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Author Topic: Brawlbox Resources & History  (Read 3857781 times)
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Carnage
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    « Reply #11475 on: July 08, 2012, 02:39:27 PM »


    hope someday you do that thing to turn all ntsc ids to pal ones Tongue but make this work perfect before that i can wait Tongue
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    K-Canon
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    « Reply #11476 on: July 08, 2012, 03:08:54 PM »


    hope someday you do that thing to turn all ntsc ids to pal ones Tongue but make this work perfect before that i can wait Tongue

    uhm I would say the other way round... XD
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    « Reply #11477 on: July 08, 2012, 04:21:19 PM »



    sorry i was having trouble uploading earlier
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    « Reply #11478 on: July 08, 2012, 04:22:11 PM »


    That looks identical to the error message I got last night. In which case, he got that fixed already though the DL link wasn't updated.
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    BlackJax96
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    « Reply #11479 on: July 08, 2012, 04:28:50 PM »


    Yeah, I'll upload v0.67b tomorrow, it seems that the error reports are beginning to repeat themselves. Tongue There'll also be some bugfixes to bugs that I've encountered to and some right click menu buttons that I forgot to add like to add new subroutines.
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    Leeon09
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    « Reply #11480 on: July 08, 2012, 04:34:45 PM »


    Good to know, guess ill keep everything up and try not to crash anything until then lol thanks a bunch
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    Sky Grounder
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    « Reply #11481 on: July 08, 2012, 05:05:13 PM »


    BJ, I still got 2 issues that I reported long ago:

    The collision viewer won't view the surface direction of the collision planes correctly.

    I can't view the collection of nodes from any such list.
    « Last Edit: July 08, 2012, 05:21:51 PM by Hype Grounder » Logged

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    « Reply #11482 on: July 08, 2012, 05:06:18 PM »


    Is there any chance we'll see an Import function for subactions? We can export, but that doesn't do a whole lot of good.

    Also I keep getting "the given key is not present in the dictionary" when trying to save Falco with just FitFalco.pac open, after I make a change. Wasn't doing this earlier.

    Using the model viewer still works though.
    « Last Edit: July 08, 2012, 05:20:26 PM by Supreme Dirt » Logged

    BlackJax96
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    « Reply #11483 on: July 08, 2012, 05:16:24 PM »


    BJ, I still got 2 issues that I reported long ago:

    The collision viewer won't view the surface direction of the collision planes correctly.

    I can't view the collection of nodes from any such list.


    k and download the NET download I have in the first post even if you already have it and then you'll be able to edit collections.

    Is there any chance we'll see an Import function for subactions? We can export, but that doesn't do a whole lot of good.


    create new subaction, copy and paste the code...
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    « Reply #11484 on: July 08, 2012, 05:21:05 PM »


    Whoa wait you can paste between windows? omg
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    BlackJax96
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    « Reply #11485 on: July 08, 2012, 05:22:08 PM »


    Whoa wait you can paste between windows? omg

    Yeah :O
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    Sky Grounder
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    « Reply #11486 on: July 08, 2012, 05:22:57 PM »


    It's not that long since I re-installed .NET Im srs here

    Another issue:
    When I try to remove those two rotation keyframes (ctrl+X), they get removed, and I save.
    But when I open up BB again, they're still keyframed. Is that a bug?

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    « Reply #11487 on: July 08, 2012, 05:24:57 PM »


    Also I keep getting "the given key is not present in the dictionary" when trying to save Falco with just FitFalco.pac open, after I make a change. Wasn't doing this earlier.

    Using the model viewer still works though.
    Just quoting since I had edited.
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    BlackJax96
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    « Reply #11488 on: July 08, 2012, 05:26:36 PM »


    It's not that long since I re-installed .NET Im srs here

    Another issue:
    When I try to remove those two rotation keyframes (ctrl+X), they get removed, and I save.
    But when I open up BB again, they're still keyframed. Is that a bug?




    I think so. Probably doesn't signal a property change or something.

    Just quoting since I had edited.


    I'll look at it but double check that everything has a name.
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    « Reply #11489 on: July 08, 2012, 05:39:03 PM »


    Yep, everything has a name. I can save with no changes made, but even just editing the angle of a hitbox makes it unable to save, and all the offsets become huge negative values.
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