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Author Topic: SUGOI! Another Clone engine topic :af:  (Read 278586 times)
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Ultraxwing
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    « Reply #225 on: February 20, 2011, 08:33:06 PM »


    well, seeing how the "Clone/boot out old for clone character module engine thingy" is going to be first.

    I think it'll be just fine with Brawl+/-

    though i hate codesets, but yeah i think "think" it would be fine... buy maybe the codesets might conflict with it. who knows, you just have to wait and then experiment.
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    Elb
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    « Reply #226 on: February 21, 2011, 09:22:54 PM »


    Alright, thanks

    Tthen what exactly is that in the first post? An incomplete code that only works with Marth/Roy?
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    Ultraxwing
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    « Reply #227 on: February 22, 2011, 02:33:21 PM »


    That code will not work unless you have the patched Roy module. which no one besides dantarion and a select few have.
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    PhantomWings
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    « Reply #228 on: February 24, 2011, 01:06:51 PM »


    Gasp... Wheeze... I barely made it out alive! But I got it... I got it.

    Behold! The very first Generic module!

    [>>>>>Here<<<<<]

    This module will allow you to clone Ike over any character in the roster and - when I finish the actual Engine part of the Clone Engine - clone him into any empty space in the roster.

    In order to clone a character you need to put all of their resources (moveset, models, motion and final smash) into the target character's folder named according to the target character's name. Then adjust the generic module to match the character (Read the Change.txt) and rename it to the target character's module name.

    If you want to go the extra mile and add sound whenever the host character isn't present, then you can adjust the sound banks to your liking with the following code:

    Code:
    Sound Bank Modifier:[Phantom Wings]
    4A000000 80AD89E0
    1400ZZZZ 0000000YY
    E0000000 80008000

    ZZZZ = XX * 0x04

    Characters [XX]:
    00 Mario
    01 Donkey Kong
    02 Link
    03 Samus
    04 Yoshi
    05 Kirby
    06 Fox
    07 Pikachu
    08 Luigi
    09 Captain Falcon
    0A Ness
    0B Bowser
    0C Peach
    0D Zelda
    0E Sheik
    0F Popo
    10 (Nana)
    11 Marth
    12 Mr. Game & Watch
    13 Falco
    14 Ganondorf
    15 Wario
    16 Metaknight
    17 Pit
    18 Zero Suit Samus
    19 Olimar
    1A Lucas
    1B Diddy Kong
    1C Pokemon Trainer
    1D Charizard
    1E Squirtle
    1F Ivysaur
    20 Dedede
    21 Lucario
    22 Ike
    23 Robot
    24 (Pra-mai)
    25 Jigglypuff
    26 (Mewtwo)
    27 (Roy)
    28 (Dr. Mario)
    29 Toon Link
    2A (Toon Zelda)
    2B (Toon Sheik)
    2C Wolf
    2D (Dixie)
    2E Snake
    2F Sonic
    30 Giga Bowser
    31 Warioman
    32 Red Alloy
    33 Blue Alloy
    34 Yellow Alloy
    35 Green Alloy
    36 (Mario D)

    Sound Bank Values [YY]:
    01 Mario
    02 Link
    03 Pit
    04 Metaknight
    05 Dedede
    06 Donkey Kong
    07 Samus/Zero Suit Samus
    08 Yoshi
    09 Kirby
    0A Fox
    0B Pikachu
    0C Luigi
    0D Captain Falcon
    0E Ness
    0F Bowser
    10 Peach
    11 Zelda/Sheik
    12 Popo/Nana
    13 Marth
    14 Mr. Game & Watch
    15 Falco
    16 Ganondorf
    17 Wario
    18 Olimar
    19 Lucas
    1A Diddy Kong
    1B Pokemon Trainer
    1C Charizard
    1D Squirtle
    1E Ivysaur
    1F Lucario
    20 Ike
    21 Rob
    22 Jigglypuff
    23 Toon Link
    24 Wolf
    25 Snake
    26 Sonic
    27 Unknown
    28 Alloy
    29-4B Unknown

    And finally, for your convenience and to prove that it works properly, here's a fully equipped clone of Ike Cloud over Mario.

    [>>>>>Download<<<<<]

    Some things to note:
    -As noted above, unless you use the Sound Bank modifier, the clone will not have any unique sounds or voice if the host character is not in the match.

    -If both the clone and the original are in the match, only one set of Graphic effects will be used. This is because the graphics are being loaded into a single set of ids that both movesets are calling whenever they create graphic effects. (To fix this, we'd need to further analyze the graphic effect files)

    -The .Pac file which is usually considered optional when reskinning an existing character is required if you want to use training or SSE with the clone.

    -Replacing the target character's Entry file is optional, but if you don't replace it then the original's entry Articles will still appear.

    -All the Cloud outfits in the example file are the same... .




    Before I go, please no requests for modules. I haven't mastered the art patching them yet so I need a little more time before I can mass produce them.
    « Last Edit: February 24, 2011, 01:09:05 PM by PhantomWings » Logged

    Eternal Yoshi
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    « Reply #229 on: February 24, 2011, 01:31:06 PM »


    That's great!
    Thanks!
    When I get the hang of this, I'll help the others comprehend.
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    BlueBrain
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    « Reply #230 on: February 24, 2011, 01:36:23 PM »


    OMG!!!!!!!

    GOD MADE HIS APPEARANCE!!!!!

    u guys must understand the abusiv caps use here...

    HYPE!!!!!!
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    « Reply #231 on: February 24, 2011, 01:38:41 PM »


    I almost started to cry of joy when I first saw the post.
    I finally got Naruto fully working over Olimar!
    Thank you very much Phantom Wings!
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    Beyond
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    ...but nothing happened...

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    « Reply #232 on: February 24, 2011, 01:44:46 PM »


    HYPE HYPE HYPE HYPE! Oh my god, PW. I love you. xD

    My dreams are slowly coming true!
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    « Reply #233 on: February 24, 2011, 01:48:21 PM »


    I however need help getting the soundbank code to work.
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    Eternal Yoshi
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    « Reply #234 on: February 24, 2011, 01:54:42 PM »


    Odd...... 

    I need to test the code in game before I can help you with that.

    BTW
    http://anonym.to/?http://opensa.dantarion.com/wiki/Modules
    The module IDs you need to fill this in are here.
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    Goronguy
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    « Reply #235 on: February 24, 2011, 01:56:07 PM »


    Aquariums make me super horney!

    Thanks so much!
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    « Reply #236 on: February 24, 2011, 01:57:45 PM »


    22 * 0x04 = 88, right?
    Or is it 8800?
    « Last Edit: February 24, 2011, 02:01:58 PM by ds22 » Logged

    Eternal Yoshi
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    « Reply #237 on: February 24, 2011, 02:01:56 PM »


    I don't think it's a good idea to trust google since these values are in hex...

    BRB.
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    Eternal Yoshi
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    « Reply #238 on: February 24, 2011, 02:32:55 PM »


    Is there something I'm missing?

    Cloud over ROB freezes in training mode before the announcer says GO!

    Note: I am not using the Sound bank code yet.
    « Last Edit: February 24, 2011, 02:40:52 PM by EternalYoshi » Logged


    SmashClash
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    « Reply #239 on: February 24, 2011, 02:40:09 PM »


    I'm going to put this over MrG&W.
    Once all the sound IDs are figured out and all...
    This should be fun.
    Thank you, PW!
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