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« Reply #390 on: July 10, 2011, 06:41:24 PM » |
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It doesnt tell where the Chozo came from. They just settled on several planets, Zebes first, then SR388, then Tallon IV and Elysia and so on. They just considered Zebes to be their homeworld from that point. I dont think it tells where the Luminoth came from either. All of the intelligent races just moved to these other planets and met eachother along the way.
The Luminoth were said to be "born of the stars."
Implying that they had no home planet at all. Or something.
My guess would be that they just wandered around the universe until they stumbled upon Aether. lolSpeaking of Luminoth...
U-Mos would be a pretty good vertex as well.
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« Reply #391 on: July 10, 2011, 06:48:27 PM » |
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The Luminoth were said to be "born of the stars."
Implying that they had no home planet at all. Or something.
My guess would be that they just wandered around the universe until they stumbled upon Aether. lol
Speaking of Luminoth...
U-Mos would be a pretty good vertex as well.
U-Mos would probably be easiest on Sheik too. Her "bangs" never require patching, so you could just use them to make the feathery antennae really easily. But his legs are in the same formation as Lucario's though, so he might be a better base. I think I'll just add him to my list anyway.
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« Reply #392 on: July 10, 2011, 06:53:05 PM » |
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U-Mos would probably be easiest on Sheik too. Her "bangs" never require patching, so you could just use them to make the feathery antennae really easily. But his legs are in the same formation as Lucario's though, so he might be a better base.
I think I'll just add him to my list anyway.
Awesome sauce.
Out of any vertex hacker, I am excited about your line-up of hacks the most. :]
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« Reply #393 on: July 10, 2011, 07:49:06 PM » |
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Awesome sauce.
Out of any vertex hacker, I am excited about your line-up of hacks the most. :]
Because it's the only line-up with Metroid characters period?
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« Reply #394 on: July 10, 2011, 07:52:08 PM » |
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Because it's the only line-up with Metroid characters period?
>_>
<_<
Maybe...
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« Reply #395 on: July 10, 2011, 07:58:31 PM » |
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>_>
<_<
Maybe...
--- The head is finished on the Pirate. Torso is finished. Back is finished. Left Arm has been made into a pincer. But it isn't big enough yet. Model: 30% Texture: 0%
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« Reply #396 on: July 10, 2011, 09:41:26 PM » |
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I'm so glad to be seeing some more Metroid love around here again... lol
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« Reply #397 on: July 11, 2011, 05:41:48 PM » |
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Are you talking about Pico or Menardi? On Pico, I replaced it with the ref/siro (can't remember which it was) from Pico's trophy textures. Looks nice in-game.
kinda late reply, but what i mean is, that captain's siro applies to his helmet and shoulder pad, giving them sine, so if u make it black, u wont have a shiny head anymore... xD and the spc tells brawl where to place lights on his body, i usually copy paste the body txture, then make it black'nwhite and make it darker... xD
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« Reply #398 on: July 11, 2011, 10:01:34 PM » |
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kinda late reply, but what i mean is, that captain's siro applies to his helmet and shoulder pad, giving them sine, so if u make it black, u wont have a shiny head anymore... xD
and the spc tells brawl where to place lights on his body, i usually copy paste the body txture, then make it black'nwhite and make it darker... xD
Ya I know what the siro and ref do. I wanted to keep one on him so his head would be shiny. The top of his head-plate is supposed to be brighter, as though it's a hard smooth surface. I couldn't get the texture lighter there without messing up the rest of his face too much, so I used the siro to give it a lighter effect.
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« Reply #399 on: July 12, 2011, 12:38:19 AM » |
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I feel like my hacks aren't getting much attention, partly because I'm over-saturating this thread with constant updates and pictures. I feel that everyone has already saw them and grown tired of them before I release them.
I won't update again until I get the Zebesian finished (will be finished in 2-3 days maybe) and have a preview of the MP2 Pirate.
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« Reply #401 on: July 12, 2011, 08:02:25 PM » |
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I'm excited, Weyard.....
But you already know that. >_>
Take your time, man.
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« Reply #402 on: July 13, 2011, 07:24:26 PM » |
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Zebesian Space Pirate has been releasedhttp://forums.kc-mm.com/Gallery/BrawlView.php?Number=20523It really looks perfect during gameplay, but when zoomed in, the flaws are overwhelming. The way her head's texture was wrapped around, there was no way to texture it correctly, so it ended up being solid colored. There is a large patch on the lower part of her torso which I couldn't find on my final texture to attempt to fix it. Unfortunately, this patch/cloth/whateveritis can't just be vertexed away because it is part of the torso underneath it (can't be moved around via elements). I might update it later on if I get some time, but I don't think it could improve too much. --- I'll start on the MP2 Pirate (on Samus) tomorrow. It should without a doubt turn out better than this one. I think I'm adding Sheik to my "hate to vertex/texture" list, alongside DK and DDD. While Samus is one of my favorites. I'm going to redo my OP sometime this week. I think I'll add in some better pictures for all of the newer hacks and try a different layout. I'll be adding a few more things to my list as well.
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« Reply #403 on: July 13, 2011, 07:34:54 PM » |
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lol.. Despite those model flaws, I'd say you did a good job turning Sheik into a Space Pirate!
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« Reply #404 on: July 13, 2011, 09:42:13 PM » |
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lol.. Despite those model flaws, I'd say you did a good job turning Sheik into a Space Pirate!
^ This. Pretty nice, Weyard.
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