F9F snd_se_item_Raygun_empty
    *89. 1FA0 snd_se_item_Fireflower_shot_b
    *90. 1FA1 snd_se_item_Fireflower_shot_a
    91. 1FA2 snd_se_item_Fireflower_empty
    92. 1FA3 snd_se_item_SensorBomb_Set
    93. 1FA4 snd_se_item_SensorBobm_search
    94. 1FA5 snd_se_item_Bombhei_walk
    95. 1FA6 snd_se_item_Greenshell_hit
    96. 1FA7 snd_se_item_Dragoon_Landing
    97. 1FA8 snd_se_item_UsagiHat_get
    98. 1FA9 snd_se_item_UsagiHat_dash
    99. 1FAA snd_se_item_UsagiHat_turn
    100. 1FAB snd_se_item_UsagiHat_Jump_01
    101. 1FAC snd_se_item_UsagiHat_Jump_02
    102. 1FAD snd_se_item_Item_Get
    103. 1FAE snd_se_item_Item_desert
    104. 1FAF snd_se_item_Item_vanish
    105. 1FB0 snd_se_item_Item_throw
    106. 1FB1 snd_se_item_tabemono_Get
    107. 1FB2 snd_se_item_Item_landing
    108. 1FB3 snd_se_item_box_landing
    109. 1FB4 snd_se_item_Barrel_Landing
    110. 1FB5 snd_se_item_Bat_Landing
    111. 1FB6 snd_se_item_Weapon_Landing
    112. 1FB7 snd_se_item_Food_Landing
    113. 1FB8 snd_se_item_Stick_Landing
    114. 1FB9 snd_se_item_Capsule_Landing
    115. 1FBA snd_se_item_Futurebox_Landing
    116. 1FBB snd_se_item_Presentbox_landing
    117. 1FBC snd_se_item_Futurebarrel_landing
    118. 1FBD snd_se_item_Presentbarrel_landing
    119. 1FBE snd_se_item_Metal_landing
    120. 1FBF snd_se_item_Carrierbox_landing
    121. 1FC0 snd_se_item_Doseisan_landing
    122. 1FC1 snd_se_item_Banana_landing
    123. 1FC2 snd_se_item_Freezer_landing
    124. 1FC3 snd_se_item_Coin_landing
    125. 1FC4 snd_se_item_CD_Landing
    126. 1FC5 snd_se_item_Coin_get
    127. 1FC6 snd_se_item_Bill_Get
    128. 1FC7 snd_se_item_Water_s
    129. 1FC8 snd_se_item_Water_l
    130. 1FC9 snd_se_pokemon_manaphy_heart_01
    131. 1FCA snd_se_item_fireflower_landing

    ====[202B-2056]====

    132. 202B snd_se_menu_Narration_BattleRoyal
    133. 202C snd_se_menu_Narration_GetCoin
    134. 202D snd_se_menu_Narration_Survive
    135. 202E snd_se_menu_Narration_Special
    ROTATION-136. 202F snd_se_menu_Narration_LoserOut
    137. 2030 snd_se_menu_Narration_Classic
    138. 2031 snd_se_menu_Narration_AllStar
    139. 2032 snd_se_menu_Narration_Multiman
    140. 2033 snd_se_menu_Narration_Bossbttles
    141. 2034 snd_se_menu_Narration_Training
    142. 2035 snd_se_menu_Narration_BreakTarget
    143. 2036 snd_se_menu_Narration_Homerun
    144. 2037 snd_se_menu_Narration_EasyBrawl
    145. 2038 snd_se_menu_Narration_TeamBattle
    -146. 2039 snd_se_menu_Narration_Timein
    147. 203A snd_se_menu_Narration_Champion
    -148. 203B snd_se_menu_Narration_BonusStage
    149. 203C snd_se_menu_Narration_Team
    150. 203D snd_se_menu_Narration_And
    151. 203E snd_se_menu_Narration_Versus
    152. 203F snd_se_menu_Narration_Giant
    153. 2040 snd_se_menu_Narration_Metal
    154. 2041 snd_se_menu_Narration_NoContest
    155. 2042 snd_se_menu_Narration_TeamBlue
    156. 2043 snd_se_menu_Narration_TeamGreen
    157. 2044 snd_se_menu_Narration_TeamRed
    158. 2045 snd_se_menu_Narration_WinnerIs
    159. 2046 snd_se_menu_Narration_ChoseChara
    -160. 2047 snd_se_menu_Narration_Ready2Fight
    *161. 2048 snd_se_menu_delete_attention_1
    *162. 2049 snd_se_menu_delete_attention_2
    163. 204A snd_se_menu_data_delete
    164. 204B snd_se_menu_all_delete
    165. 204C snd_se_menu_font_enter
    166. 204D snd_se_menu_font_delete
    *167. 204E snd_se_menu_wifi_connect_loop
    168. 204F snd_se_menu_wifi_connect_success
    169. 2050 snd_se_menu_wifi_connect_cut
    170. 2051 snd_se_menu_mach_in
    171. 2052 snd_se_menu_mach_out
    *172. 2053 snd_se_menu_41
    173. 2054 snd_se_menu_online_pause
    174. 2055 snd_se_menu_online_entry_info
    -175. 2056 snd_se_menu_44

