Gasp... Wheeze... I barely made it out alive! But I got it... I got it.
Behold! The very first Generic module!
[>>>>>Here<<<<<]This module will allow you to clone Ike over
any character in the roster and - when I finish the actual Engine part of the Clone Engine - clone him into any empty space in the roster.
In order to clone a character you need to put all of their resources (
moveset, models, motion and final smash) into the target character's folder named according to the target character's name. Then adjust the generic module to match the character (
Read the Change.txt) and rename it to the target character's module name.
If you want to go the extra mile and add sound whenever the host character isn't present, then you can adjust the sound banks to your liking with the following code:
Sound Bank Modifier:[Phantom Wings]
4A000000 80AD89E0
1400ZZZZ 0000000YY
E0000000 80008000
ZZZZ = XX * 0x04
Characters [XX]:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Yoshi
05 Kirby
06 Fox
07 Pikachu
08 Luigi
09 Captain Falcon
0A Ness
0B Bowser
0C Peach
0D Zelda
0E Sheik
0F Popo
10 (Nana)
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Zero Suit Samus
19 Olimar
1A Lucas
1B Diddy Kong
1C Pokemon Trainer
1D Charizard
1E Squirtle
1F Ivysaur
20 Dedede
21 Lucario
22 Ike
23 Robot
24 (Pra-mai)
25 Jigglypuff
26 (Mewtwo)
27 (Roy)
28 (Dr. Mario)
29 Toon Link
2A (Toon Zelda)
2B (Toon Sheik)
2C Wolf
2D (Dixie)
2E Snake
2F Sonic
30 Giga Bowser
31 Warioman
32 Red Alloy
33 Blue Alloy
34 Yellow Alloy
35 Green Alloy
36 (Mario D)
Sound Bank Values [YY]:
01 Mario
02 Link
03 Pit
04 Metaknight
05 Dedede
06 Donkey Kong
07 Samus/Zero Suit Samus
08 Yoshi
09 Kirby
0A Fox
0B Pikachu
0C Luigi
0D Captain Falcon
0E Ness
0F Bowser
10 Peach
11 Zelda/Sheik
12 Popo/Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Squirtle
1E Ivysaur
1F Lucario
20 Ike
21 Rob
22 Jigglypuff
23 Toon Link
24 Wolf
25 Snake
26 Sonic
27 Unknown
28 Alloy
29-4B Unknown
And finally, for your convenience and to prove that it works properly, here's a fully equipped clone of
Ike Cloud over Mario.
[>>>>>Download<<<<<]Some things to note:
-As noted above, unless you use the Sound Bank modifier, the clone will not have any unique sounds or voice if the host character is not in the match.
-If both the clone and the original are in the match, only one set of Graphic effects will be used. This is because the graphics are being loaded into a single set of ids that both movesets are calling whenever they create graphic effects. (
To fix this, we'd need to further analyze the graphic effect files)
-The .Pac file which is usually considered optional when reskinning an existing character is
required if you want to use training or SSE with the clone.
-Replacing the target character's Entry file is optional, but if you don't replace it then the original's entry Articles will still appear.
-All the Cloud outfits in the example file are the same... .
Before I go, please no requests for modules. I haven't mastered the art patching them yet so I need a little more time before I can mass produce them.