|
|
« Reply #15 on: September 24, 2010, 07:47:51 PM » |
|
heh... it is too much...
but I can tell you...
I tell you what to do... it'd just be alot easier if I could find my usb Kbd reciever...
anyways... I'll post instructions in my next post...
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #16 on: September 24, 2010, 07:54:59 PM » |
|
Alright, thank you soooo much! The sooner I get Annie(the vertexture of Peach) into the vault, I can start working on my Halloween texture for someone. It's nice to have sisters with creative minds like mine They help me make stuff by critiqueing them lol But they do it in a good way, so that way when I finish the texture, it looks AWESOME!
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #17 on: September 24, 2010, 08:05:04 PM » |
|
KK so... it's way easier to use blender... export your peach edit from Anim8or as obj... import that into blender, and hit 'Tab' to go into edit mode... 'N' gives you your Transform Properties... (you need these) select (R-click) a vertex on the right shoulder the properties should give you the XYZ offsets for the selected vert (memorize or write down those #'s) now select the same vert on the left shoulder, and input the -XYZ values in the properties. (the #'s you copied) use mouse wheel button to rotate view. do this for every vert you need if you need anything furthur explained, let me know
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #18 on: September 24, 2010, 08:15:36 PM » |
|
Alright, thank you. But before I start, once I get the XYZ offsets and input them into the other shoulders vertex point, will the vertex point move in the exact same spot as the one I got the XYZ vaules from? Like this: |= vertex point #1(left shoulder) \\=vertex point #2(right shoulder) First: | \\ After getting the values and inputting them. \|\ Or will it be like this: \\ \\
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #19 on: September 24, 2010, 08:20:19 PM » |
|
I said -XYZ
front view (top view) Lsholder X: 2.54### Rsholder X: -2.54###
XYZ * (-1) = (-XYZ)
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #20 on: September 24, 2010, 08:25:39 PM » |
|
OH! DUH! I didn't know what the - infront of XYZ was XD So make the XYZ values negative and that will work, thats what I thought, since the nagative values would be opposite. Now I just gotta find, download, install and learn how to use Blender! That shouldn't be that hard. Is Blender, for Brawl modeling, good to use or at the least easy?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #21 on: September 24, 2010, 08:34:06 PM » |
|
I use it for game dev... but 3DS is game dev too blender just has alot of buttons... I use the Kbd shortcuts more than the buttons... but yea... umm... I keep saying XYZ... just change the X value to neg... use pos Y and Z values if needed
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #22 on: September 24, 2010, 08:35:57 PM » |
|
Yea, to get technical just multiply every corridinate by -1 and input the new corridinate on the opposite vertex. Right?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #23 on: September 24, 2010, 08:39:45 PM » |
|
Yea, to get technical just multiply every corridinate by -1 and input the new corridinate on the opposite vertex. Right?
exactly Y and Z values may not be needed
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #24 on: September 24, 2010, 08:41:39 PM » |
|
Ok, well I can do that with Anim8or, its just soooooo tedious!!!
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #25 on: September 24, 2010, 08:44:23 PM » |
|
oh you can 0.o kk... I didin't know... EDIT: I still suggest blender
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #26 on: September 24, 2010, 08:47:31 PM » |
|
Can you see the model in Blender while you edit it? Like in 3DSMax?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #27 on: September 24, 2010, 08:57:19 PM » |
|
yea... if the obj includes faces... :/
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #28 on: September 24, 2010, 08:58:20 PM » |
|
And do they have faces?
|
|
|
Logged
|
|
|
|
|
|