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Author Topic: SUGOI! Another Clone engine topic :af:  (Read 277342 times)
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Eternal Yoshi
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    « Reply #285 on: February 24, 2011, 05:45:36 PM »


    SUCCESS!

    This code will change Olimar's IC-s to Ike's-IC, allowing him to use the third jab.
    Code:
    Olimar has Ike's IC-Constants(Dantarion, variables by Eternal Yoshi)
    C2858928 00000003
    2C040019 40820008
    38800022 1C040038
    60000000 00000000

    I see that ROB"s IC constants are quite different form Ike's.
    I'm gonna try ROB again with Ike's constants.
    « Last Edit: February 24, 2011, 05:46:34 PM by EternalYoshi » Logged


    PhantomWings
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    « Reply #286 on: February 24, 2011, 06:09:49 PM »


    Well Bah, and here I was hoping that the modules handled all of this. >.<

    Anyways, it looks like there's a lot more that needs to be changed in order to get everything to line up correctly. From what I can gather using WiiRD, one of those things seems to point to two separate methods between Ike and Rob. Quite frankly, I have absolutely no idea what it is, but changing repointing Rob's method to Ike's allows Ike to go over Rob.

    Here's the code

    Code:
    Rob has Ike's ...Something:
    4A000000 80B27AC0
    14000000 80914B5C
    E0000000 80008000

    I'll look into this some more, but it's going to be a while until I have as much free time as I had today.
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    Eternal Yoshi
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    « Reply #287 on: February 24, 2011, 06:11:04 PM »


    ahh... thanks PW.

    My other attempt didn't work.
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    Akiba Red
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    « Reply #288 on: February 24, 2011, 06:29:03 PM »


    Hey, what did I mi-
    *jizzes until pants are white* OH. MY. GOD.
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    Power Marshall
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    « Reply #289 on: February 24, 2011, 07:20:20 PM »


    Phantom Louis Wings, welcome Back.
    I indeed await your remarkable improvement of the such things via codes and that Clone engine. You are amazing, and I simply can't stress that enough.

    Even for a little bit returning here, I really did not know you would even do so. I missed ya. lol Cheesy

    Anyways, I cannot wait to see more on this. Good luck, man!
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    SmashClash
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    « Reply #290 on: February 24, 2011, 07:28:18 PM »


    Question: Say if I was using Ike over Olimar would the KirbyHat to suck up GW be Ike's KirbyHat or GW's?

    EDIT: Nvm, with common sense you would know the KirbyHat would still be GW's because the ft_Ike.rel isn't replacing Kirby's Hats. >.>
    So at least I can have a seperate Naruto Kirby Hat and a seperate Cloud Kirby Hat.
    I just need to vertex a Cloud Kirby hat over GW.
    « Last Edit: February 24, 2011, 07:34:19 PM by SmashClash » Logged

    Eternal Yoshi
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    « Reply #291 on: February 24, 2011, 07:34:25 PM »


    I don't know. I assume the base character's power would be loaded unless you change Kirby's PSA.
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    Ricky (Br3)
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    « Reply #292 on: February 24, 2011, 07:40:45 PM »


    PW, always comin' with awesome stuff at unexpected times...

    Well, this is a great evolution, be able to have 3 diferent Ike PSAs is what many people would love to have.

    So, if we use this with Dantarion's Roy, can we get a workin' extra Ike?

    It's headin' the right way... it's a matter of (free) time to have perfect ports of the whole roster.
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    « Reply #293 on: February 24, 2011, 07:47:53 PM »


    Wait, what about about PAL users like me?
    « Last Edit: February 24, 2011, 08:01:55 PM by Thewill » Logged



    Albafika
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    « Reply #294 on: February 24, 2011, 07:49:57 PM »


    ...Wait, I've been reading EVERYTHING said here from the beginning to now, but it seems I overlooked some stuff... Did someone got Cloud working over Olimar with Hackingstar's SFX? If so, TEACH ME!! T_T
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    « Reply #295 on: February 24, 2011, 07:52:45 PM »


    SUCCESS!

    This code will change Olimar's IC-s to Ike's-IC, allowing him to use the third jab.
    Code:
    Olimar has Ike's IC-Constants(Dantarion, variables by Eternal Yoshi)
    C2858928 00000003
    2C040019 40820008
    38800022 1C040038
    60000000 00000000

    I see that ROB"s IC constants are quite different form Ike's.
    I'm gonna try ROB again with Ike's constants.

    Lol, so much more complicated than it needs to be if you only wanted the third jab. Tongue

    Could have just used a one liner.

    Olimar has 3 jabs
    04B0B7BC 00000003
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    Nuke
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    « Reply #296 on: February 24, 2011, 07:56:41 PM »


    Someone Create a new thread and organize all this XD... and sticky it!!
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    « Reply #297 on: February 24, 2011, 07:56:58 PM »


    Hey, so if you made several other characters with ft_Ike.rel you'd be basically adding more vertexture slots for Ike. AWESOME 2.0!

    I'm doing Naruto for original Ike Slot and Cloud for GW's slot. I need Cloud SFX over GW's SFX.

    It'd be nice if someone has Naruto(Japanese) SFX. Do you have that, ds22?
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    « Reply #298 on: February 24, 2011, 08:07:49 PM »


    So wait, does this ADD characters or can you just port characters over other ones? Can you add a character to the CSS now?

    More importantly, I'm trying to get Project M Sonic over Jigglypuff OR G&W since I'm guessing the multi-jump thing would be a problem, and I want Sonic to have Sonic's voice too since I have SDo0M's Shadow over Sonic, I'm gonna try myself to do this, but really about the sound bank, how would I go about getting Sonic's voice over one of these characters?
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    SmashClash
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    « Reply #299 on: February 24, 2011, 08:08:36 PM »


    So wait, does this ADD characters or can you just port characters over other ones? Can you add a character to the CSS now?

    More importantly, I'm trying to get Project M Sonic over Jigglypuff OR G&W since I'm guessing the multi-jump thing would be a problem, and I want Sonic to have Sonic's voice too since I have SDo0M's Shadow over Sonic, I'm gonna try myself to do this, but really about the sound bank, how would I go about getting Sonic's voice over one of these characters?
    Only port over for now.
    Someone Create a new thread and organize all this XD... and sticky it!!
    Done.
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