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Question: :|
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c: - 7 (58.3%)
:[ - 2 (16.7%)
>:U - 2 (16.7%)
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Author Topic: Ridley's Lair: Hats  (Read 308821 times)
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BlueBrain
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    « Reply #795 on: October 24, 2012, 04:33:17 AM »


    ok it isnt all that bad with just 2 players, no slow-down, just sloppy looking... xD
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    Red93
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    « Reply #796 on: October 25, 2012, 11:41:45 AM »


    Man I love that Peachu.
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    Kagemaru
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    « Reply #797 on: October 25, 2012, 11:44:58 AM »


    Would you be able to release a version of your Ridley stage w/o Ridley? Gonna be kinda strange fighting with Ridley when he's also flapping his wings in the background. (also kinda hard to logically explain in a machinima)
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

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    Segtendo
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    « Reply #798 on: October 25, 2012, 11:47:56 AM »


    So I have some bad news...



    It worked. /:
    Isn't that the sand battle arena from Star Fox Assault? Im srs here
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    Kagemaru
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    « Reply #799 on: October 25, 2012, 12:00:31 PM »


    that stage looks potentially amazing though.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    Solar99
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    « Reply #800 on: October 25, 2012, 12:05:00 PM »


    Isn't that the sand battle arena from Star Fox Assault? Im srs here
    I think that's the Agon Wastes from Metroid Prime 2.
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    Gamma Ridley
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    « Reply #801 on: October 25, 2012, 01:17:50 PM »


    Man I love that Peachu.


    Thank you very much. :]

    Isn't that the sand battle arena from Star Fox Assault? Im srs here


    I think that's the Agon Wastes from Metroid Prime 2.


    Segtenders is right, it's from Assault. Titania, to be exact.

    Though I'd love to make something from Agon Wastes as well, but seeing as how I can't rip from the Primes without breaking everything that won't be happening...

    Would you be able to release a version of your Ridley stage w/o Ridley? Gonna be kinda strange fighting with Ridley when he's also flapping his wings in the background. (also kinda hard to logically explain in a machinima)


    Actually, I was gonna do that when I initially released the stage... then I forgot. XD

    Thanks for reminding me again. Yes, I will update the download with a Ridley-less stage sometime today.



    In other news, I have been hard at work on Titania for the last two days. I've been focusing on putting all the model rips together to form one cohesive bacground, and I've take care of pretty much all of the seams. Here have some renders:





    This bottom pic shows where I'm thinking the fighting will start off. The idea I had was to make it sort of like the Halberd, where you start off in one spot, then the platform flies around the stage and lands periodically. I might make it a mix of Halberd and Delphino, but I'm not 100% certain yet. There is so much modelling left to do that how it'll play isn't the first thing on my list of things to take care of.

    And don't worry, I'm not ignoring the poll. I'll form a to-do list and I'll try to take care of the stages according to the poll results. I just got so excited to rip stuff from Assault that I wanted to make something from there immediately.
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    Segtendo
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    « Reply #802 on: October 25, 2012, 03:17:02 PM »


    Awesome Face
    I'd love more Assault imports. Im srs here
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    Carnage
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    « Reply #803 on: October 25, 2012, 03:32:41 PM »


    looks at the votes mt silver vs quuen lair xD i want both
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    Solar99
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    « Reply #804 on: October 25, 2012, 03:42:22 PM »


      Segtenders is right, it's from Assault. Titania, to be exact. Though I'd love to make something from Agon Wastes as well, but seeing as how I can't rip from the Primes without breaking everything that won't be happening... 
    Oh. Whoops.  Awesome Face

    When you said "It worked" I thought you finally got the Prime models to work.
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    Gamma Ridley
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    « Reply #805 on: October 25, 2012, 08:23:13 PM »


    When you said "It worked" I thought you finally got the Prime models to work.


    I would have been a little more excited than that if I managed to rip Prime models successfully. XD

    Also, I accidentally the weapons


    They were all clumped together at the bottom, along with a health pack, a ring, and some really, really bad models of Fox and Falco.

    So yeah, assuming I can get the vert count down to a more reasonable level (it's at 20k right now, I think) then I'll be including those as background elements. Yeup.
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    Ninka_kiwi
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    « Reply #806 on: October 26, 2012, 05:06:21 PM »


    I would love to see some imports of Fox and Falco from assault using those weapons.

    But yeah, clever idea to add them as background elements. I might not be the biggest fan of Assault, but I really dug this area, and It could make an awesome stage.
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    Gamma Ridley
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    « Reply #807 on: October 26, 2012, 08:08:27 PM »


    Imports, you say?

    ~~~New Stuff~~~






    Mwahaha
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    Szasz
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    « Reply #808 on: October 26, 2012, 08:26:53 PM »


    What do the two lower imports go over? I haven't played assault or smash with items recently enough to make the connections.

    I am also very interested in the fox and falco models (beta versions?)

    Lastly, would Serris' chamber be 2d or 3d? I ripped a remix of its theme a long time ago.
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    Gamma Ridley
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    « Reply #809 on: October 26, 2012, 08:30:52 PM »


    The Rocket Launcher replaces the Cracker Launcher, the Grenade replaces the Gooey Bomb, and the Land Mine replaces the Motion Sensor Bomb. Mmhmm.

    Falco was imported by Pavlova, the download for that can be found in my OP. Fox, not so sure about. They weren't beta, they were just really blocky and gross looking. I actually had to put some work i to get these item imports looking good, so it wasn't exactly as quick and easy as I had hoped...

    Serris's chamber will be in 3D. I started modelling some pieces earlier this summer(?) though I'll probably redo those now that I know more of what I'm doing. The texturing bit is gonna be a pain though...
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