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Author Topic: Project RIDLEY PSA *VERSION 1.1 IS OUT*  (Read 75117 times)
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« Reply #180 on: November 26, 2010, 08:04:50 PM »


sounds good!
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« Reply #181 on: November 29, 2010, 10:15:49 PM »


bump
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« Reply #182 on: November 29, 2010, 10:19:59 PM »


what do you have for his taunts?
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    « Reply #183 on: November 29, 2010, 11:30:17 PM »


    same as Charizards for now. Thats not really anything important so we were going to wait and do them and his entrance last.
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    « Reply #184 on: December 03, 2010, 08:02:14 PM »


    bump
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    « Reply #185 on: December 04, 2010, 07:00:16 PM »


    speaking of bumps, do you guys have the throws done? and what else needs to be done?
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    « Reply #186 on: December 04, 2010, 07:27:28 PM »


    throws are just charizards throws for now. Same as taunts, they arent as important as his specials and stuff.
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    « Reply #187 on: December 05, 2010, 01:26:15 PM »


    but it could be something to work on till you start working on his special again
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    « Reply #188 on: December 05, 2010, 04:33:01 PM »


    yeah i guess i could lol.
    Any idea for what they should be?
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    « Reply #189 on: December 05, 2010, 05:25:39 PM »


    I always wanted-
    Upthrow: Brings opponent into the background, grinds them against the wall, then flys back to the stage.
    Forward: Tosses opponent over his back then launches them forward vvia a tail stab.
    Back: Throws opponent backward lightly, then slam his tail onto them. Good damage, low knockback.
    Down: Keep Charizard's.
    I have no idea how to work throws in psa, or I would have already attempted them.
    « Last Edit: December 05, 2010, 05:28:20 PM by Weyard » Logged


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    « Reply #190 on: December 05, 2010, 06:37:58 PM »


    I always wanted-
    Upthrow: Brings opponent into the background, grinds them against the wall, then flys back to the stage.
    Forward: Tosses opponent over his back then launches them forward vvia a tail stab.
    Back: Throws opponent backward lightly, then slam his tail onto them. Good damage, low knockback.
    Down: Keep Charizard's.
    I have no idea how to work throws in psa, or I would have already attempted them.
    Would it even be possible to do an animation that is his Up throw?
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    « Reply #191 on: December 05, 2010, 08:22:59 PM »


    Yeah, i think someone even explained how to do it a few pages back. You just translate Ridley's body during the animation really far back on the z axis. Since the opponent is attached to whatever bone while being held, it should take them with you.
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    « Reply #192 on: December 05, 2010, 08:44:06 PM »


    I always wanted-
    Upthrow: Brings opponent into the background, grinds them against the wall, then flys back to the stage.
    Forward: Tosses opponent over his back then launches them forward vvia a tail stab.
    Back: Throws opponent backward lightly, then slam his tail onto them. Good damage, low knockback.
    Down: Keep Charizard's.
    I have no idea how to work throws in psa, or I would have already attempted them.
    Would it even be possible to do an animation that is his Up throw?

    Yes, it's the same as some of Metaknight's/Kirby's throws where they move themselves and the opponent throughout the animation.  It would be basically the exact same as them, only you are moving through the x axis into the background before performing the meat of the animation.
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    « Reply #193 on: December 06, 2010, 06:36:19 PM »


    I always wanted-
    Upthrow: Brings opponent into the background, grinds them against the wall, then flys back to the stage.
    Forward: Tosses opponent over his back then launches them forward vvia a tail stab.
    Back: Throws opponent backward lightly, then slam his tail onto them. Good damage, low knockback.
    Down: Keep Charizard's.
    I have no idea how to work throws in psa, or I would have already attempted them.
    Would it even be possible to do an animation that is his Up throw?

    Yes, it's the same as some of Metaknight's/Kirby's throws where they move themselves and the opponent throughout the animation.  It would be basically the exact same as them, only you are moving through the x axis into the background before performing the meat of the animation.
    Not all stages have background walls, so basically he'd be just flying with them.
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    « Reply #194 on: December 06, 2010, 06:51:23 PM »


    I always wanted-
    Upthrow: Brings opponent into the background, grinds them against the wall, then flys back to the stage.
    Forward: Tosses opponent over his back then launches them forward vvia a tail stab.
    Back: Throws opponent backward lightly, then slam his tail onto them. Good damage, low knockback.
    Down: Keep Charizard's.
    I have no idea how to work throws in psa, or I would have already attempted them.
    Would it even be possible to do an animation that is his Up throw?

    Yes, it's the same as some of Metaknight's/Kirby's throws where they move themselves and the opponent throughout the animation.  It would be basically the exact same as them, only you are moving through the x axis into the background before performing the meat of the animation.
    Not all stages have background walls, so basically he'd be just flying with them.

    Ya that has been discussed as well. Basically, he would just be going back a set distance. 99% of the time, it's not going to look like he's scraping them against a wall, but on the few stages where he would actually touch the wall in the process it would be epic.
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