Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 762 763 764 [765] 766 767 768 ... 1046
Author Topic: Brawlbox Resources & History  (Read 3858537 times)
0 Members and 2 Guests are viewing this topic.
SiLeNtDo0m
Suffering from Chronic Backstabbing Disorder
Overlord Kitten
******
Offline Offline

Posts: 6180


WHAT IN TARNATION?!

  • Awards Former PMDT Featured Heart Container >9000

  • View Profile WWW Awards
    « Reply #11460 on: July 08, 2012, 09:15:58 AM »


    idc if this is a bit rude or w/e... but r u dumb? Im srs here

    of course it does! with that, ppl will be able to make animations more smoother inside Brawlbox and stuff by using the 360 Kinect system. if u dont believe me, ASK THE MAIN MAN!!

    No they won't.  Unless I'm missing something key here, it sounds like a form of essentially human motion capture which for a game like Smash would never translate well because all the animations are far too exaggerated even for the human characters.  Animations would just look out of place and rather strange.

    But again, correct me if I'm missing something.
    Logged


    BlueBrain
    God Kitten
    *******
    Offline Offline

    Posts: 8941


  • Awards Infinite Smash Team Super Saiyan Topic >9000 Heart Container

  • View Profile Awards
    « Reply #11461 on: July 08, 2012, 09:18:19 AM »


    and im pretty sure he was talking about potential as if it is possible, not usefull...
    Logged

    Flutterbombsexmachine
    Mega Kitten
    *****
    Offline Offline

    Posts: 101



    View Profile Awards
    « Reply #11462 on: July 08, 2012, 09:47:32 AM »


    Oh hey problem here, I can't open the file I edited in brawlbox in PSA any more. It doesn't matter much, I just wanted to use it because "actions" in brawlbox doesn't tell you the name of the move.

    Also how do you get to subroutines?
    « Last Edit: July 08, 2012, 09:49:59 AM by Flutterbombsexmachine » Logged

    namq
    Extreme Kitten
    *******
    Offline Offline

    Posts: 379


  • Awards Active Contributor

  • View Profile Awards
    « Reply #11463 on: July 08, 2012, 10:21:47 AM »


    Yeah I noticed...  how do we create new sub routines with brawlbox???
    Logged


    ShadowMarth
    Holy Kitten
    *
    Offline Offline

    Posts: 1420


    ~The Prince of Shadows~

  • Awards Tutorial Writer Super Saiyan Topic Pin Collector Constructive

  • View Profile Awards
    « Reply #11464 on: July 08, 2012, 10:30:31 AM »


    OMG I have been waiting for this! You can finally view the hitboxes Awesome Face!!
    Logged

    Managing between Being in the US Army and other things. All is well so far.

    FC:4256-5446-5169
    PSA 2.35:
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29684
    Competitive play Official thread:
    http://forums.kc-mm.com/index.php?topic=54433.msg1069108#msg1069108

    Anonymous
    Supreme Kitten
    ********
    Offline Offline

    Posts: 500


    l...

  • Awards Ninja Super Saiyan Topic Sniper Pin Collector

  • View Profile WWW Awards
    « Reply #11465 on: July 08, 2012, 10:44:47 AM »


    Pit seems to be unsupported. my brother gets this error when ever he does anything to it.
    works great with the characters I tried it with, though. it helped me catch a bug in a model I was making before I tested it.
    Logged


    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #11466 on: July 08, 2012, 11:15:14 AM »


    Yeah I noticed...  how do we create new sub routines with brawlbox???


    I forgot to add the right click menu to the list.
    Took like 3 seconds, it's already fixed.

    Pit seems to be unsupported. my brother gets this error when ever he does anything to it.
    works great with the characters I tried it with, though. it helped me catch a bug in a model I was making before I tested it.


    Looks like the same thing that EternalYoshi reported.
    Pit is supported, but it's a character specific node that's causing that problem. It's been fixed now.

    Nope, it converts the value to hex for some reason for,

    If Value
    If Unknown
    And Value
    And Unknown
    Or Value
    Or Unknown
    Else Value
    Else Unknown
    Switch
    Sound Effect
    Article Event ID
    etc..

    I got tired of testing them one by one, I'm sorry. It seems to only work for the timers and collisions...



    Oh. You have to add the unhex() command into the syntax or it will still display as hex, yeah. I added unhex() to a few events but I couldn't edit them all.

    It would probably be really hard but is it possible to make the effects load with the moveset?


    After REFF is figured out.

    I'd like to report something.
    This new version of brawlbox is awesome and allows me to read the Fighter.pac file, which contains data i need to modify for my projects.
    BUT !!
    If i modify something, a value for example, then i want to save, i've got an error message so i can't save modifications... i don't know how to translate it, but there are the words "instance" and "item".
    I'm about to finish my current projects and i'm blocked by something i thought impossible to happen... bad luck. Please try fo fix it.
    And, again, awesome work !


    That file is completely unsupported right now. I haven't even really started parsing it, other than actions1/2 and the random lists of ints/floats.

