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Author Topic: The Kirby Hat Challenge! [All Subactions Found!/Possible Actions?]  (Read 19759 times)
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LavaLatte [.Fade]
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    « on: August 12, 2009, 07:44:59 AM »


    Let's make this into a game, shall we? =P

    Kirby's .pac file has a TON of subactions pertaining to every hat he/she can wield. Let's make it a group effort to figure out which is which!

    Because we all know; once we figure this out, Kirby will be a MONSTER.

    Actions Theory:
    To figure out the actions, methinks count up the actions pertaining to each character's Neutral B, starting backwards from the Pkmn, who already have their actions labeled. In Zero Suit Samus's case, this theory works perfectly. The only problem is, we're missing an action slot. =.=

    Note: EVERY character has their ground animations repeated in the air, for future reference.
    Edit: Apparently, Olimar might not.

    Note: I have some speculation about Mario and Olimar. Can someone confirm them?

    ~-~-~-~-~-~Discovered~-~-~-~-~-~-~

    Missing Action: 133 [or 143]

    Captain Falcon  
    Action: Possibly 134 and 135, seeming it is the first Kirby Hat command.
    Subaction: 206 - 209
    Proof: Just like C. Falcon, there is a turnaround command, same trajectory, and a fire effect flag.

    Pikachu  
    Action: Possibly 136
    Subaction: 20A - 20B
    Info: The frames match up, as well as gfx and sfx.

    Metaknight  
    Action: Possibly 137 - 139
    Subactions: 20C - 210
    Proof: It has the subaction SpecialNSpin, something ALMOST exclusive to Metaknight, and it has the same damage.

    Sonic  
    Action: 13A - 140
    Subaction: 211 - 218
    Proof: Sonic has a 'Spin', 'Rebound' 'Cancel' and 'Hit' animation.

    Fox  
    Action: 141
    Subaction: 219 - 21E
    Proof: His start, loop, and end script have exactly the same frame rate and 'generate articles' as Kirby's.

    Falco  
    Action: 142
    Subaction: 21F - 224
    Info: Haven't actually checked his .pac, but he's really similar to fox. And he's between fox and wolf.

    Wolf  
    Action: 143
    Subaction: 225 - 226
    Proof: He's the only 'just N and AirN' with hitboxes.

    Charizard  
    Action: 144
    Subaction: 227 - 22C
    Commands: NStart, N, and NEnd [also air].
    Proof: After a lot of research, it makes sense. The 'End' animation has 25 frames before an 'interrupt', which seems like the apropriate lagtime. One of the flash overlays is orange.

    Ivysaur  
    Action: 145 - 147
    Subaction: 22D - 232
    Info: NStart, N, and NEnd [also air]. Intangible for the first 3 frames. Flash, smoke, and other weird graphics [1210002]. Does 4 damage.

    Squirtle  
    Action: 148 - 14A
    Subaction: 233 - 23A
    Commands: They have 'Start', 'Hold', 'Light' and 'Heavy' commands.
    Proof: Hold refers to storing the water, and 'Light' and 'Heavy' refer to varying strengths of the water.

    Wario  
    Action: 14B - 155
    Subaction: 23B - 252
    Proof: Lots of eating commands, and 'BiteWait'.

    Peach  
    Action: 156 - 157
    Subaction: 253 - 256
    Info: Commands N, AirN, NHit, and NairHit. Intangible for 14 frames, and if hit 4 more intangible frames. This should be obvious 0_o

    Ice Climbers  
    Action: 158
    Subaction: 257 - 258
    Proof: Frames and stuff.

    Yoshi  
    Action: 159 - 15B
    Subaction: 259 - 25E
    Info: Only one that has throw catch collisions.

    Snake  
    Action: 15C - 15E
    Subaction: 25F -  26B
    Proof: Lots of throw animations, and a 'Hold'.

    Zelda  
    Action: 15F
    Subaction: 26C - 26D
    Proof: Intangible at the beginning, and has special collisions that loop.

    Sheik  
    Action: 160 - 163
    Subaction: 26E - 275
    Proof: It's the only one with 'Start', 'Loop'. 'End', and 'Cancel'. It was next to Zelda...go figure.

