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Author Topic: Brawlbox Resources & History  (Read 3852578 times)
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DarkPikachu
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complexity == fun

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    « Reply #960 on: May 07, 2011, 07:05:17 PM »


    thanx.....yea...srry for pourin ma whole life story out on y'all.....

    meh... it's ok...

    not doing it would cause you to go insane... heh
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    User 52
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    « Reply #961 on: May 07, 2011, 07:26:26 PM »


    .......wow...(ill keep tht a secret to those who dnt wanna know...)

    but i totally agree with you.

    You think you're wierd? no. Try this.

    Im a 14 year old boy who has 3 real life friends total. I'm flamed every day, got ma ass kicked by a hockey puck, and have been a hermit staying indoors for the past month (besides school). I'm the quietest kid in high scool (freshman) exept when im around my friends. My parents hate my best friend Zoe, who's been there for me no matter what. I just barley recovered from having straight F's in school, and my parents got a divorce this year. My mom went off and got pregnant (with another jackass) a week after they told me nd ma bro they were getting a divorce, and they got the divorce 3 months later (THANX ALOT COURT) Ma mom is havin the kid in bout 2 - 3 weeks and won't leave me the **** alone. Ma brother is now a "jock" on the track team at his middleschool (6th grade) and is the biggest pain in the ass you'll ever meet. Ma dad doesn't care bout anyone but himself anymore and thinks he's hot [censored] jus cuz hes ma father. FML!........

    Yea, ma life sux.

    Srry bout tht.....needed to get it out somehow, right? Smiley :/ Sad

    anyways....back on topic.

    are we still unable to deconsttruct the materials?

    glad i could be one of those friends
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    xxmasal22xx
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    « Reply #962 on: May 07, 2011, 07:33:30 PM »



    meh... it's ok...

    not doing it would cause you to go insane... heh

    Definatley.

    glad i could be one of those friends

    Glad you could be too m- i h8 not bein able to say your (real) name

    Ironic how im quotiung you and talking to you on the phone at the same time! xD
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    « Reply #963 on: May 07, 2011, 07:45:01 PM »


    Ok people, let's get back on topic now.
    And not 'now' as in "ok we will" and the very next post being off topic again.
    I mean 'now' as in 'from this post onward, only on topic posts.'
    « Last Edit: May 07, 2011, 07:47:43 PM by ds22 » Logged

    DarkPikachu
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    complexity == fun

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    « Reply #964 on: May 07, 2011, 07:47:07 PM »


    Ironic how im quotiung you and talking to you on the phone at the same time! xD

    lol...

    hey... you got steam??
    we could voice chat Cheesy
    (if you have a mic as well)

    also...
    made a logo FINALLY for my site, forum, and blog...
    whatchya think: Cheesy



    Ok people, let's get back on topic now.

    will do ^_^
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    xxmasal22xx
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    « Reply #965 on: May 07, 2011, 08:03:33 PM »



    lol...

    hey... you got steam??
    we could voice chat Cheesy
    (if you have a mic as well)

    also...
    made a logo FINALLY for my site, forum, and blog...
    whatchya think: Cheesy



    will do ^_^


    What's steam? (PM ME)
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    BlackJax96
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    « Reply #966 on: May 07, 2011, 08:23:45 PM »


    Nice job going back on-topic guys XD
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    DarkPikachu
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    complexity == fun

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    « Reply #967 on: May 07, 2011, 08:47:43 PM »


    well, it didn't work...
    the code worked... but here's what I got:

    8 Plugins
    1: <module 'Cmn' from 'C:\model_convert\plugins\Cmn.pyc'>
    2: <module 'collada_141' from 'C:\model_convert\plugins\collada_141.pyc'>
    3: <module 'melee_dat' from 'C:\model_convert\plugins\melee_dat.pyc'>
    4: <module 'NtdoCmn' from 'C:\model_convert\plugins\NtdoCmn.pyc'>
    5: <module 'NtdoMDL0' from 'C:\model_convert\plugins\NtdoMDL0.pyc'>
    6: <module 'obj' from 'C:\model_convert\plugins\obj.pyc'>
    7: <module 'ToV_dat' from 'C:\model_convert\plugins\ToV_dat.pyc'>
    8: <module 'UMC' from 'C:\model_convert\plugins\UMC.pyc'>

    supported files: *.dae *.dat *.mdl0 *.dat *.tmp
    import types: [('COLLADA 1.4.1', '*.dae'), ('Melee', '*.dat'), ('Wii', '*.mdl0'), ('Tales of Vesperia', '*.dat'), ('UMC', '*.tmp')]
    export types: [('Wavefront', '*.obj')]
    SC types: [['dae', 'C141', 'im_C141', 'ex_C141'], ['dat', 'Melee', 'im_SSBM', 'ex_SSBM'], ['mdl0', 'wii_mdl0', 'im_mdl0', 'ex_mdl0'], ['obj', 'Wavefront', 'im_obj', 'ex_obj'], ['dat', 'Tales of Vesperia', 'im_ToV', 'ex_ToV'], ['tmp', 'UMC', 'im_UMC', 'ex_UMC']]

    import file: PlPkNr.dat

    ImBtns = '
            im_SSBM = Button(imBtnWin, width=36, height=2, text="Melee", command=imbtn_press("Melee"))
            im_SSBM.grid(row=(1), column=0)
            im_ToV = Button(imBtnWin, width=36, height=2, text="Tales of Vesperia", command=imbtn_press("Tales of Vesperia"))
            im_ToV.grid(row=(2), column=0)
    '

