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Author Topic: Guide to Stage Builder Block Based Stages  (Read 38845 times)
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Mewtwo2000
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    « Reply #30 on: February 02, 2011, 05:32:34 PM »


    Getting them from other places, like the stage builder files.

    By the way, textures don't need to be squared. 1024x1024 is possible, but 1024x512 is possible too. Just use those numbers... 8, 16, 32, 64, 128, 256, 512...

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    « Reply #31 on: February 02, 2011, 05:46:41 PM »


    Getting them from other places, like the stage builder files.

    And you just texture them then? If so, the 3D backgrounds on 3D stages I've seen all look so pro.
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    « Reply #32 on: February 02, 2011, 05:57:22 PM »


    So how do you get 3D floors, backgrounds, skies, etc. in there?
    import them from other stages, or use 404s stage builder stuff.
    Heres what I got so far from using his stuff and an import from the yoshis island stage:


    You just gotta get creative with the items provided. You can put them over each other and stuff to make more complex shapes. But if your trying to make really complicated things then idk... alot of other stuff is imported from other games, trophies taken from the game and resized, stuff like that.
    Take a look at Kariko village:


    Most of the buildings are simple squares with triangles on top of them. I bet it would be somewhat easy to remake with stage builder items and an import of the windmill from pokemon stadium.



    And thanks for the info mewtwo!


    « Last Edit: February 02, 2011, 06:01:51 PM by Stuff3 » Logged


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    « Reply #33 on: February 02, 2011, 06:11:03 PM »


    Hmmm...yeah, I don't think I could ever move onto 3D stages then lol. It seems like too much work and I'm really lazy. Also if I need to use GIMP to make the textures then you can forget it because I can't use GIMP for my life -- I don't know how to use it that well.
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    « Reply #34 on: February 02, 2011, 07:04:20 PM »


    I go to import what do I import?
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    « Reply #35 on: February 02, 2011, 08:17:04 PM »


    ummmm I right clicked the modeldata101 and put import but idk what to import
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    « Reply #36 on: February 02, 2011, 08:34:00 PM »


    ummmm I right clicked the modeldata101 and put import but idk what to import
    >.>
    Import a model, select an MDL0 file....
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    Mewtwo2000
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    « Reply #37 on: February 03, 2011, 02:01:42 AM »


    Kakariko is mine... All mine...  I see what you did there ...

    It may be the next stage I make when the next stage to the next stage I'm doing is made xD
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    « Reply #38 on: February 03, 2011, 01:18:59 PM »


    Kay, Mewtwo.
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    « Reply #39 on: February 05, 2011, 03:38:53 AM »


    Ok so someone mentioned earlier in the thread that you need to have animation files already in the stage in order to make animations? If so does that mean since 404s stage pac is based over final destination can I have up to 3 animations in the stage?
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    « Reply #40 on: February 05, 2011, 11:28:27 AM »


    Ok so someone mentioned earlier in the thread that you need to have animation files already in the stage in order to make animations?

    That's for animations that don't actually move the bones.... like CLR0 or VIS0, but not CHR0s, which are the animations that move the bones. You can make those through brawlbox.
    If so does that mean since 404s stage pac is based over final destination can I have up to 3 animations in the stage?
    This part is true, but only because each modeldata only uses the first animation in it's animation section.
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    « Reply #41 on: February 05, 2011, 11:27:52 PM »


    ok so im trying to have 4 things move in my stage. So that means only 3 will move huh?
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    « Reply #42 on: February 07, 2011, 07:28:09 PM »


    No. Each animation can move more than one thing at once >.>
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    « Reply #43 on: February 09, 2011, 10:05:56 AM »


    Oh Im not talking about all at once. Im saying there is a limit to how many animations you can have overall in the stage itself. Im only trying to animate one thing, but it has like 40 sprites I need to use. It will only let 3 sprites become animated. The rest simply do not move after that.
    The way ive got it is that Ive got 39 sprites floating 400 feet in the air, out of camera while 1 sprite is in the players view. Then I send that sprite up with the other ones, and then send another sprite down instantly the next frame. Thus making it look like an animation.

    Idk if I just screwed up something or what, but trying to get more then 3 things moving in your thing does not work for me.
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    « Reply #44 on: February 09, 2011, 10:21:20 AM »


    Er... scratch that. I just got 5 things to move....
    I have no idea what i did this time that made it work...
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