    Lucas  
    Action:
    Subaction: 276 - 27D
    Proof: Commands NStart, NHold, NFire, and N [also in air]. Has dust and flash GFX.

    Ness  
    Action:
    Subaction: 27E - 285
    Proof: Commands Nstart, NHold, NFire, and NEnd [also in air].

    Donkey Kong  
    Action:
    Subaction: 286 - 28F
    Proof: Perfect match in all commands and damage.

    Luigi  
    Action:
    Subaction: 290 - 291
    Proof: The frames match up.

    Ike  
    Action:
    Subaction: 292 - 299
    Proof: Commands Start, Loop, and two 'End's [also air], just like his .pac. The generated article is probably his sword. 1st 'end' does 9 damage, 2nd does 37. FIRE damage makes it obvious.

    Marth  :
    Action: Assuming the commands go in order, between 14A and 1A5
    Subaction: 29A - 2A1
    Proof: 29C and 29D have almost the EXACT same coding as Marth's Neutral B, Shield Damage and everything. 29A generates an article [D] which I can assume is his sword. 29E - 2A1 is the aerial version.

    Jigglypuff  
    Action:
    Subaction: 2A2 - 2B3 [a LOT]
    Proof: StartL, StartR, StartHold, StartHold [again], three 'N's, EndL, EndR. Wow.

    Olimar  
    Action:
    Subaction: Just 2B4. Weird.
    Commands: Just SpecialN, no air.
    Proof: Well, there's no such thing as an aerial version. There is no 'Failure' like the real Olimar b/c Kirby can only pull one Pikmin at a time.

    Diddy Kong  
    Action:
    Subaction: 2B5 - 2BE
    Proof: The only person who has Charge, Shoot, Danger, and Blow. =D

    ROB  
    Action:
    Subaction: 2BF - 2C0
    Commands: Just N and AirN.
    Info: 7 damage, has screen shake. 0_o Quite a bit of knockback.

    Dedede:  
    Action:
    Subaction: 2C1 - 2DD
    Proof: A HUGE collection of eat, swallow, spit, and eat walk commands.

    Mario
     
    Action: 1A5
    Subaction: 2DE - 2DF
    Commands: Once again, N and AirN.
    Proof: Frames don't really match up, but he's the only one left. Can anyone confirm? This looks really weird.

    Ganondorf:  
    Action:
    Subaction: 2E0 - 2E3
    Proof: Turnaround animation, darkness flags.

    Toon Link or Link???    
    Action:
    Subaction: 2E4 - 2E9
    Commands: Start, Loop, End [also air]
    Info: Generates two articles. Shine and infinite 'dash smoke' graphics.
    Action:
    Subaction: 2EA - 2EF
    Commands: Start, Loop, End [also air]
    Info: Generates two articles. Shine and infinite 'dash smoke' graphics. Eerily similar...

    Lucario  
    Action:
    Subaction: 2F0 - 2F7
    Proof: Checked his .pac, he had charge, hold, max, and shoot commands like the ones listed.

    Samus
    Action:
    Subaction: 2F8 - 2FD
    Proof: The only one who has a really weird order of commands 0_o

    Bowser  
    Action:
    Subaction: 2FE - 303
    Proof: Same commands, same graphics.

    Pit  
    Action:
    Subaction: 304 - 313
    Proof: Start, HoldHi, HoldS, StoHi, HitoS, StoS, FireS, FireHi [also air] are rather distinctive commands.

    Game and Watch  
    Action:
    Subaction: 314 - 315
    Commands: N and AirN.
    Info: Besides the 'If Not Article Exists: Generate Article E' script, the damage and frames match up.

    Zero Suit Samus  
    Action: 1BC - 1bF
    Subaction: 316 - 31C
    Proof: The only person with ShootH and Landing. =P

    Let the challenge begin!
    « Last Edit: August 14, 2009, 09:43:30 PM by .Fade » Logged




    dRage
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    « Reply #1 on: August 12, 2009, 07:56:04 AM »


    Cpt Falcon  
    Subactions:
    206 - grounded Falcon Punch
    207 - turnaround grounded Falcon Punch
    208 - aerial Falcon Punch
    209 - aerial turnaround Falcon Punch

    coding is the same for both CF and Kirby.