    ====[2072-2087]====

    *176. 2072 snd_seq_item_Hammer
    *177. 2073 snd_seq_item_Goldenhammer
    *178. 2074 snd_seq_item_Superstar
    179. 2075 snd_seq_item_mushroom
    180. 2076 snd_seq_item_mushd
    181. 2077 snd_seq_item_kusudama_01
    182. 2078 snd_seq_item_kusudama_02
    183. 2079 snd_seq_assist_Barbara
    184. 207A snd_seq_item_Warpstar_A
    185. 207B snd_seq_item_Warpstar_B
    186. 207C snd_seq_item_Warpstar_C
    187. 207D snd_seq_item_Warpstar_D
    188. 207E snd_seq_item_Warpstar_Rakka
    189. 207F snd_seq_item_Warpstar_F
    190. 2080 snd_seq_doseisan_01
    191. 2081 snd_seq_doseisan_02
    192. 2082 snd_seq_doseisan_03
    193. 2083 snd_seq_item_goldenhammer_enter
    194. 2084 snd_seq_legend_poke
    195. 2085 snd_seq_item_45
    196. 2086 snd_seq_item_46

    For a list of absolutely all of the SFX, see here:
    http://opensa.dantarion.com/wiki/SFX_ID_List%28NTSC_AND_JPN%29


    Action IDs

    Code:
    000 Stand
    001 Walk
    002
    003 Start Dash
    004 Run
    005 Stop
    006 Turn 1
    007 Turn 2
    008 Stop Turn
    009
    00A Start Jump
    00B Jump
    00C Second Jump
    00E Fall 1
    00F Fall 2
    010 Fall Dissabled
    011 Enter Crouch
    012 Crouch
    013 Crawl Forwards
    014 Crawl Backwards
    015 Exit Crouch
    016 Land 1
    017 Land 2
    018 arial-atk lag
    019 Land Dissabled
    01A Enter Shield
    01B Shield
    01C Exit Shield
    01D shield stun
    01E Dodge (AA note: is actually the Spotdodge)
    01F Roll Forward
    020 Roll Back
    021 Air Dodge
    022 Spotdodge (AA addition, broken)
    023 Spotdodge (AA addition, broken)
    024 N Attack(and Combo)
    025 Rapid jab? (AA addition)
    026 R Attack
    027 S Attack
    028 U Attack
    029 D Attack

    Eternal Yoshi clarification:
    02A Side Smash Windup
    02B Side Smash Charge
    02C Side Smash Attack
    02D Down Smash Windup
    02E Down Smash Charge
    02F Down Smash Attack
    030 Up Smash Windup
    031 Up Smash Charge
    032 Up Smash Attack

