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Author Topic: Project Galactic Knight (V1 is complete!)  (Read 23838 times)
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Plasmakirby
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    « on: August 17, 2009, 06:16:04 PM »


    Here i'l post info on my first "serious" hack.

    First off, I'll post pics of the new update, and i'll keep info on all updates here.

    Taking Suggestions


    Nair creates a bubble shield with electric damage


    Dair and Uair creates a trail of snowlflakes and freezes


    ^smash creates a star burst and gives the enemy a flower


    >smash is a triple hit (weak)



    vsmash is fire pillars


    B creates a weak lightning shield



    ^B is Galactic Jump (acts as a spike too)




    >B changed to sword beam


    VB creates a wave
    VB in the air makes him invisible, shoots meta downward, and brings anyone close with him down(suicide move?)


    After shielding, you make  small attack (perfect for edge guarding)


    Dash attack is upwards kick


    ^tilt makes 4 orange sparks, and spikes


    Other changes I can remember:
    better air movement
    first 2 >tilts are aura, 3rd freezes
    air is repeated and has these effects: lightning, fire, flower, aura, dark, ice (possibly in order)
    vtilt stuns

    need to do:
    make shield attack and Galactic jump less broken
    figure out how to edit FS?

    Download v1
    http://www.mediafire.com/?u1mengkmzcz

    Taking Suggestions
    « Last Edit: September 11, 2009, 02:15:53 PM by Plasmakirby » Logged



    chaos
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    « Reply #1 on: August 17, 2009, 06:32:57 PM »


    sounds pretty kewl
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    Plasmakirby
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    « Reply #2 on: August 31, 2009, 11:33:53 AM »


    Updated with some attacks. Taking Suggestions.
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    KingLegend
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    « Reply #3 on: August 31, 2009, 12:37:13 PM »


    this is pretty cool
    any idea when it'll be done? or at least available to us?
    im geekin out xD
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    SonicBurstX
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    « Reply #4 on: August 31, 2009, 01:09:27 PM »


    I like the slash attacks, gives him some good range.  Add sleep effects on his a spam.  Add electric and dark effects to most or all his attacks.  Make his down air a spike.  For his Forward b, on the ground, give him a multislash attack which causes hit stun, dark, electric, and aura effect.  In the air, same old drill.  For his down b, this is where the mind games come in, make him invisible until he does that attack again.  But before he turns invisible he has the ability to reflect, remember for that First super smash bros brawl vid where he and fight fight and he reflects pit's arrow just as he is turning invisible.  Something like that.  But yeah, invisible until he performt the down b special again to make him uninvisible.  And uhhh...  I guess for more mind games, make all his dodges where he disappears and reappears.  Oh, add some ice effects to up air.  And you can do whatever with tornado, out of ideas there. But that is basically the meta I had in mind.  Oh and while standing, give him some good effects and add jumps to him as well.  lol And wings out all the time
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    Plasmakirby
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    « Reply #5 on: August 31, 2009, 02:29:54 PM »


    I like the slash attacks, gives him some good range.  Add sleep effects on his a spam.  Add electric and dark effects to most or all his attacks.  Make his down air a spike.  For his Forward b, on the ground, give him a multislash attack which causes hit stun, dark, electric, and aura effect.  In the air, same old drill.  For his down b, this is where the mind games come in, make him invisible until he does that attack again.  But before he turns invisible he has the ability to reflect, remember for that First super smash bros brawl vid where he and fight fight and he reflects pit's arrow just as he is turning invisible.  Something like that.  But yeah, invisible until he performt the down b special again to make him uninvisible.  And uhhh...  I guess for more mind games, make all his dodges where he disappears and reappears.  Oh, add some ice effects to up air.  And you can do whatever with tornado, out of ideas there. But that is basically the meta I had in mind.  Oh and while standing, give him some good effects and add jumps to him as well.  lol And wings out all the time

    some of these ideas i like. already have a VB and >B, so can't do anything with those. still dunno what to do with B.
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    thanyou
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    « Reply #6 on: August 31, 2009, 02:41:36 PM »


    I've got an idea for his Neutral B, just take his regular Tornado, but make it bigger but remove the ability to move it, and also add wind that pulls characters into it, that'd be epic
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    KingLegend
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    « Reply #7 on: August 31, 2009, 02:53:57 PM »


    the tornado idea is nice but it doesnt feel rite with the theme for me.
    maybe for other metaknights. for the neautral b maybe do the final smash cape? or something with that? or some sort of boost move to the side cause i dont think there is one yet. just a few ideas xD
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    VILE
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    « Reply #8 on: August 31, 2009, 02:56:50 PM »


    Use enteis effects for GK's fire pillar.
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    Zephiel:
    You know what I really like on my stack smash?
    Texture updates.

    Androu1:
    @Zephiel: “your” Stack Smash?

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    « Reply #9 on: August 31, 2009, 03:04:56 PM »


    sword beam should stay at neutral b. its just 2 awkward with >b imo.
    but thats just wut i think >_<
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    SonicBurstX
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    « Reply #10 on: August 31, 2009, 03:06:53 PM »


    Got a great idea for tornado.  Make meta do slash combo but give it like a tornado graphic effect and allow it to pull enemies in and throw them out at the end of the attack with good knockback to clear space. Allow this move to stay in place but have the hitbox size like the regular tornado or bigger
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    VILE
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    « Reply #11 on: August 31, 2009, 03:07:27 PM »


    He should have a nerfed whorenado. Less priority than MK's would be fine.
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    Zephiel:
    You know what I really like on my stack smash?
    Texture updates.

    Androu1:
    @Zephiel: “your” Stack Smash?

    SonicBurstX
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    « Reply #12 on: August 31, 2009, 03:08:00 PM »


    Also allow meta's sword to glow all the time with his wings out all the time
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    VILE
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    « Reply #13 on: August 31, 2009, 03:10:51 PM »


    Waiwaiwaiwai, guys, isnt this meant to be GK? Then shouldnt his moves be like the game?
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    Zephiel:
    You know what I really like on my stack smash?
    Texture updates.

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    @Zephiel: “your” Stack Smash?

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    « Reply #14 on: August 31, 2009, 03:11:26 PM »


    lol with my idea is won't be as bad as the regular, it stays in place but sucks opponents in even at great distances but no so much where even if you are far away you still get dragged in to the main attack.  Then the knockback it to give him space for the endlag so it won't be as broken.  If far away you take that to your advantage.  Not not so much endlag where the attack becomes useless.  Just a little for those to learn that they have to react quick
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