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Author Topic: Official *Project Zero* Thread (STILL NOW HIRING) (ACT NOW!)  (Read 44615 times)
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Velen
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    « Reply #135 on: February 15, 2011, 07:40:23 PM »


    What do you mean standard? Was zero originally going to be like as strong as ganondorf?

    No, think about Marth in terms of the general strength of his moves.
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    « Reply #136 on: February 16, 2011, 07:36:10 AM »


    With all these combos, this is going to be A LOT more work for just you guys. wont this take even longer then?
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    « Reply #137 on: February 16, 2011, 08:19:12 AM »


    It will probably take longer, but as long as it matches his objectives, there should be no problem. It is better to take more time and do a Psa that pleases yourself and that achieves the goal you fixed, than doing a Psa that has a certain taste of unachieved.
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    « Reply #138 on: February 16, 2011, 05:11:28 PM »


    Honestly, I'd add in some Z-buster attacks in the form of moderately ranged melee attacks. Think along the lines of how falco uses his gun in his throws, or how Samus uses her blaster for a few of her melee attacks. I wouldn't go crazy with trying to make a different move for each attack, if you don't stick mainly with his Z-saber/buster, it's just not going to feel like Zero.

    I have to say though, that model for zero I saw in the community pack is pretty impressive looking. Nice work on that.
    « Last Edit: February 16, 2011, 05:13:56 PM by ethNargy » Logged

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    « Reply #139 on: February 16, 2011, 06:55:17 PM »


    It will probably take longer, but as long as it matches his objectives, there should be no problem. It is better to take more time and do a Psa that pleases yourself and that achieves the goal you fixed, than doing a Psa that has a certain taste of unachieved.
    Yes I know it will match his objectives but im just making sure he knows what he is in for. Cuz if you think about it now the movea re going to be mostly combos which will probably twice as more animations if not more.
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    Velen
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    « Reply #140 on: February 16, 2011, 06:57:55 PM »


    Honestly, I'd add in some Z-buster attacks in the form of moderately ranged melee attacks. Think along the lines of how falco uses his gun in his throws, or how Samus uses her blaster for a few of her melee attacks. I wouldn't go crazy with trying to make a different move for each attack, if you don't stick mainly with his Z-saber/buster, it's just not going to feel like Zero.

    I have to say though, that model for zero I saw in the community pack is pretty impressive looking. Nice work on that.

    I take no credit for the community pack.

    Zero's Buster isn't going to work to well in a Combo-Oriented moveset. Besides, the Command Arts are much more prominent than Zero's buster in any case.

    Zero however, will retain his Z-Buster Neutral B. It'll just have extra functionality for some attacks.

    @!YIaXeD OuT: It's fine. I won't have extra attacks for each and every other move, but some moves with have extra functionality depending on factors, like Zero's Buster being a certain charge level.
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    « Reply #141 on: February 16, 2011, 07:46:37 PM »


    As far as the Z-buster goes, it would make the most sense just to leave it as a neutral-b move. Seeing as how Zero could only use it standing still in X5 and X6, it would work out just fine.

    With animations, I finished up another two anims. Looking at Marvel Vs. Capcom 3, Zero's animations are really fluid and just look really good. I'm getting it this weekend, so after I enjoy it for a while I'll start taking some inspiration from that for animations. For obvious reasons I wouldn't use them wholesale but they're still good to use as a base. That and it's just an excuse for me to play MvC3.

    Speaking of the moveset, though, it would really help me if I knew a direction of where to go with the animations. Though it seems like in the fighting games Zero is more or less a glass cannon: if you could combo with him he was awesome but his health drained kinda fast. So I'd imagine Zero as either a fast and light character or a standard character. But, of course TvC and MvC3 aren't Brawl, so I could be way off base here.
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    « Reply #142 on: February 16, 2011, 08:13:58 PM »


    As far as the Z-buster goes, it would make the most sense just to leave it as a neutral-b move. Seeing as how Zero could only use it standing still in X5 and X6, it would work out just fine.

    With animations, I finished up another two anims. Looking at Marvel Vs. Capcom 3, Zero's animations are really fluid and just look really good. I'm getting it this weekend, so after I enjoy it for a while I'll start taking some inspiration from that for animations. For obvious reasons I wouldn't use them wholesale but they're still good to use as a base. That and it's just an excuse for me to play MvC3.

    Speaking of the moveset, though, it would really help me if I knew a direction of where to go with the animations. Though it seems like in the fighting games Zero is more or less a glass cannon: if you could combo with him he was awesome but his health drained kinda fast. So I'd imagine Zero as either a fast and light character or a standard character. But, of course TvC and MvC3 aren't Brawl, so I could be way off base here.

    The direction were going is a brand new moveset (Mostly). However, the new moveset I have in mind has more options than the last one gameplay wise.
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    « Reply #143 on: February 18, 2011, 10:40:21 PM »


    Did you already have your PSA in mind? or are you still coming up with stuff? And are you making your own? or taking combos straight out of the games?
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    « Reply #144 on: February 18, 2011, 10:47:01 PM »


    Did you already have your PSA in mind? or are you still coming up with stuff? And are you making your own? or taking combos straight out of the games?

    I had my PSA in mind, but I decided to change it. Animations will still be done, we don't need to have a full moveset for general and miscellaneous animations. I'll put up moves as I get ideas.
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    « Reply #145 on: February 19, 2011, 02:02:28 PM »


    You are still including his famous wall slide right? Btw how come we havent heard from nuke in a while
    « Last Edit: February 19, 2011, 02:06:23 PM by lYIaXeD OuT » Logged

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    « Reply #146 on: February 19, 2011, 03:01:40 PM »


    didn't you read his thread? he quit hacking until further notice.
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    « Reply #147 on: February 19, 2011, 06:37:57 PM »


    didn't you read his thread? he quit hacking until further notice.

    Correction, he quit PSA hacking (his main talent aside form animations).

    Though I've decided not to bother him about helping out with the project.
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    « Reply #148 on: February 22, 2011, 07:38:35 PM »


    What exactly is Zero's buster going to be like, any game in particular?
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    « Reply #149 on: February 22, 2011, 10:24:48 PM »


    What exactly is Zero's buster going to be like, any game in particular?

    The uncharged state will take from X6, the rest will be from games before that where he uses it, Especially X3, where he has the fourth charge level where he uses a Double Buster + Slash Wave combo.
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