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« Reply #345 on: February 25, 2011, 04:34:38 PM » |
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The clone engine is here! Hooray! Good work PW! I will be testing this very soon, hope it works in PAL.
Also, did you have to include 6 copies of the same two files in a ZIP archive? For people with 25GB download limits per month like myself, that's a little obnoxious when i'm trying to spare every megabyte.
Doesn't 7Zip "ignore" duplicate files?
This isn't the clone engine. It's a character .rel porter. ds22 I'm going to ask stickman for the program that allows twice the sound length of a file. He said it would be released in February and it'x about to be March. After I would like you to send me the Naruto Announcer for Ike.
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« Reply #346 on: February 25, 2011, 05:51:33 PM » |
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I do not remember a mentioning of a program... And why do you already state that your going to ask me for the announcer call?
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« Reply #347 on: February 25, 2011, 05:57:14 PM » |
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I do not remember a mentioning of a program... And why do you already state that your going to ask me for the announcer call?
I'll give you the link to the thread about x2 sound length. Also, what do you mean "why do you already state that your going to ask me for the announcer call?"? I only asked for the announcer this once. o-o
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« Reply #348 on: February 25, 2011, 05:59:54 PM » |
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You could've PM'ed me instead of posting it in this thread. And I know about the sound length method (since I used it for my Japanese sound packs).
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« Reply #349 on: February 25, 2011, 08:53:14 PM » |
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This isn't the clone engine. It's a character .rel porter. Yeah, but. 1. Everyone is still calling it that 2. It's cloning without the engine, as said by Phantom Wings himself.
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« Reply #350 on: February 26, 2011, 03:52:29 AM » |
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I'm still waiting for a MetaKnight and Link clone so I can have Metaknight again, Lyn, and Zero.
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« Reply #351 on: February 26, 2011, 06:57:11 AM » |
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So wait. When I understand this correct, codes are only needed for being able to use the character's sound, right? Doesn't that mean this should also work for PAL with the PAL .rels?
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« Reply #352 on: February 26, 2011, 07:10:51 AM » |
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I'm more interested if this gives, or ever will, give a chance to have extra custom costumes in a character without having to port/add him onto another slot.
>_>; ...from what I'm reading, not so much.
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« Reply #353 on: February 26, 2011, 07:23:47 AM » |
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i hope the clone engine will work for a EU disc so US dont got all the cool stuff for them self
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #354 on: February 26, 2011, 05:20:34 PM » |
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i hope the clone engine will work for a EU disc so US dont got all the cool stuff for them self
If this becomes official and popular, it will.
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SSBB FC:0775-8556-4547 SSBB Name: Omega SSBB hack matches: If you want to Brawl with me with PSAs/textures please use these. If you want to add anything just PM me. Fixed the desync problem! SSBB rank: I don't even know
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« Reply #355 on: February 27, 2011, 02:53:02 AM » |
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i hope the clone engine will work for a EU disc so US dont got all the cool stuff for them self
u can still do what i did, pass over to ntsc, sometimes ur game will run slow, just reset and fixed... xD
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« Reply #356 on: February 27, 2011, 02:58:27 AM » |
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Oh, damn, I forgot that PAL and NTSC had different RELs. Good thing I haven't tried it yet, because it annoys me when Brawl freezes.
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« Reply #357 on: February 27, 2011, 08:37:29 AM » |
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I can port the sfx bank swap code.
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« Reply #358 on: February 27, 2011, 09:10:01 AM » |
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I can port the sfx bank swap code.
Can you for Ike over GW please?
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« Reply #359 on: February 27, 2011, 09:13:31 AM » |
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SmashClash, I think he meant port the code to PAL, not port it to another character.
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