    EDIT: What the... Why does Kirby have so many empty Specials? oO
    Action 132 calls subaction 203-205 so I would assume the action for Falcon Punch comes next but that one's empty.
    133-143 are empty and 144 calls stuff like 227. So some moves seem to be skipped.
    « Last Edit: August 12, 2009, 08:03:04 AM by Dragonrage » Logged


    Just2good
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    « Reply #2 on: August 12, 2009, 07:56:16 AM »


    looks interesting. I'll see what I can find out.
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    LavaLatte [.Fade]
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    « Reply #3 on: August 12, 2009, 08:06:53 AM »


    Cpt Falcon   
    Subactions:
    206 - grounded Falcon Punch
    207 - turnaround grounded Falcon Punch
    208 - aerial Falcon Punch
    209 - aerial turnaround Falcon Punch

    coding is the same for both CF and Kirby.

    EDIT: What the... Why does Kirby have so many empty Specials? oO
    Action 132 calls subaction 203-205 so I would assume the action for Falcon Punch comes next but that one's empty.
    133-143 are empty and 144 calls stuff like 227. So some moves seem to be skipped.

    Aww, I figured that out as you were typing it. =P

    Could it be in alphabetical order?
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    « Reply #4 on: August 12, 2009, 08:10:18 AM »


    Second in line would be D3 then but we can't really test that.
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    LavaLatte [.Fade]
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    « Reply #5 on: August 12, 2009, 08:12:05 AM »


    It looks like Metaknight. -.-
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    dRage
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    « Reply #6 on: August 12, 2009, 08:16:29 AM »


    I think there's one inbetween CF and MK otherwise Kirby has two subactions before the start of whorenado. Meaning he has two more than MK's.
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    « Reply #7 on: August 12, 2009, 08:21:15 AM »


    But the second spin has only one hitbox, and it does 8 damage 0_o it also has rebound, cancel, and hit command...

    Oh, and I found Ganondorf.

    Edit: It could be Sonic or Jiggluypuff.
    « Last Edit: August 12, 2009, 08:22:25 AM by .Fade » Logged




    Just2good
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    « Reply #8 on: August 12, 2009, 08:21:31 AM »


    I was thinking of using an empty action slot for switching kirbys shield breaker to marths UpB and it could work if i change around the variables and set a few of the extra subactions to none but theres a few problems.

    1)Getting the bone ID right. (might take awhile)
    2)Empty Actions might not actually be empty but bugged to not show anything.(I mean who would leave a bunch of empty slots?)
    3)Have to change all the variables of the new Action and Subactions so they are exactly the same as before, but using different variables that wont overlap kirbys.
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    LavaLatte [.Fade]
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    « Reply #9 on: August 12, 2009, 08:37:55 AM »


    Added Dedede and Ganon, but found a weird command. Anyone know where Blow and Danger come from?

    Edit: Never mind, it's Diddy. =P
    « Last Edit: August 12, 2009, 08:39:42 AM by .Fade » Logged




    Just2good
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    « Reply #10 on: August 12, 2009, 08:40:56 AM »


    Also the other spin attack you might be talking about is jigglypuff?
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    LavaLatte [.Fade]
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    « Reply #11 on: August 12, 2009, 08:47:23 AM »


    Nah, it's Sonic. Solved it, DRage.
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    dRage
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    « Reply #12 on: August 12, 2009, 09:32:14 AM »


    I still believe 20A and 20B are not MK. The just call a subroutine and all that subroutine does is creating article D, which makes no sense since the 20C and 20D do exactly the same.

    It's probably Mario or Luigi, they're neutral B looks awfully similar. Or maybe another character with a nonchargable single animation projectile.

    EDIT: I'm looking through some character pacs and list possible candidates (only two neutral b animations: air and ground; creates an article with almost not other coding)

    Mario
    Luigi
    Pikachu
    « Last Edit: August 12, 2009, 09:40:43 AM by Dragonrage » Logged


    LavaLatte [.Fade]
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    « Reply #13 on: August 12, 2009, 09:56:47 AM »


    We'll leave that up for grabs, then Azn
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    « Reply #14 on: August 12, 2009, 11:11:10 AM »


    what about FitKirbyDiddy.pac and stuff like that? They're useless?
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