    Traceback (most recent call last):
      File "C:\model_convert\UMC_v2.0b.py", line 111, in <module>
        eval(ImBtns)
      File "<string>", line 1
        im_SSBM = Button(imBtnWin, width=36, height=2, text="Melee", command=imbtn_press("Melee"))
                     ^
    SyntaxError: invalid syntax


    IDK WTFr is up D:<

    it's saying '=' is invalad
    « Last Edit: May 07, 2011, 08:51:40 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Tempo_
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    « Reply #968 on: May 08, 2011, 08:05:34 AM »


    You are importing... Tales of Vesperia?
    Holy ****.
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    xxmasal22xx
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    « Reply #969 on: May 08, 2011, 08:14:19 AM »


    You are importing... Tales of Vesperia?
    Holy ****.

    OMFG! Tht'z jus how badass Tech is xD ^^
    Logged

    By the way, I think every active hacker in this forum could use less distractions.

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    DarkPikachu
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    complexity == fun

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    « Reply #970 on: May 08, 2011, 08:15:22 AM »


    You are importing... Tales of Vesperia?
    Holy ****.
    heh... yea...

    I don't have very much done though...

    ToV_dat.py:
    #Tales of Vesperia .dat file import module v1.1b
    def inf(support,im_types,ex_types,SC_types): #plugin information
        support.append("*.dat") #supported import type
        im_types.append(('Tales of Vesperia','*.dat')) #individual import type
        #ex_types.append(('Tales of Vesperia','*.dat')) #not yet
        SC_types.append(['dat','Tales of Vesperia','im_ToV','ex_ToV'])
        #([ file_type , button_text, imbtn_name, exbtn_name ])

    def impt(imfl,imSC,debug): #import function
        if imfl.split(".")[-1] == "dat" and imSC == 'Tales of Vesperia': #check extension + safety check (requitred)
            fr = open(imfl,'rb') #open mdl0 file
            fw = open('global.tmp','w') #global template format file

            tag = fr.read(4)
            if tag.encode('hex') == '0FF512EE': #is compressed
                data = [] #this is where the uncompressed data will be stored

                def lzss(): #function that decompresses the data
                    #global data #not used yet
                    pass
            else:
                pass

    def expt(exfl,exSC,debug): #export function
        #to be used later
        pass
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    ForOhFor Error
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    « Reply #971 on: May 08, 2011, 08:54:07 AM »


    Code:
    ImBtns = '

    shouldn't that be

    Code:
    ImBtns = ''

    or is it something I'm not aware of?
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    DarkPikachu
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    « Reply #972 on: May 08, 2011, 09:05:39 AM »


    Code:
    ImBtns = '

    shouldn't that be

    Code:
    ImBtns = ''

    or is it something I'm not aware of?
    here's the code for it:
    (vars have been renamed)

    if len(imbtns) > 0: #has open dialog been cancelled?
        if len(imbtns) > 1: #is there only a single associated plugin?
            root.wait_window ( imBtnWin )#wait until the safety check window is destroyed

            ImBtns = ''

            #def imbtn_press(key): #when button is pressed
                #imSCWin.destroy()

            for R, imbtn in enumerate(imbtns): #add the multiple buttons to the window
               
                ImBtns += str( '        ' + imbtn[1] + ' = Button(imBtnWin, width=36, height=2, text="' + imbtn[0] +\
                               '", command=imbtn_press("' + imbtn[0] + '"))\n'\
                     + '        ' + imbtn[1] + '.grid(row=(' + str(R+1) + '), column=0)\n')

            print ImBtns
            eval(ImBtns)
           
        else: #get the key for the single plugin (works perfectly)
            for imbtn in imbtns: imkey = imbtn[0] #set imSC to the conversion key
            imBtnWin.destroy() #destroy the window and return to the app
    else: #file dialog has been cancelled
        imSCWin.destroy(); quit() #destroy the window and exit the app



    hmm...
    I've just gotten another idea...
    have the entire button window dynamically generated
    (same code, just moving stuff around)


    anyways... you missed the 2nd  '  after the IDLE text
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #973 on: May 08, 2011, 10:54:45 AM »


    OMFG! Tht'z jus how badass Tech is xD ^^

    666 post count AHHHH! *dies*
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    Naruto200Man
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    « Reply #974 on: May 08, 2011, 11:05:41 AM »


    NEW SIGY <3
    Oh
    And uh hows progress comming along @_@
    are we anywhere close to a release date yet Tongue
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