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Marth's sword-hilt vertexing
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Topic: Marth's sword-hilt vertexing (Read 5047 times)
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Quanno
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Posts: 230
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Re: Marth's sword-hilt vertexing
«
Reply #15 on:
November 13, 2010, 03:17:06 PM »
I'm sorry, but no
and I can't make one now, as I'm not on the right pc...
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DrPanda
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Re: Marth's sword-hilt vertexing
«
Reply #16 on:
November 13, 2010, 04:24:23 PM »
Ah Ok.
If you ever do make one Pm me a Dl link and I'll see if I can get the sword working
As for the polygon problem
You can easily fix this by hexing out the vertex sets instead of the polygons. However, do Not try and hex out any part of the cape, they must be made invisible by changing the Type value to 3 of Mant04, MantUra and Mant02 in Materials1
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Quanno
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Re: Marth's sword-hilt vertexing
«
Reply #17 on:
November 14, 2010, 12:04:17 AM »
And now, with my 200th post, I say thank you.
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Pik
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i like the way you die boi
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Re: Marth's sword-hilt vertexing
«
Reply #18 on:
November 14, 2010, 12:43:26 AM »
Woah, what?
I've edited Marth's hilt (and other hilts) multiple times, all with no problems: I wasn't even aware there was a way of inserting them 'right.'
Good to know the issue's resolved though
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