You should be able to change what animation plays in a Sub Action. I'm making a PSA right now and I'm trying to do that so when he taunts, he can look at the screen regardless of which direction he's facing. Opening the file in PSA does not work anymore....
Rename the subaction in the node tree.
Don't open the moveset in the model viewer.
There's a problem with Wav.FromFile()
It just casts the RIFFHeader on top of the filemap, assuming the datachunk is the second chunk. When this isn't the case it gets the wrong data chunk size and the wrong samples and then everyone dies.
Do you know how to fix it? Because that's been a problem ._.
everybody has been dying if they don't delete all the info in the wav
nvm found the answer on msdn lol
Well, I managed to edit Sephy pretty deeply (with my limited but decent skills) but eventually got this when I tried to save.
System.Collection.Generic.KeyNotFoundExcemtion: The given key was not present in the dictionary.
at System.Collection.Generic.Sorted'2.get_Item(TKey Key)
at BrawlLib.SSBB.ResourceNodes.MoveDefNode.OnRebuild(VoidPtr address, Int32length, Boolean force)
at BrawlLib.SSBB.ResourceNodes.Rebuild(VoidPtr address, Int32length, Boolean force)
at BrawlLib.SSBB.ResourceNodes.ARCNode.OnRebuild(VoidPtr address, Int32length, Boolean force)
at BrawlLib.SSBB.ResourceNodes.ResourceNode.Rebuild(VoidPtr address, Int32length, Boolean force)
at Brawl.SSBB.ResourceNodes.ResourceNode.Rebuild(Boolean force)
at Brawl.SSBB.ResourceNodes.ResourceNode.Merge(Boolean forceBuild)
at System.Windows.Forms.ModelMovesetPanel.SaveMovese t()
Already fixed, wait for v0.67b
Stage Module Converter
I wrote a version of the stage module converter that can integrate with BrawlBox. Do you want to put it in?
I think it would be convenient for a lot of people, since they could take .rel files that many stage makers include with their stages and change those (already-edited) .rels to go over another stage.
When you use it as part of BrawlBox, clicking "Okay" loads it into a temporary file and loads that into BrawlBox as a .rel file.
Sure, I 'spose.