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Author Topic: Brawlbox Resources & History  (Read 3831070 times)
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KingJigglypuff
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    « Reply #15615 on: December 10, 2013, 06:43:25 PM »


    I'm making a request over there right now. I hope that request is answered soon.
    Congratulations!


    Good for you.
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    I don't take requests.

    My PSA Thread

    Nao-chan
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    That's what comes of under-estimating me.

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    « Reply #15616 on: December 11, 2013, 05:02:25 AM »


    Wow, that guy clearly doesn't seem to know whats happening here. Hopefully that was his last post, cause it looked like some of you were gonna go off on him pretty soon. haha.
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    thegameexplorer
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    « Reply #15617 on: December 12, 2013, 01:16:39 AM »


    Arigatou, BlackJax.
    I wouldn't be strange to call you one of my idols, considering the awesome stuff you've done for this community and just awesome stuff in general while being awesome (keyword: awesome)
    I'll see ya around on teh interwebsz.

    On a different note, is there anyone out there willing to finish what BlackJax started?
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    Kabutomaru
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    I had nothing to begin and nothing to end with.

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    « Reply #15618 on: December 12, 2013, 01:25:32 PM »


    On a different note, is there anyone out there willing to finish what BlackJax started?

    I may after learning a bit more on c#
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    Ultraxwing
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    Master of the Vault!

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    « Reply #15619 on: December 12, 2013, 02:42:10 PM »


    Congratulations!

    Good for you.


    i enjoyed this sarcasm.

    but you used NGE... and for that is the worst insult


    and i thought Blackjax was done making Brawl stuff. but the tristripper must be done. well it doesn't, either way we are glad that you are even considering making one last thing.
    « Last Edit: December 12, 2013, 02:43:52 PM by Ultraxwing » Logged


    the_randomizer
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    « Reply #15620 on: December 16, 2013, 08:08:08 PM »


    Brawl Box 0.69 crashes when you try to save a mod after you added a material and shader mod for spec map. Or rather, when you want to add shine to a mod you made, you add the material and shader from this tutorial. http://forums.kc-mm.com/index.php?topic=46341.0

    Crashes Brawl Box when you try to save or save as.
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    DSX8
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    « Reply #15621 on: December 16, 2013, 08:23:28 PM »


    Brawl Box 0.69 crashes when you try to save a mod after you added a material and shader mod for spec map. Or rather, when you want to add shine to a mod you made, you add the material and shader from this tutorial. http://forums.kc-mm.com/index.php?topic=46341.0

    Crashes Brawl Box when you try to save or save as.
    thats cause u didnt make the Texture Matrix set to true... or the MDL0 got corrupted.
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    the_randomizer
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    « Reply #15622 on: December 16, 2013, 08:30:13 PM »


    thats cause u didnt make the Texture Matrix set to true... or the MDL0 got corrupted.

    Crap! Never would have caught that Tongue Thanks for letting me know, now I know what to look out for Cheesy

    Post Merge: December 16, 2013, 10:50:14 PM
    I should note that Brawl Box does not allow me to change the texture matrix to "true". It refuses to.
    « Last Edit: December 16, 2013, 10:50:14 PM by the_randomizer » Logged

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    « Reply #15623 on: December 17, 2013, 12:03:02 AM »


    It won't allow you to do so on singlebound objects. If the object is rigged to only one bone, it won't need a texture matrix, so brawlbox won't let you set it to true.
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    the_randomizer
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    « Reply #15624 on: December 17, 2013, 12:37:31 AM »


    It won't allow you to do so on singlebound objects. If the object is rigged to only one bone, it won't need a texture matrix, so brawlbox won't let you set it to true.

