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Author Topic: Brawlbox Resources & History  (Read 3852357 times)
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DSX8
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    « Reply #13050 on: December 25, 2012, 12:37:09 AM »


    Do you guys want a Brawlbox preview/beta release tomorrow?
    I feel like a lot of big additions and revisions are still in progress, while tons of smaller things have been added, fixed and revised.

    I mainly wanted to finish RSAR before Christmas but too much [censored] happened. Im srs here

    I'll have to hide or disable all the buttons/controls that don't work jsyk.

    The main things I'm still working on are RSAR, REL, shaders, CLR0 viewing and SCN0 viewing (CLR0 and SCN0 rely on shaders... which don't work right yet).
    i'd like to have a beta release of it, just disable all the stuff thats not done yet, like the shader viewer. would like to have the better scn0 editor, and w/e else was added x3
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    « Reply #13051 on: December 25, 2012, 03:54:03 AM »


    id depends if you think what is finished is secure or else lots of noobs will be complaining
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    « Reply #13052 on: December 25, 2012, 04:41:17 AM »


    If it's stable enough, release it.
    And if not, we can wait until you think it is.
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    « Reply #13053 on: December 25, 2012, 11:08:30 AM »


    If it's stable enough, release it.
    And if not, we can wait until you think it is.

    Yeah, pretty much this.

    Honestly, you KNOW people are going to complain if they found something that's broke.
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    Hubert Oswell
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    « Reply #13054 on: December 25, 2012, 02:13:54 PM »


    If it's stable enough, release it.
    And if not, we can wait until you think it is.
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    « Reply #13055 on: December 25, 2012, 11:33:15 PM »


    so apart from shaders wut other changes should w3 see 4 mod3l import5?
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    DoctorFlux(Mariodk)
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    « Reply #13056 on: December 26, 2012, 01:54:15 AM »


    hopes this get fixed soon:

    if you wanted to edit a PSA in brawlbox on a old moveset (or PSAed the subrotines on each subactions the old method cuz of that other bug i reported last time)
    so you dont have to redo anything in the PSA
    and if open the PSA in the model view it will freeze brawlbox
    « Last Edit: December 26, 2012, 01:55:21 AM by Mariodk » Logged

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    « Reply #13057 on: December 27, 2012, 08:49:52 AM »


    Do you guys want a Brawlbox preview/beta release tomorrow?
    I feel like a lot of big additions and revisions are still in progress, while tons of smaller things have been added, fixed and revised.

    I mainly wanted to finish RSAR before Christmas but too much [censored] happened. Im srs here

    I'll have to hide or disable all the buttons/controls that don't work jsyk.

    The main things I'm still working on are RSAR, REL, shaders, CLR0 viewing and SCN0 viewing (CLR0 and SCN0 rely on shaders... which don't work right yet).

    I want to see this new brawlbox.
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    « Reply #13058 on: December 28, 2012, 09:11:37 PM »


    Hey blackjacx, can u upload the shader and material for the outline!? (:
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    « Reply #13059 on: December 28, 2012, 09:22:59 PM »


    Hey blackjacx, can u upload the shader and material for the outline!? (:
    he only has a "theory" about it
    i dont think he has worked on it...
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    « Reply #13060 on: December 28, 2012, 09:52:46 PM »


    he only has a "theory" about it
    i dont think he has worked on it...
    Damn....!!
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    « Reply #13061 on: December 29, 2012, 11:40:49 AM »


    I hope something cool happens in the BrawlBox Developement. I'm really bored.
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    « Reply #13062 on: December 29, 2012, 11:52:24 AM »


    I hope something cool happens in the BrawlBox Developement. I'm really bored.

    congratulations
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    « Reply #13063 on: December 29, 2012, 01:26:19 PM »


    I hope something cool happens in the BrawlBox Developement. I'm really bored.
    lol
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    « Reply #13064 on: December 30, 2012, 10:13:05 AM »


    Does this program is faulty? Are you trying to import the model can not be added Blaze metallic textures and facial expressions as the game freezes. I'm not sure, but I think it's for the number of vertex, this model have a lot of vertex, am I correct?
    « Last Edit: December 30, 2012, 10:14:30 AM by AkaDarkZeroRmx » Logged

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