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Author Topic: Materials Collab Thread  (Read 49363 times)
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    « Reply #15 on: October 10, 2010, 07:50:49 AM »


    Oh yeh if anyone cares i made it so dark chars have regular eyes instead of those black and white ones.

    Yeh i used a hex editor.

    Oh yeh i meant emerald and i can test things by myself now Cheesy ILY dolphin
    Any progress on this?
    I would try this myself but i don't know if you hex or not.
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    « Reply #16 on: October 10, 2010, 11:38:32 AM »


    Oh yeh if anyone cares i made it so dark chars have regular eyes instead of those black and white ones.

    Yeh i used a hex editor.

    Oh yeh i meant emerald and i can test things by myself now Cheesy ILY dolphin
    Any progress on this?
    I would try this myself but i don't know if you hex or not.
    Oh.
    Then i'll try again. Cheesy
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    « Reply #17 on: October 12, 2010, 05:24:24 PM »


    Flag3 - shader parameters
    -0 ???
    -1 light/glow
    -2 cell shade
    -3 lambert
    -4 metal
    -5 reflective
    -6 environ.
    -7 phong
    -8+ ???

    (im under the assumption that there is only 7 because i know of only 7 shaders, but you never know i could be wrong, but its relatively safe to assume that there is nothing on 0 and beyond Cool
    Tried doing the flag3 thing to get a cell shaded effect and the metal effect (not at the same time though) and neither worked
    Mind explaining it a bit further or am i just failing at this?
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    « Reply #18 on: October 12, 2010, 05:28:04 PM »


    Oh yeh if anyone cares i made it so dark chars have regular eyes instead of those black and white ones.

    Is there any way an emerald character can have regular eyes instead of white or black eyes?
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    « Reply #19 on: October 12, 2010, 05:37:03 PM »


    Oh yeh if anyone cares i made it so dark chars have regular eyes instead of those black and white ones.

    Is there any way an emerald character can have regular eyes instead of white or black eyes?
    I think that's what he meant, emerald characters files are called "FitCharacterDark".
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    « Reply #20 on: October 12, 2010, 05:46:16 PM »


    Oh yeh if anyone cares i made it so dark chars have regular eyes instead of those black and white ones.

    Is there any way an emerald character can have regular eyes instead of white or black eyes?
    I think that's what he meant, emerald characters files are called "FitCharacterDark".

    Oops, I misread what he said. (I thought It said no eyes and his Metal Mario is an emerald character with no eyes). In any case he should explain how to make an emerald character have regular eyes.
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    « Reply #21 on: October 12, 2010, 06:04:30 PM »


    Oh yeh if anyone cares i made it so dark chars have regular eyes instead of those black and white ones.

    Is there any way an emerald character can have regular eyes instead of white or black eyes?
    I think that's what he meant, emerald characters files are called "FitCharacterDark".

    Oops, I misread what he said. (I thought It said no eyes and his Metal Mario is an emerald character with no eyes). In any case he should explain how to make an emerald character have regular eyes.
    I believe the eyes are only invisible due to the eye textures being transparent 
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    « Reply #22 on: October 12, 2010, 06:50:30 PM »


    Hmmm what does this mean that Type1 would make it 2D like G&W? I was a little confused about it.
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    « Reply #23 on: October 12, 2010, 06:52:42 PM »


    Oh yeh if anyone cares i made it so dark chars have regular eyes instead of those black and white ones.


    Oh yeh i meant emerald and i can test things by myself now Cheesy ILY dolphin
    Any progress on this?
    I would try this myself but i don't know if you hex or not.
    Yeh i used a hex editor.
    Ok....
    Im having no idea where to edit.
    Do you mind putting a diagram or something?
    It would help me a lot.
    « Last Edit: October 12, 2010, 06:53:38 PM by Hax » Logged

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    « Reply #24 on: October 12, 2010, 06:54:34 PM »


    Hax you go into the model file and uner Type or whatever type in a new number, 3 I think was to make them transparent.
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    « Reply #25 on: October 12, 2010, 06:56:48 PM »


    Hax you go into the model file and uner Type or whatever type in a new number, 3 I think was to make them transparent.
    I tried it, it doesn't work.
    You have to hex it I think.
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    « Reply #26 on: October 12, 2010, 07:00:22 PM »


    I tried it, it doesn't work.
    You have to hex it I think.

    Have you tried looking at It in game? Material changes don't show up in Brawlbox.
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    « Reply #27 on: October 12, 2010, 07:03:10 PM »


    I tried it, it doesn't work.
    You have to hex it I think.

    Have you tried looking at It in game? Material changes don't show up in Brawlbox.
    Yep.
    I haven't found any changes and
    Yeh i used a hex editor.
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    « Reply #28 on: October 12, 2010, 07:03:41 PM »


    I tried it, it doesn't work.
    You have to hex it I think.

    Have you tried looking at It in game? Material changes don't show up in Brawlbox.
    Exactly I was going to say that, Mewtwo helped me out with one of these hacks. Go look at my invisible nintendog hack and you'll see. I was going to make a tutorial on how to make transparent models actually Tongue
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    « Reply #29 on: October 12, 2010, 07:10:06 PM »


    I tried it, it doesn't work.
    You have to hex it I think.

    I can assure you It works without a hex editor. I was able to make Mr. Saturn's whiskers and bow invisible by changing the materials to type 3 in Brawlbox.
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