    I found an error regarding PAT0, so, I edited one entry:


    Then all other entries go:



    I hate PAT0. Smiley

    Uuhhhhhhhh.... :O

    I assume you're just kidding around with that, but I have to ask, is there actual potential there?  That would be ridiculous...wow!

    Thank you for your continued work on BrawlBox, by the way Smiley    I see the moveset editor has made it's appearance; Exciting stuff!


    It's just an idea, but it is possible to do.

    No they won't.  Unless I'm missing something key here, it sounds like a form of essentially human motion capture which for a game like Smash would never translate well because all the animations are far too exaggerated even for the human characters.  Animations would just look out of place and rather strange.

    But again, correct me if I'm missing something.


    Not that you can't edit the animations after recording them. Tongue

    Post Merge: July 08, 2012, 11:17:53 AM
    Ok question about the basic brsar support that seems to exist.

    Does replacing work atm, or is it just previewing? And would it be possible for a future version to 1. have information necessary for working with Sawndz and 2. http://opensa.dantarion.com/wiki/SFX_ID_List(NTSC_AND_JPN) coded into it?


    Just previewing. I'm not going to really do anything specifically for sawndz, because Brawlbox will eventually do what sawndz can and better.

    Damn! When I try to replace a model with it DAE file the program say"Brawlbox v. 0.66b has stopped working..."
    Why??http://www.models-resource.com/wii_gamecube/pokeparkwii/sheet/2030

    DETAILS

    System.NullReferenceException: Object reference not set to an instance of an object.
       at BrawlLib.SSBB.ResourceNodes.MDL0Node.OnInitialize()
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.ReplaceR aw(FileMap map)
       at BrawlLib.SSBB.ResourceNodes.ResourceNode.Replace(String fileName)
       at BrawlBox.GenericWrapper.Replace()
       at BrawlBox.GenericWrapper.ReplaceAction(Object sender, EventArgs e)
       at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
       at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
       at System.Windows.Forms.ToolStripItem.FireEventInter active(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ToolStrip.WndProc(Message& m)
       at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    I can bet you did nothing to that model.

    you know, PW did a program named called "module editior" which can open every REL from brawl so you can look at it like a bone tree.

    sadly, you can't edit in it and it's build of ASM so we dont know what they do except for what they are in example "grIceFish" or "soArrayVector<soDamage, 1>"

    I have decided, I will start with parching so we can rebuild it like I did with PAT0 and SRT0 Im srs here need some new challanges!
    will also ask MrBean35000vr cause I know which rock he is hidden under Im srs here


    mmmmk and I already know about the module editor.
    « Last Edit: July 08, 2012, 11:17:54 AM by BlackJax96 » Logged

    StupidMarioFan1
    Angel Kitten
    ***
    Offline Offline

    Posts: 3843


    Not as active as I used to be.

  • Awards Star Hacker RAGE!! Super Saiyan Topic >9000

  • View Profile WWW Awards
    « Reply #11467 on: July 08, 2012, 11:20:41 AM »


    I hate PAT0. Smiley
    Why do I get the feeling that pat0 isn't being friendly yet? Sad
    Logged

    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #11468 on: July 08, 2012, 11:27:03 AM »


    Why do I get the feeling that pat0 isn't being friendly yet? Sad

    Well I thought it was working perfectly. Both me and ASF1nk had no problems editing them...
    But apparently it's still got a bug. Im srs here
    Logged

    Gamma Ridley
    ~Mercenary~
    Boss Kitten
    ****
    Offline Offline

    Posts: 4606


  • Awards Featured Super Saiyan Topic Heart Container Famous Hacker

  • View Profile WWW Awards
    « Reply #11469 on: July 08, 2012, 12:12:18 PM »


    Oh [censored], I just realized that the Preview window is minimizable.

    Sweet. =D
    Logged


    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #11470 on: July 08, 2012, 12:30:32 PM »


    How do I use unhex()?, I put unhex() then 35 in the parentheses? so it's unhex(35)? Doing so gets an Project vault is not valid error...

    No. Have you ever edited event syntax before?
    Right click the event node and click edit syntax.
    Then before closing BB, right click the moveset node and click Save Info to Text Files.
    Logged

    Flutterbombsexmachine
    Mega Kitten
    *****
    Offline Offline

    Posts: 101



    View Profile Awards
    « Reply #11471 on: July 08, 2012, 12:57:53 PM »


    Hey how do I set loops infinite seeing as the number system is decimal now?
    Logged

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #11472 on: July 08, 2012, 12:58:43 PM »


    Hey how do I set loops infinite seeing as the number system is decimal now?

    -1
    Logged

    Leeon09
    Advanced Kitten
    ***
    Offline Offline

    Posts: 46


    View Profile Awards
    « Reply #11473 on: July 08, 2012, 01:07:36 PM »


    Hey BJ im having the same issue Chaoszard had, but with a normal Link pac file
    Logged

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #11474 on: July 08, 2012, 01:14:34 PM »


    Hey BJ im having the same issue Chaoszard had, but with a normal Link pac file

    What was the error again? Can you take a picture of it?
    Logged

    Pages:  1 ... 762 763 764 [765] 766 767 768 ... 1046
    Print
    Jump to: