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« Reply #15 on: August 12, 2009, 11:21:43 AM » |
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No I assume those are loaded once you copy that character. Every prop being labeled as 'D' indicates that all those subactions use different pacs otherwise you would get the same prop every time.
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« Reply #16 on: August 12, 2009, 02:54:39 PM » |
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snake is subaction 266. Thunderspam found it. time to mess around!!!
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« Reply #17 on: August 12, 2009, 03:35:38 PM » |
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I knew this was possible! Kirby is going to be such a monster after this!
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« Reply #18 on: August 12, 2009, 04:14:10 PM » |
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You should give Kirby his own moveset to match the hats. That would be cool
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« Reply #19 on: August 13, 2009, 02:10:35 AM » |
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*grins*
Heh heh heh.
Once they are all figured out... I WILL MAKE THE MOST DEADLEH KIRBEH EVEH
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« Reply #20 on: August 13, 2009, 01:17:21 PM » |
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Found Sheik! In your face, DRage. =P
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« Reply #21 on: August 13, 2009, 04:29:18 PM » |
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Mystery Character Action: 148 - 14A Subaction: 233 - 23A Info: They have 'Start', 'Hold', 'Light' and 'Heavy' commands. Who could this be?
PROBABLY DK. He has a hold attack (the punch), and light and heavy.
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« Reply #22 on: August 13, 2009, 04:42:34 PM » |
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Could you confirm this from his .pac? I'm a bit busy updating the rest of the chars.
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« Reply #23 on: August 13, 2009, 06:39:15 PM » |
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Speculation time: "NStart, N, and NEnd [also air]. Intangible for the first 3 frames. Flash, smoke, and other weird graphics "
I think this is probably Ike.
Those animations coincide to the names of his neutral B animations, the intangibility would be the super armor and the flash and smoke are for when he's charging and when it hits, respectively.
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« Reply #24 on: August 13, 2009, 07:59:15 PM » |
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Speculation time: "NStart, N, and NEnd [also air]. Intangible for the first 3 frames. Flash, smoke, and other weird graphics "
I think this is probably Ike.
Those animations coincide to the names of his neutral B animations, the intangibility would be the super armor and the flash and smoke are for when he's charging and when it hits, respectively.
I checked over his .pac, and figured out which was him. He had two 'Ends', and the two collisions had fire damage. Your explanation made eerie sense though...0_o Anyone similar to him with invincibility frames?
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« Reply #25 on: August 13, 2009, 09:01:41 PM » |
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If we figure out all of the different hats, would this mean that we could map each B attack from each separate hat, to another control, and always have them?
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« Reply #26 on: August 13, 2009, 09:22:08 PM » |
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Maybe. Who knows.
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« Reply #27 on: August 14, 2009, 02:10:09 AM » |
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Mystery Character Action: Subaction: 314 - 315 Commands: N and AirN. Info: A weird 'If Not Article Exists: Generate Article E' script. Off collision 5 damage, fire effect.
This one's Game and Watch.
Weird that this one has an "If Not Article" though. But aside from that, the frames and everything else is the same as it is in G&W's .pac.
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« Reply #28 on: August 14, 2009, 05:14:10 AM » |
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Thanks. I was wondering about that.
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« Reply #29 on: August 14, 2009, 06:11:25 AM » |
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More speculation!
Mystery Character Action: 148 - 14A Subaction: 233 - 23A Info: They have 'Start', 'Hold', 'Light' and 'Heavy' commands. Who could this be?
I think this is Charizard. He has animations for starting it and holding it, and the light could be used for the weakening which occurs if you hold it for too long.
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