    That would explain why I was able to save without crashing. Gotcha Cheesy
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    libertyernie
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    « Reply #15625 on: December 20, 2013, 09:08:33 PM »


    It's really impressive how much BJ has done!
    When someone else forks this again (it'll eventually happen, right?), should we expect a new thread? I've got a minor change I wanna make in the TextureConverterDialog to let my program give it an inital value for the resize boxes. For now I'll just compile it myself and put it with my programs, I think.
    The patch is here btw:
    Code:
    Index: TextureConverterDialog.cs
    ===================================================================
    --- TextureConverterDialog.cs (revision 31)
    +++ TextureConverterDialog.cs (working copy)
    @@ -15,8 +15,11 @@
         public partial class TextureConverterDialog : Form
         {
             [Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
    -        public Bitmap Source { get { return _source; } set { _source = value; SourceChanged(); } }
    + public Bitmap Source { get { return _source; } set { _source = value; SourceChanged(); } }
     
    + [Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
    + public Drawing.Size? InitialSize;
    +
             private Bitmap _base = null, _source, _preview, _indexed;
             private ColorInformation _colorInfo;
             private UnsafeBuffer _cmprBuffer;
    @@ -261,6 +264,13 @@
                 }
                 else
                     Recommend();
    +
    + if (InitialSize != null) {
    + chkConstrainProps.Checked = false;
    + numW.Value = InitialSize.Value.Width;
    + numH.Value = InitialSize.Value.Height;
    + btnApplyDims.PerformClick();
    + }
             }
     
             public bool LoadImages(string path)
    Sorry about the space/tab mixups Tongue
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    spongeman131
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    « Reply #15626 on: December 20, 2013, 09:41:34 PM »


    Holy crap how did I not hear of this sooner?!

    BlackJax, you are great and you left us with your gift that has redefined hacking in both Brawl and the Wii. From all of us, thank you.

    And on a more personal note, thank you for answering all those countless messages I would send you. I wish you luck on your game and your future programming endeavors.

    Now go, go and be successful at all you do. Just don't forget us *turns away and sobs*.

    EDIT: Mandatory how we feels pic when you broke the news:

    « Last Edit: December 20, 2013, 09:52:34 PM by spongeman131 » Logged

    Albafika
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    « Reply #15627 on: December 21, 2013, 08:52:48 AM »


    It's really impressive how much BJ has done!
    When someone else forks this again (it'll eventually happen, right?), should we expect a new thread? I've got a minor change I wanna make in the TextureConverterDialog to let my program give it an inital value for the resize boxes. For now I'll just compile it myself and put it with my programs, I think.
    The patch is here btw:
    Code:
    Index: TextureConverterDialog.cs
    ===================================================================
    --- TextureConverterDialog.cs (revision 31)
    +++ TextureConverterDialog.cs (working copy)
    @@ -15,8 +15,11 @@
         public partial class TextureConverterDialog : Form
         {
             [Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
    -        public Bitmap Source { get { return _source; } set { _source = value; SourceChanged(); } }
    + public Bitmap Source { get { return _source; } set { _source = value; SourceChanged(); } }
     
    + [Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
    + public Drawing.Size? InitialSize;
    +
             private Bitmap _base = null, _source, _preview, _indexed;
             private ColorInformation _colorInfo;
             private UnsafeBuffer _cmprBuffer;
    @@ -261,6 +264,13 @@
                 }
                 else
                     Recommend();
    +
    + if (InitialSize != null) {
    + chkConstrainProps.Checked = false;
    + numW.Value = InitialSize.Value.Width;
    + numH.Value = InitialSize.Value.Height;
    + btnApplyDims.PerformClick();
    + }
             }
     
             public bool LoadImages(string path)
    Sorry about the space/tab mixups Tongue
    Hmm, we have two options:

    • Archive/Lock this thread and make a new one.
    • Continue updating this one and only adding to the OP updates that follow one to the other (IE: Not having several BBs with different tools, but all-in-one as of now). That would require people to work from the latest update. Once done, BJ (Or any Moderator willing) can update the OP with it.
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    BlackJax96
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    « Reply #15628 on: December 24, 2013, 03:19:58 PM »


    This thread is not going to be locked until somebody creates a new one with previews of new developments. I'll lock it myself when I think it's necessary.
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    BlackJax96
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    « Reply #15629 on: December 24, 2013, 03:51:39 PM »


    Hello,
    I have two problems.


    This isn't the help board I specifically linked you to.
    Make a thread there, not here. This thread is not for model help.

    I don't develop Brawlbox anymore so I won't be fixing any bugs. You'll have to find a workaround or have somebody else fix it.
    « Last Edit: December 24, 2013, 03:54:15 PM by BlackJax96 » Logged

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