    033 Air Attack(All)
    034 Grab
    035 Grabbing Enemy
    036 Dash Grab (AA addition)
    037 Holding Enemy (AA addition)
    038 Pivot Grab (AA addition)
    039 Hold
    03A Grab Attack
    03B Release
    03C Throw
    03D Grabed
    03E Held
    03F Held Damage
    040 Escape
    041 jump break (AA added)
    042 Thrown
    043 odd slightly duck downward (AA added) ???
    044 odd landing animation (AA added) ???
    045 Hitstun
    046 Hit ground
    047 Hit wall
    048 Hit ceiling
    049 Tumble
    04A Hit ground (tumble)
    04B Hit wall (tumble)
    04C Hit ceiling (tumble)
    04D Lying
    04E tech roll from lying on ground (AA added)
    04F struggle on ground a bit (AA added)
    050 tech roll from lying on ground (AA added)
    051 get up
    052 tech roll from lying on ground (AA added)
    053 get up attack (AA added)
    054 bounce on ground (AA added, speed up to remove jab locks)
    055 hit ground hard (AA added)
    056 broken shield that flies up (AA added)
    057 hit ground hard with broken shield (AA added)
    058 hit ground softly with broken shield (AA added)
    059 get up from lying on ground with broken shield (AA added)
    05A shield broken dizziness (AA added)
    05B recover from broken shield (AA added)
    05C fall asleep (AA added)
    05D something in the middle of sleep (AA added)
    05E wake up from sleep (AA added)
    05F stunned from Deku Nut (AA added, mistaken for Mewtwo's Disable state haha)
    060 tech (gound)
    061 tech roll
    062 tech (wall)
    063 tech jump
    064 tech (ceiling)
    065 run into a wall (AA added)
    066 strange compress thing (AA added) ???
    067 footstool the enemy (AA added)
    068 face the screen (AA added, can still do moves toward screen, WAY too cool) ???
    069 odd really quick landing effect (AA added) ???
    06A t-pose's Toon Link briefly then landing effect (AA added) ???
    06B Mr. Game & Watch tpose's briefly and is then all black, no outline (AA added) ???
    06C t-pose's Meta Knight briefly and then landing effect with eye glimmer (AA added) ???
    06D quick jerk and then landing effect (AA added) ???
    06E get footstooled on ground (AA added)
    06F brief odd thing (AA added) ??? [helpless fall state in air]
    070 get footstooled in air (AA added)
    071 flop down hard on ground (AA added) ??? [spinning helpless after being footstooled in air?]
    072 soft landing effect (AA added) ??? [falls really fast in air]
    073 soft landing effect (AA added) ??? [in air, puts you in fall2 state with aerial jumps restored]
    074 ledge grab
    075 ledge hange
    076 soft landing effect, probably some ledge action (AA added) ???
    077 on ground for one frame, probably a ledge action (AA added) ???
    078 soft landing effect, probably a ledge action (AA added) ???
    079 ledge jump
    07A ledge jump, perhaps 100% plus (AA added)
    07B interesting pose for 1 frame, probably a ledge action (AA added) ???
    07C begins a dash (AA added) ???
    07D begins a dash (AA added) ???
    07E lands on ground hard (AA added) ???
    07F freezes the game when Meta Knight tries it (AA added) ???
    080 some sort of landing effect (AA added) ???
    081 t-pose -> center of stage -> on rear end for a moment (Subspace teleport?) (AA added) ???
    082 freezes the game when Meta Knight tries it (AA added) ???
    083 big smoke cloud landing effect (AA added) ???
    084 flop on ground and land on stomach (AA added) ???
    085 freezes the game when Toon Link/Mr. Game & Watch does it (AA added) ???
    086 get up from lying on stomach (AA added)
    087 Toon Link t-pose's and then lands on the ground softly, Meta Knight makes it look like it's related to gliding (AA added) ???
    088 Toon Link t-pose's and then lands on the ground softly, related to gliding (AA added) ???
    089 trip on rear end, running over banana peel activates this (AA added)
    08A related to tripping on rear end, getting hit by Diddy Kong's banana peels inflicts this (AA added)
    08B turn around and trip (AA added)
    08C fall forward and trip (AA added)
    08D on the ground in a tripped state (AA added)
    08E get up from tripped state (AA added)
    08F attack from tripped state (AA added)
    090 roll forward out of tripped state (AA added)
    091 roll backward out of tripped state (AA added)
    092 climb ladder

    B4/B5: surfacing animation (same?)
    B6: treading water (good health)
    B7/B8: actively swimming (as in swimming forward) [no evidence B8 is used]
    B9/BA: turning around in water [no evidence BA is used]
    BB: floundering (about to drown)
    BC: drowning

    0BD Death
    *0BE Respawn
    0F2 Enlarge(and Size Revert)
    0F3 Shrink(and Size Revert)

    10B Unloaded
    10C Taunt(All 3)
    10D smash taunt?
    *10E Entrance
    *10F Victory(All)
    *110 Loss
    111
    112 N-Special
    113 S-Special
    114 U-Special
    115 D-Special
    116 FS
    117- Special extras (eg 117 Reverse Falcon Punch)
    List by Amazing Ampharos (original post)


    Articles

    Mario:
    00 Cape
    01 Fireball
    02 Fludd
    03 CRASHES GAME
     
    Luigi:
    00 Fireball
    01 CRASHES GAME
     
    Zerosuit:
    01 Stun Shot (B)
    02 Whip (looks like a lightsaber)
    03 CRASHES GAME
     
