^Sorry for not responding earlier, I should have it done by tonight (A little late, I know).
It's alright. Good luck with them.
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I just changed his attributes.
Officially, he is going to be "slippery" like Lugi. He will slide a little once you stop running. He will have pretty good aerial mobility.
Right now both of these effects are kinda overkilled. I replaced his attributes with Marth's numbers, then changed a few things. Right now you can't really control him at all. I'm probably not going to be able to get them just right before the V1 Download, so you might have to deal with his overslipperyness for a while if you wanna use him.
I fixed the hitbox on forward A finally. It just needs a graphic effect now.
Downsmash's hitbox is almost correct now. I'm still working on it.
UpAerial works perfect now. He gains some vertical distance with it.\
NeutralAerial holds him in place for a frame or two now, so it's easier to fastfall it into an opponent.
His new upB is tricky to use, but it fairly well. I suppose the difficulty of using it to recover balances it a bit.
His Grounded upB's damage and knockback have been reduced to almost nothing. I'm thinking of maybe putting a "cape" effect on it so it's not completely useless.
The main thing I need to do now is weaken ALL of his attacks. His new speed along with Ike's power is quite broken. As stated in the OP, his physical attacks need to be weak, while his NeutralB and such should be his main kill moves.
I'm going to update the OP with all of the new information shortly. Expect V1 download in a day or two.