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Author Topic: Brawlbox Resources & History  (Read 3852804 times)
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Gamma Ridley
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    « Reply #13110 on: January 10, 2013, 06:07:11 PM »


    I don't know what any of that means, but it's all so beautiful. Happy Face
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    Chaos_Knight
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    I squid you not.

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    « Reply #13111 on: January 10, 2013, 06:22:29 PM »


    Shaders! Happy Face

    Does this new BB use its owning lighting or one of Brawl's lightings?
    « Last Edit: January 10, 2013, 06:25:05 PM by Chaos_Knight » Logged

    NNID: Cha0sKnight     3DS FC: 4768-7680-2509

    BlackJax96
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    « Reply #13112 on: January 10, 2013, 06:24:00 PM »


    shaders are all [censored]ed up they're off
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    Spex130
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    So very Spexcellent.

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    « Reply #13113 on: January 10, 2013, 07:00:50 PM »


    shaders are all [censored]ed up they're off

    Doesn't make me any less excited though. I like see all the new features and interface tweaks. Especially the modeling section.
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    Segtendo
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    Cold queen

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    « Reply #13114 on: January 10, 2013, 08:54:03 PM »


    Did... DID I SEE STREAM IMPORTING TO BRSAR?
    YES. Does this mean custom hammer music and star music and such?
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    : SW-2632-7270-6724


    BlackJax96
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    « Reply #13115 on: January 10, 2013, 08:58:31 PM »


    Yeah I don't see wynaut.
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    SmashClash
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    « Reply #13116 on: January 10, 2013, 09:10:58 PM »


    Yeah I don't see wynaut.

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    SMFan
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    « Reply #13117 on: January 10, 2013, 11:45:19 PM »


    YES! YES!
    /M. Bison  Laugh
    Especially since we'll finally have a use for all those invincibility theme brstms now (and be able to edit models more in-depth).
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    Diddy Kong
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    chief

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    « Reply #13118 on: January 11, 2013, 12:08:38 AM »


    YES! YES!
    /M. Bison  Laugh
    Especially since we'll finally have a use for all those invincibility theme brstms now (and be able to edit models more in-depth).
    and yup, i already had plans  for those backed up from my day one, making hacks, so i will get carried away with that
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    pikazz
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    « Reply #13119 on: January 11, 2013, 03:17:19 AM »


    Yeay! REF editing and REL editing ;w;
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    Stupid Tinypic :C

    E-scope12
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    « Reply #13120 on: January 11, 2013, 05:27:11 AM »


    Welcome back, have some pictures.







    ey blackjax how did you take those pictures?
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    E-scope

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    pikazz
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    « Reply #13121 on: January 11, 2013, 06:04:42 AM »


    ever heard of a printscreen button?
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    Stupid Tinypic :C

    E-scope12
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    « Reply #13122 on: January 11, 2013, 07:20:47 AM »


    ever heard of a printscreen button?
    No not really
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    Carnage
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    « Reply #13123 on: January 11, 2013, 08:22:06 AM »


    No not really
    lol its on every keyboard you click print screen and copies an image of your screen to the clipboard you can then open paint or any program that suports pasting pictures and past
    « Last Edit: January 11, 2013, 10:17:38 AM by Carnage » Logged


    PhantomWings
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    « Reply #13124 on: January 11, 2013, 09:53:07 AM »


    If I might make a suggestion about the assembly viewer, don't limit it to the function range like I did with the ModuleEditor 2. Instead, have the assembly viewer just label the sections of the code that are continuous. When you try to view the function, just have Brawlbox open up the full assembly block navigated to the selected address. More often than not, methods branch forward and backward in the code like the function in the picture you posted. Trying to define them using a crawler often leads to clipping the function down to just a stub. Doing this might also allow us to better see how the assembly block is organized overall.

    One other thing you might do that would help would be to highlight the blr instructions.
    « Last Edit: January 11, 2013, 09:57:39 AM by PhantomWings » Logged

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