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Author Topic: Brawlbox Resources & History  (Read 3813739 times)
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Nao-chan
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    « Reply #15570 on: December 07, 2013, 07:41:39 PM »


    Brawlbox is getting better and better, i hope the BRSTM Volume feature is added soon.
    lol
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    « Reply #15571 on: December 07, 2013, 07:44:42 PM »


    Brawlbox is getting better and better, i hope the BRSTM Volume feature is added soon.
    Lol.
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    Velen
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    Insert totally self gratifying [censored] here. ; )

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    « Reply #15572 on: December 07, 2013, 08:01:02 PM »


    Brawlbox is getting better and better, i hope the BRSTM Volume feature is added soon.

    You're not funny. .__.

    Also.

    C-C-Combo Breaker Redux!
    « Last Edit: December 07, 2013, 11:05:30 PM by Velen » Logged


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    « Reply #15573 on: December 07, 2013, 09:19:13 PM »


    Brawlbox is getting better and better, i hope the BRSTM Volume feature is added soon.
    Lol
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    Kage Ryu
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    « Reply #15574 on: December 07, 2013, 09:25:06 PM »


    Brawlbox is getting better and better, i hope the BRSTM Volume feature is added soon.
    Lol.
    Am I doing it right?
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    Nasca Corp
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    « Reply #15575 on: December 07, 2013, 09:57:26 PM »


    Shader preview is working noW? thks for all your job blackjax, thks pal, a lot...  Smiley
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    DSX8
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    « Reply #15576 on: December 07, 2013, 10:18:40 PM »


    Shader preview is working noW? thks for all your job blackjax, thks pal, a lot...  Smiley
    Lol no

    shader preview isnt even available mate since it was hard for BJ to code and get working.
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    « Reply #15577 on: December 07, 2013, 10:33:43 PM »


    lol
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    Kabutomaru
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    « Reply #15578 on: December 07, 2013, 11:03:08 PM »


    Brawlbox is getting better and better, i hope the BRSTM Volume feature is added soon.


    lol
    got stuff to do that, look it up
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    DarkPikachu
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    « Reply #15579 on: December 07, 2013, 11:21:53 PM »


    Shader preview is working noW? thks for all your job blackjax, thks pal, a lot...  Smiley
    lol Brbx doesn't even support Modern OpenGL TO use them XD
    (well, it can use them, but not in any decent fascion)

    looks like I'm the only one working on the TEV's now ;_;
    well... this ain't the first time I've been in this position... heh
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

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    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

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    BlackJax96
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    « Reply #15580 on: December 07, 2013, 11:58:28 PM »


    lol Brbx doesn't even support Modern OpenGL TO use them XD
    (well, it can use them, but not in any decent fascion)

    looks like I'm the only one working on the TEV's now ;_;
    well... this ain't the first time I've been in this position... heh

    Tcll, pls, stahp. You don't know what you're talking about.

    The whole reason I rewrote all the OpenGL stuff to use the OpenTK library was solely for the support of all modern OpenGL functions, including the ones to compile and render vertex, geometry and fragment shaders.

    I don't mind you being curious about how the TEVs work but it does strongly bother me when you say untrue things that confuse people. OpenTK has the capacity to render the MDL0 exactly as it appears in-game, but I never got around to coding it in.

    If you're gonna act like you know what you're talking about, do it in your own thread.

    Now that coding BB is off my back, maybe I can go update my MDL0 documentation thread with all I know later.
    « Last Edit: December 08, 2013, 12:00:55 AM by BlackJax96 » Logged

    LegacyWolf
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    « Reply #15581 on: December 08, 2013, 05:28:12 AM »


    Brawlbox is getting better and better, i hope the BRSTM Volume feature is added soon.
    Lol.
    Lol.
    Lol.
    Lol.
    Lol.
    Lol.
    Lol.
    Lol.
    Lol.
    Lol
    whole page of Loling, had to join
    lol
    LoL.
    lol
    Lol.
    Lol
    lol
    Lol.
    Lol
    Lol.
    Am I doing it right?
    lol


    Lol.
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    shadowXtreme
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    « Reply #15582 on: December 08, 2013, 05:45:37 AM »


    So, Brawlbox improvements are over, great great work BlackJax, for every effort that you putted on BrawlBox  program Cheesy,. but I am kinda sad because tripstripper was never finished, I know, it is so hard to make -_-
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    DarkPikachu
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    « Reply #15583 on: December 08, 2013, 06:29:01 AM »


    Tcll, pls, stahp. You don't know what you're talking about.

    The whole reason I rewrote all the OpenGL stuff to use the OpenTK library was solely for the support of all modern OpenGL functions, including the ones to compile and render vertex, geometry and fragment shaders.

    I don't mind you being curious about how the TEVs work but it does strongly bother me when you say untrue things that confuse people. OpenTK has the capacity to render the MDL0 exactly as it appears in-game, but I never got around to coding it in.

    If you're gonna act like you know what you're talking about, do it in your own thread.

    Now that coding BB is off my back, maybe I can go update my MDL0 documentation thread with all I know later.
    well, I'm not gonna argue...
    all I'm gonna say is that if you're using stuff like glMaterialfv(), GL_TEXTURE_2D, glVertex3fv(), etc...
    then my word stands, and you're not using the modern functionality.

    I havn't looked at the src recently, but from the src I have looked at (0.65) you weren't using it.
    (so feel free to bamf me if you're using it now) Wink
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Nao-chan
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    That's what comes of under-estimating me.

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    « Reply #15584 on: December 08, 2013, 07:47:36 AM »


    well, I'm not gonna argue...
    ...Proceeds to argue. Ha!
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    You turned into a real boring [censored] while I was away. -Yoko

    Hooray for surpassing 4000 downloads!! Thanks guys!


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