    Lucas:
    00 Pk Freeze
    01 Pk Fire
    02 Pk Thunder (IF USED TWICE THE GAME WILL CRASH, DO NOT USE THIS)
    03 I dont even know, all I know is that it does 20 damage to your opponent.  
    04 Snake
     
    Marth:
    NONE
     
    MK:
    NONE
     
    Ness:
    00 Pk Blast
    01 Pk Fire
    02 Pk Thunder (IF USED TWICE THE GAME WILL CRASH, DO NOT USE THIS)
    03 I dont even know, all I know is that it does 20 damage to your opponent.
    04 Yo Yo String
    05 Yo Yo
     
    Olimar:
    00 Pikmin (THE GAME WILL PROBABLY CRASH IF YOU GET MORE THAN 6)
    01 CRASHES GAME
     
    Peach:
    00 Umbrella
    01 Toad (Exploitable much)
    02 Vegetable
     
    Pikachu:
    00 Thunderbolt
    01 Lighting (B DOWN)
    02 Final Smash Aura WARNING, The screen will shake around and this is irreversible until pikachu dies.
     
    Pit:
    00 Bow
    01 Arrow
    02 CRASHES GAME
     
    Lucario:
    00 Aura Ball (B)
    01 Aura Attack (B Over)
     
    Link:
    00 Arrow
    01 Bow
    02 Boomerang
    03/04 Hookshot
    05 Navi (Sticks on your hand until you side taunt)
    06 Bomb
     
    Kirby:
    00 Hammer (SIDE B)
    01 Cutter (UP B)
    03 Stone (DOWN B)
    05/06/07/08 Cook Kirby CRASHES GAME
    D Suction (B)
    E Star (B, spit out instead of swallowed)
     
    Zelda:
    00 Fireball (LEFT/RIGHT B)
    01 CRASHES GAME
    02 CRASHES GAME
    03 Bow
     
    Diddy Kong:
    00 Peanut
    02 Rocket Barrel (Final Smash)
     
    DK:
    00 Congas Barrels (they do nothing, I don't know why the game doesnt crash honestly)
     
    Captain Falcon:
    None
     
    Fox:
    01 Blaster Shot
    00 Gun
    02 Fox Illusion (Left/Right B)
    03 CRASHES GAME
     
    Ganondorf
    00 CRASHES GAME
    01 Sword
     
    Game & Watch:
     
    includes A LOT of stuff.
    I think that the object depends on what value Basic Variable 69 has.

    00 Pump
    01 Manhole
    02 Torch
    03 Fish bowl w/ fish
    04 Trumpet
    05 Turtle
    06 Turtle, Trumpet, and a lot of other stuff.
     
    Ike:
    00 A Sword? Doesn't do anything.
    01 A Sword? Doesn't do anything
    02 A Sword? Doesn't do anything
     
    Ivysaur:
    Corrupt .pac file.
     
    Jigglypuff:
    00 CRASHES GAME
     
    Ice Climbers:
    00 Icy Wind (B DOWN)
    01 Ice (B)
    02 CRASHES GAME
    03 Rope (UP B)
     
    R.O.B.:
    00 Gyro Stand
    01 Laser Shot (LEFT/RIGHT B)
    02 Gyro
    03 FINAL SMASH
     
    King Dedede:
    Corrupt .pac file.
     
    Yoshi:
    00 Star (DOWN B)
    01 Egg (UP B)
    02 Wings (Final Smash) (Kept Until you use final smash)
    03 Invisible Small Fireball
    04 Invisible Big Fireball
     
    Wolf:
    01 Blaster Shot
    00 Gun
    03 CRASHES GAME
     
    Wario:
    00 Bike (IF YOU USE SIDE B AFTER THE GAME CRASHES)
    01 CRASHES GAME
     
    Toon Link:
    00 Arrow
    01 Bow
    02 Boomerang
    03 Wand (taunt)
    04/05 Hookshot
    06 Bomb
     
    Squirtle:
    Corrupt .pac file.
     
    Samus:
    00 Power Shot (B) (Just stays on your gun barrel, I don't see the point...?)
    01 Bomb (DOWN B) GAME CRASHES WHEN SPAMMING A BUNCH OF THESE, DO NOT USE THESE!
    02 Missle (SIDE B) Sticks to your barrel FOREVER, even if you die, prevents you from using side b.
     
