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Author Topic: Where to place a smashbros_sound.brsar file on my sd card  (Read 21679 times)
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technojunkie123
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    « on: November 05, 2010, 07:06:00 PM »


    I have a Rosalina sound pack and i modified it and everything, but i'm wondering where do i place it on my sd card? I use homebrew and i've searched online but can't find where to put it in my sd card. Can anybody help?
    P.S. do i have to rename it or something too?
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    Segtendo
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    « Reply #1 on: November 05, 2010, 10:26:42 PM »


    pf\sound.
    smashbros_sound.brsar is fine.
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    SmashClash
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    « Reply #2 on: November 06, 2010, 11:30:23 AM »


    Also, make sure you're using it on Riivolution.
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    AxcelTheBrawler
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    « Reply #3 on: November 18, 2010, 06:44:56 PM »


    You have to have Riivolution. Gecko won't work so don't even bother trying with it. Make a folder named music in your Brawlmods folder so you have Brawlmods>music. Now take your Smashbros_sound.brsar and put it in the music folder. Then just load Riivolution and it will work with any smash bros hack.
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    DoctorFlux(Mariodk)
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    « Reply #4 on: July 02, 2011, 02:38:30 AM »


    You have to have Riivolution. Gecko won't work so don't even bother trying with it. Make a folder named music in your Brawlmods folder so you have Brawlmods>music. Now take your Smashbros_sound.brsar and put it in the music folder. Then just load Riivolution and it will work with any smash bros hack.
    that folder dont work if he is using Gecko OS Setup for Rii
    also Brsar is only for US(not PAL)

    also wrong place to post you should post in Help
    « Last Edit: July 02, 2011, 02:48:34 AM by MarioDK » Logged

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    Jaklub
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    « Reply #5 on: July 02, 2011, 05:23:57 AM »


    Huge majority of sound hacks is for NTSC-U Brawl.

    Using them on PAL requires additional effort, but it is possible.
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    NoobTextureHacker
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    « Reply #6 on: July 23, 2013, 06:52:36 PM »


    what about ocarina does it work for that and does anybody know the wave id for gameandwatch i want the announcer to say naruto  but i dont know the wave id for him   Sad
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    Boasting Toast
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    « Reply #7 on: July 27, 2013, 09:59:05 AM »


    what about ocarina does it work for that and does anybody know the wave id for gameandwatch i want the announcer to say naruto  but i dont know the wave id for him   Sad
    I just released an announcer call pack last night [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33344&Vault=audio]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33344&Vault=audio] [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33344&Vault=audio [/url]. Naruto is included. Also, recently a code was released that allows you to use sfx hacks on Gecko.

    Code:
    Replacement SoundBank Engine v1.11 [InternetExplorer, Dantarion]
    80000000 80406920
    80000001 805A7D18
    045A7D00 805A7D18
    8A001001 00000000
    065A7D28 00000013
    2F525342 452F7066
    2F736678 2F25642E
    626E6B00 00000000
    045A7D10 919B6600
    C21C8370 0000002F
    9421FF80 BC610008
    3C60805A 60637000
    94230008 7C611B78
    3B5A0007 3C60805A
    60637D00 9343FFE0
    38800000 9081000C
    90810010 93610014
    90810018 3880FFFF
    9081001C 38610020
    90610008 3C80805A
    60847D18 7F45D378
    3D80803F 618C89FC
    7D8903A6 4E800421
    38810020 7F63DB78
    38A00000 38C00000
    3D80805A 618C7900
    7D8903A6 4E800421
    2C030000 408200AC
    3C60805A 60637D00
    8081FE90 9083FFD0
    3D2090E6 61290F10

     How To Use

    1. Open your .brsar in Super Sawndz MOD
    2. Replace your desired SFX
    3. Highlight the sound group you'd like to export
    4. Click "Create .bnk"
    5. Put your .bnk file in: private/wii/app/RSBE/pf/sfx
    « Last Edit: July 27, 2013, 10:08:07 AM by Boasting Toast » Logged


    NoobTextureHacker
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    « Reply #8 on: August 21, 2013, 08:01:04 PM »


    thanks Ive been having a hard time with this so thanks alot
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    « Reply #9 on: October 18, 2013, 06:15:22 PM »


    Will it work on USB Loader GX ? I have a WFBS file of the game
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