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Author Topic: Brawlbox Resources & History  (Read 3814301 times)
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BlackJax96
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    « Reply #930 on: May 05, 2011, 10:22:20 PM »


    ^

    PLEASE PLEASE MAKE AN UNDO FOR ANIMATION EDITING D:


    It undoes and even redoes EVERYTHING!!!1
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    Naruto200Man
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    « Reply #931 on: May 05, 2011, 10:32:31 PM »


    Oh?
    Well
    then at least make it do two things.
    Actually PLAY sounds from an BRSAR
    Able to Export to .wave and/or .mp3 from BRSAR
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    Tempo_
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    « Reply #932 on: May 05, 2011, 11:38:18 PM »


    BlackJax's BrawlBox; it only does everyth-

    damn, PS3 already took that joke.
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    DSX8
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    « Reply #933 on: May 06, 2011, 01:01:15 AM »


    hmm i wonder if this would make vertexing easier in BB... O_o

    i highly doubt it o.e
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    « Reply #934 on: May 06, 2011, 01:34:14 AM »


    can it also work with 64 bit? + use brsar as smashbox? but this time work on 64bit
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    Naruto200Man
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    « Reply #935 on: May 06, 2011, 09:32:00 AM »


    can it also work with 64 bit? + use brsar as smashbox? but this time work on 64bit
    ^ That is unconfirmed
    But it can make you pregnant
    XD

    Ha, nobodies used that joke yet Tongue

    It's so amazing, it makes ANYONE pregnant XD
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    DarkPikachu
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    « Reply #936 on: May 06, 2011, 12:56:22 PM »


    heh... well I feel like I'm out...

    I've got obj vert export working on my converter (with faces)
    I just simply asked for an obj vert object importer is all Tongue

    you're kinda cutting into my method here <.<


    as for other crap... >.>
    v11 MDL0 string offsets are a pain in the butt to figure out D:>
    I mean srs:

    file size: 49988
    random string offsets:

    182756 (data)
    184444 (group)

    182976 (data)
    184456 (group)

    ^they're paired because they go to the same string for that offset

    but those are the only errors I'm getting atm

    btw BJ, bones are the same as v9's :|
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    Quote: Friedslick6
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    BlackJax96
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    « Reply #937 on: May 06, 2011, 04:45:28 PM »



    btw BJ, bones are the same as v9's :|

    Maybe it's some extra padding or something that messes up the offset? I dunno...

    And while you will be able to vertex hack in brawlbox, I don't think I'll be able to put all those fancy controls like "soft selection." You'll have to move each vertex by itself. It might be useful if you just want to make some corrections though.

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    DarkPikachu
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    « Reply #938 on: May 06, 2011, 04:51:37 PM »


    Maybe it's some extra padding or something that messes up the offset? I dunno...

    And while you will be able to vertex hack in brawlbox, I don't think I'll be able to put all those fancy controls like "soft selection." You'll have to move each vertex by itself. It might be useful if you just want to make some corrections though.

    that's how I always edit verts >:3

    I usually go down to the .00# range on each vert

    I can't understand that soft stuff...
    (I can, but can't edit good with it)
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #939 on: May 06, 2011, 11:02:44 PM »



    Got the rest of the vertices to transform right. I had to change the rendering from the vertices in vertex nodes over to the vertices in polygon nodes. I think best when it's late XD
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    DarkPikachu
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    « Reply #940 on: May 07, 2011, 06:00:21 AM »



    Got the rest of the vertices to transform right. I had to change the rendering from the vertices in vertex nodes over to the vertices in polygon nodes. I think best when it's late XD
    lol
    and the modset team said we wouldn't have an editor XDD

    *to modset team*
    well what do you think of this now hah >:D
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Ricky (Br3)
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    « Reply #941 on: May 07, 2011, 10:55:00 AM »


    WHUT? You're adding the ability of vertexing to Brawlbox???
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    Naruto200Man
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    « Reply #942 on: May 07, 2011, 11:03:54 AM »


    WHUT? You're adding the ability of vertexing to Brawlbox???
    ^ Yes, but only simple vertexing it seems.
    Watch, he'll release it and the vertexing part won't be in it XD
    In the read me
    "HA like I'd share this badassness of brawlbox vertexing with you idiots~" XD
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    ForOhFor Error
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    « Reply #943 on: May 07, 2011, 11:09:13 AM »


    Can you even move the vertex points yet?
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    BlackJax96
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    « Reply #944 on: May 07, 2011, 11:36:41 AM »


    Can you even move the vertex points yet?

    That's the next step. But I still have to focus my attention on the importer too.
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