    Shiek:
    00 Ninja Darts (b)
    01 Ninja Darts in hand
    02 Smoke (Before and After B UP)
    03 Chain (Grab, comes out as a big sword)
    04 CRASHES GAME
    05 Bow
     
    Snake:
    00 Land Mine (Down Smash)
    01 Missle Silo Thing (Up Smash)
    02 Rocket Launcher (Side Smash)
    03 Cypher
    04 C4
    06 Remote Control Missle (Side B)
    A Missle Launcher (Final Smash)
    B Missle Shot (Final Smash)
    D Grenade


    Sonic:
    00 Spring
    01 CRASHES GAME
     
    Falco:
    01 Blaster Shot
    00 Gun
    03 CRASHES GAME
    04 ?
    05 ?
     
    Bowser:
    00 Fire (does nothing though)
     
    Charizard:
    Corrupt .pac file.

    list by Canon98, MaxThunder, fireking220, Me_Aludes
    Original thread: http://kittycorp.freecp.net/index.php?topic=1163.0


    Kirby Copy Subactions

    Kirby Hat Challenge


    Full Item List
    [code]
    00 Assist Trophy
    01 Franklin Badge
    02 Banana Peel
    03 Barrel
    04 Beam Sword
    05 Bill (?)
    06 Bob-Omb
    07 Crate
    08 Bumper
    09 Capsule
    0A Rolling Crate
    0B CD
    0C Sticky Bomb
    0D Cracker Launcher
    0E Cracker Launcher Shot
    0F Coin
    10 Superspicy Curry
    11 Superspice Curry Shot
    12 Deku Nut
    13 Mr. Saturn
    14 Dragoon Parts
    15 Dragoon Set
    16 Dragoon Sight
    17 Trophy
    18 Fire Flower
    19 Fire Flower Shot
    1A Freezie
    1B Golden Hammer
    1C Green Shell
    1D Hammer
    1E Hammer Head
    1F Fan
    20 Heart Container
    21 Homerun Bat
    22 Party Ball
    23 Manaphy Heart
    24 Maxim Tomato
    25 Poison Mushroom
    26 Super Mushroom
    27 Metal Box
    28 Hot Head
    29 Pitfall
    2A Pokeball
    2B Explosive Box
    2C Ray Gun
    2D Ray Gun Shot
    2E Lipstick
    2F Lipstick Flower
    30 Lipstick Shot (Dust/Powder)
    31 Sandbag
    32 Screw Attack
    33 Sticker
    34 Motion-Sensor Bomb
    35 Timer
    36 Smart Bomb
    37 Smash Ball
    38 Smoke Screen
    39 Spring
    3A Star Rod
    3B Star Rod Shot
    3C Soccer Ball
    3D Superscope
    3E Superscope shot
    3F Star
    40 Food
    41 Team Healer
    42 Lightning
    43 Unira
    44 Bunny Hood
    45 Warpstar

    NON-STANDARD ITEMS (must be loaded by respective character/stage)
    46 Adventure Trophy
    47 Key
    48 Smash Plate
    49 Stock Item
    4A Apple
    4B mbclab
    4C mbshell
    4D pellet
    4E vegetable
    4F Sandbag (HRC)
    50 Aroaros
    51 Koopa
    52 Koopa
    53 Snake's Box
    54 Diddy's Peanut
    55 Link's Bomb
    56 Peach's Turnup
    57 R.O.B.'s Gyro
    58 Seed
    59 Snake's Grenade
    5A Samus' Armor piece
    5B Toon Link's Bomb
    5C Wario's Bike
    5D Wario's Bike A
    5E Wario's Bike B
    5F Wario's Bike C
    60 Wario's Bike D
    61 Wario's Bike E

    POKEMON
    62 Torchic
    63 Cerebi
    64 Chickorita
    65 Chickorita's Shot
    66 Entei
    67 Moltres
    68 Munchlax
    69 Deoxys
    6A Groudon
    6B Gulpin
    6C Staryu
    6D Staryu's Shot
    6E Ho-oh
    6F Ho-oh's Shot
    70 Jirachi
    71 Snorlax
    72 Bellossom
    73 Kyogre
    74 Kyogre's Shot
    75 Latias/Latios
    76 Lugia
    77 Lugia'
    « Last Edit: June 08, 2012, 03:41:31 AM by SDo0m InFiNiTy » Logged

    Segab
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    « Reply #1 on: August 10, 2009, 05:30:45 PM »


    1337 get!

