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Author Topic: Galaxy the Angel Hedgehog V.1.0 – PSA by DivineOverlord and BigBadBooya.-  (Read 25295 times)
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SiLeNtDo0m
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    « Reply #30 on: December 11, 2010, 08:38:29 AM »


    Same here.... I see what you did there ...
    Make the Shadow PSA please
    I am...
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    « Reply #31 on: December 11, 2010, 08:42:48 AM »


    Same here.... I see what you did there ...
    Make the Shadow PSA please
    I am...
    Sorry, SDoom, If I was rushing you. Anyway, what have you done so far with the PSA, DivineOverlord?
    « Last Edit: December 11, 2010, 08:44:07 AM by Soverign » Logged

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    « Reply #32 on: December 11, 2010, 09:00:26 AM »


    Hm.
    Death ganon with wings.......And he new version doesn't use his sword.....
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    SmashClash
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    « Reply #33 on: December 11, 2010, 09:20:57 AM »


    Hm.
    Death ganon with wings.......And he new version doesn't use his sword.....
    With Black wings.
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    DivineOverlord
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    « Reply #34 on: December 11, 2010, 09:30:32 AM »


    The King of OPed PSAs + The Creator of the Epic Gokario = ONE HELL OF A TEAM FOR A KICKASS PSA!!

    Daymn I wish the clone engine would just come out already T-T I wanna use this and Shadow...

    Thanks Cheesy

    Hm.
    Death ganon with wings.......And he new version doesn't use his sword.....

    With Black wings.

    interesting, yet my newest version of ganon that I will release today uses improved sword skills and a new B special XD

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    « Reply #35 on: December 11, 2010, 09:38:05 AM »


    Note to self: Make Ganon faster and stronger, with moar awesomesauce.
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    « Reply #36 on: December 11, 2010, 12:23:14 PM »


    Up-Tilt & Side Smash makes his head a little off his body.

    Side-Taunt makes it look like the wings are coming out of his brain.

    Add this to my other feedback post in this thread. Smiley
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    « Reply #37 on: December 11, 2010, 12:34:42 PM »


    B-side[air] & down tilt need more pizzaz than super scope bullets.

    He needs more jumps.
    not all animations have wings, some animations cause multiple wings.(Ex: Pressing down or walking/tip-toeing)

    Also, I found out more to my Hyper Sonic final smash. Right when his FS ends hold an(any) A move to do something cool.

    New Feedback 2:41PM
    His dash is faster than his run.

    Also when you slide while pressing B-side[ground] the opponent doesn't get hurt(there's no hitboxes)
    Neutral-B[air] has a small hit box(only in Sonic's core)
    « Last Edit: December 11, 2010, 12:43:34 PM by SmashClash » Logged

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    « Reply #38 on: December 11, 2010, 12:52:56 PM »


    His B move should have the distance of JoseGallardo's CC(Chaos Control) Shadow v3.0's B move.

    Also, when shield's his wings aren't there. As for the wing animation during the shield animation, I suggest making it so the wings are guarding him in front of him.

    Also, his trip is a twirl then trip, yet the 'trip' sound occurs duringthe twirl.

    At the during his trip if you wait 2 seconds, he doesn't have wings.

    His AAA attack makes him have multiple wings.


    Sorry for triple posting I want to make sure you saw all of my feedback.
    « Last Edit: December 11, 2010, 01:00:56 PM by SmashClash » Logged

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    « Reply #39 on: December 11, 2010, 01:41:38 PM »


    His B move should have the distance of JoseGallardo's CC(Chaos Control) Shadow v3.0's B move.

    Also, when shield's his wings aren't there. As for the wing animation during the shield animation, I suggest making it so the wings are guarding him in front of him.

    Also, his trip is a twirl then trip, yet the 'trip' sound occurs duringthe twirl.

    At the during his trip if you wait 2 seconds, he doesn't have wings.

    His AAA attack makes him have multiple wings.


    Sorry for triple posting I want to make sure you saw all of my feedback.


    so many negative aspects yet not one positive >_>

    btw, the wings are just a graphic effect, i cannot make it close infront of him gracefully on guard.
    « Last Edit: December 11, 2010, 01:43:21 PM by DivineOverlord » Logged

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    « Reply #40 on: December 11, 2010, 01:49:01 PM »


    ? I thought I said Good job on the prev. pg.

    I was just giving feedback to make him better. I've been waiting for a new broken Sonic PSA.
    I like this PSA so far. Smiley
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    DivineOverlord
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    « Reply #41 on: December 11, 2010, 01:51:26 PM »


    ? I thought I said Good job on the prev. pg.

    I was just giving feedback to make him better. I've been waiting for a new broken Sonic PSA.
    I like this PSA so far. Smiley

    It's cool haha. I'll  probably upload version 2 today. but first is my newest Ganon PSA along with Full Demon Pride. Cheesy
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    « Reply #42 on: December 11, 2010, 01:52:01 PM »


    @SmashClash

    Why didn't you just edit your first post?  He would've seen it anyways.

    This is why making PSAs is somewhat depressing.  They take the longest to make, and ALWAYS get criticised one way or another no matter how good they are.

    No one would criticise a good texture or vertex.  They'd just look at them and download them right off the bat.  But plenty would criticise a good PSA, even though making a perfect PSA is impossible (compared to making a perfect texture or vertex.  I mean, BeyondYou and Aafyre do it all the time right?).

    But anyways, I guess that's what we have to deal with XD.....

    Still, making PSAs is definitely fun though.
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    « Reply #43 on: December 11, 2010, 01:57:19 PM »


    @SmashClash

    Why didn't you just edit your first post?  He would've seen it anyways.

    This is why making PSAs is somewhat depressing.  They take the longest to make, and ALWAYS get criticised one way or another no matter how good they are.

    No one would criticise a good texture or vertex.  They'd just look at them and download them right off the bat.  But plenty would criticise a good PSA, even though making a perfect PSA is impossible (compared to making a perfect texture or vertex.  I mean, BeyondYou and Aafyre do it all the time right?).

    But anyways, I guess that's what we have to deal with XD.....

    Still, making PSAs is definitely fun though.

    I couldn't agree more. It is fun to edit movesets Tongue
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    « Reply #44 on: December 11, 2010, 02:24:16 PM »


    @SmashClash

    Why didn't you just edit your first post?  He would've seen it anyways.

    This is why making PSAs is somewhat depressing.  They take the longest to make, and ALWAYS get criticised one way or another no matter how good they are.

    No one would criticise a good texture or vertex.  They'd just look at them and download them right off the bat.  But plenty would criticise a good PSA, even though making a perfect PSA is impossible (compared to making a perfect texture or vertex.  I mean, BeyondYou and Aafyre do it all the time right?).

    But anyways, I guess that's what we have to deal with XD.....

    Still, making PSAs is definitely fun though.
    It's because PSA affects gameplay & vertextures usually don't unless bones are messed up. I'm just trying to help, I guess criticism wasn't needed here.

    @SDo0m's 1st sentence in quote-
    I didn't think he'd see it.

    @Divine-Can't wait to see. Cheesy
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