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Author Topic: Brawlbox Resources & History  (Read 3858845 times)
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Eternal Yoshi
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    « Reply #1605 on: June 25, 2011, 06:08:11 AM »



    you're prbly talking about something controlled by the shaders...
    or the nodes >_>

    note in brbx, the shaders are named improperly...
    the ACTUAL shaders are part of the materials
    what you're looking at in brbx is the nodes

    *sigh*
    kryal you idiot... this is exactly what I was trying to avoid DX

    So if this is true, then the old v0.64 preview has another use.
    « Last Edit: June 25, 2011, 06:15:15 AM by Eternal Yoshi » Logged


    DarkPikachu
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    « Reply #1606 on: June 25, 2011, 06:44:08 AM »


    So if this is true, then the old v0.64 preview has another use.
    well, actually it doesn't... heh
    the previewer doesn't do shading, as Kryal didn't know how to implement the shaders + Nodes...

    once it does though,
    we won't have to preview Material/Shader OR Node edits in brawl anymore Cheesy

    saying the previewer should shade as brawl does Smiley


    EDIT:
    is it ok to be super Hyped now?

    if you can get Melee dr. mario with his animations in Brawl i can make a Moveset for him(ofc over a other then Mario)have just waited for a good Dr. mario Cheesy
    why not over mario :/
    just make him single slot...

    shoot...
    I'm putting a custom moveset along with 2 imports over Pika

    players:
    1: DPv5 (custom moveset)
    2: Pachi (Pokepark import)
    3: Pichu (Melee import)

    DP will have 49 bones (a dummy bone to act as HipN so the model doesn't interfere with the original animation)
    Pachi will only have 27 bones
    IDK how many bones Pichu has yet, but the skeleton will need to be modded a bit

    the only thing that would make this an impossibility would be the partition size +
    the amount of free RAM on the wii being used when the motion file is loaded

    deleting those other useless animations will give me some free space to work Smiley
    « Last Edit: June 25, 2011, 07:04:14 AM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Eternal Yoshi
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    « Reply #1607 on: June 25, 2011, 07:20:20 AM »


    well, actually it doesn't... heh
    the previewer doesn't do shading, as Kryal didn't know how to implement the shaders + Nodes...


    There's a brres viewer that does that and shows them as they are in game.
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    DoctorFlux(Mariodk)
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    « Reply #1608 on: June 25, 2011, 07:24:38 AM »


    the reason for why not mario is it is abit boring
    with Dr. mario with a normal Mario moveset

    it better to get him over a other and make a moveset for him Cheesy
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    DarkPikachu
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    « Reply #1609 on: June 25, 2011, 07:25:48 AM »


    There's a brres viewer that does that and shows them as they are in game.
    then you know something I don't Cheesy
    would you happen to know a DL for it Smiley

    and a src as well
    please post it here too as it would help out BJ, and he could implement that for a future version Cool

    EDIT:
    the reason for why not mario is it is abit boring
    with Dr. mario with a normal Mario moveset

    it better to get him over a other and make a moveset for him Cheesy
    you completely missed my point XD

    put him over mario with seperate animations for him and mario

    EDIT2:
    also... an important note about animation that I've seen some people doing
    NEVER animate every frame with a keyframe

    only put a keyframe at a critical part of a rotation

    TransN should only have 2 keyframes
    (1 at the start, and one at the end)
    « Last Edit: June 25, 2011, 07:31:24 AM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Eternal Yoshi
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    « Reply #1610 on: June 25, 2011, 07:34:37 AM »


    http://forums.kc-mm.com/index.php?topic=16807.0

    « Last Edit: June 25, 2011, 07:39:19 AM by Eternal Yoshi » Logged


    DarkPikachu
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    « Reply #1611 on: June 25, 2011, 07:39:01 AM »


    that's right...
    I've been there once before XDD

    I lost the RAR I had though...
    thanx Smiley

    EDIT:
    is there a src??
    « Last Edit: June 25, 2011, 07:39:54 AM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Eternal Yoshi
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    « Reply #1612 on: June 25, 2011, 07:40:14 AM »


    I think it came from here originally.
    Cannot find the src.

    http://www.spriters-resource.com/community/showthread.php?tid=15384
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    DarkPikachu
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    « Reply #1613 on: June 25, 2011, 07:49:15 AM »


    -.-* looks like he just did a sort of drop in and release thing...

    baka for not releasing a src
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Eternal Yoshi
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    « Reply #1614 on: June 25, 2011, 07:50:58 AM »


    http://forums.ngemu.com/dolphin-discussion/123061-model-dumping.html
    An older version???


    Yup. Older version, but it aparrently has src.
    « Last Edit: June 25, 2011, 07:56:58 AM by Eternal Yoshi » Logged


    DarkPikachu
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    « Reply #1615 on: June 25, 2011, 09:22:15 AM »


    well, I've made my post Smiley
    http://www.emutalk.net/threads/53164-Universal-Model-Converter-Development-(Melee-models)-progress-and-discussion?p=441268#post441268

    check it out if you want Grin





    _________________________________________________ ______________________________________

    http://forums.ngemu.com/dolphin-discussion/123061-model-dumping.html An older version??? Yup. Older version, but it aparrently has src.
    yeh... I still have that src...
    it's not very good though -.-*
    it doesn't do as much as the newer one
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #1616 on: June 25, 2011, 11:15:29 AM »


    http://forums.ngemu.com/dolphin-discussion/123061-model-dumping.html
    An older version???

    Yup. Older version, but it aparrently has src.


    Freaking epic, who cares if it's old, it still looks like it reads the shaders/nodes/tevs/materials/whatever!
    I'll see if I can find any info in there.
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    DarkPikachu
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    « Reply #1617 on: June 25, 2011, 11:21:07 AM »


    lol maybe I don't still have the src XDD

    I may as well look at it again...
    seeing as I understand C-type a bit better now... heh

    EDIT:
    lol forgot this program was made with Developer C++ XDD
    I can compile that =D
    « Last Edit: June 25, 2011, 11:31:31 AM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #1618 on: June 25, 2011, 11:31:38 AM »


    Well I just looked through it, and it doesn't look like it reads anything having to do with shading the model, I think that's just how it's rendered.

    But it does read objects! (polygons)
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    DarkPikachu
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    « Reply #1619 on: June 25, 2011, 07:35:20 PM »


    just playing around with Nodes a bit Tongue

    I was trying to work on something completely different, but I ended up with this:


    the green actually glows Happy Face
    but the grey is a bit light...

    all I did was, well I found an extra structure in the nodes for Pika's FS eyes...
    so I decided to apply that structure to the main material nodes...
    that was the result above

    IK what it is though...
    it's a brightness node applied to the structure... heh
    yes, that's done by increasing the brightness of a texture using a node...
    (tried doing it in blender for my ava)
    « Last Edit: June 25, 2011, 07:37:05 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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