    (message deleted lol)
    « Last Edit: August 20, 2010, 05:41:19 PM by Segab » Logged

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    « Reply #2 on: August 10, 2009, 05:34:13 PM »


    Wait, what do you want me to do? 0_o 'Post your post again'?
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    « Reply #3 on: August 10, 2009, 05:36:38 PM »


    you see the first post here? Click "modify", copy everything in it, and paste it into a new reply.

    Then I'll remove it so that the big list goes to the 1st post.
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    « Reply #4 on: August 10, 2009, 05:42:15 PM »


    This seems like a good idea, though I think I've had my fair share of graphic testing today, so I'll get pictures some other time.

    But yeah, Segab, the Universal Graphic Effects list should be considered done, because I tried testing the numbers after 87, and I didn't get any effects to come up. So I do think that list is done...Now, just for the external ones.


    If I could just remember how I used Hex Workshop to open the Hex file within the 9 bin file, I could help out with that -_-
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    « Reply #5 on: August 10, 2009, 05:47:48 PM »


    This'll honestly take forever, no offence.
    There are atleast 100 graphic effects, probably more.
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    « Reply #6 on: August 10, 2009, 05:48:08 PM »


    **original post, before being merged**

    I see the huge list of universal Graphics Effects and I figure: 'If only I knew what it looked like.' Well, why don't we start a thread for just that? That way we don't have to waste time testing each one.

    Here's how it works: if you test out a graphic, take a picture of it and post it in this thread. Specify which one it is, of course. Mention details like how long it lasts and stuff. Character-Specific and External Graphics are more than welcome. I'll start it off:

    Universal Graphic Effects:

    Graphic Effect: Electricity [13]

    Lasts only a short while, but when multiple electricity effects are stacked and looped, it makes a nice electric field.

    Character Specific/External:

    - Sheik/Zelda -

    Magic Ring [file#=E, graphic D]

    Lasts a while, and makes afterimages wherever it moves. Dissipates into sparkles.

    For the benefit of the community, post your own!
    « Last Edit: August 10, 2009, 05:57:17 PM by Segab » Logged





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    « Reply #7 on: August 10, 2009, 05:49:12 PM »


    you see the first post here? Click "modify", copy everything in it, and paste it into a new reply.

    Then I'll remove it so that the big list goes to the 1st post.

    Go ahead, I already copied it.
    This'll honestly take forever, no offence.
    There are atleast 100 graphic effects, probably more.

    Well, we should get started then. =D
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    « Reply #8 on: August 10, 2009, 05:49:33 PM »


    I'll get some though.
    3f Snowflake
    Like it says, it's a snowflake.

    once It appears it shatters off.
    « Last Edit: August 10, 2009, 05:50:34 PM by Untouch » Logged

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    « Reply #9 on: August 10, 2009, 05:51:20 PM »


    The best way to do this is make the x offset 50 and the y offset -50

    Then you can see the graphic without any obstructions.


    Take captain falcon, add the graphic to his 3 A moves, (48,49 and 50)

    then take the pictures.
    « Last Edit: August 10, 2009, 05:52:35 PM by Untouch » Logged

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    « Reply #10 on: August 10, 2009, 05:53:27 PM »


    we want pictures, not descriptions
    edit: nvm, we want pictures AND descriptions, but descriptions won't go in 1st post, it would be way too long.


    and Kevinrus778 tried to go after 87 and didn't find anything, so I guess it's just missing 6.


    edit: "cannot split the topic at the first post" WAT? F*** you stoopid forum  I see what you did there ...
    reedit: k im done.
    « Last Edit: August 10, 2009, 06:02:00 PM by Segab » Logged

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    « Reply #11 on: August 10, 2009, 05:54:46 PM »


    Getting pictures of 20,21 and 22 now.
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    « Reply #12 on: August 10, 2009, 06:01:35 PM »


    we want pictures, not descriptions

    and Kevinrus778 tried to go after 87 and didn't find anything, so I guess it's just missing 6.


    Theres a lot more past 87, I know for sure. I'll also help with the GFX Screenies.
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    « Reply #13 on: August 10, 2009, 06:09:39 PM »


    Meta Knight's Tornado is
    00170014

    Pit's Arrow's are
    00180007
    (I made an arrow blade lol)
    « Last Edit: August 10, 2009, 06:11:12 PM by MilkaholicX » Logged

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    « Reply #14 on: August 10, 2009, 06:23:01 PM »


    20 -
    21 -
    22 -
    23 -
    24 -
    25 -
    26 -
    27 -
    28 -
    « Last Edit: August 10, 2009, 06:34:34 PM by Untouch » Logged

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