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Author Topic: Brawlbox Resources & History  (Read 3814486 times)
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xxmasal22xx
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The epic importer

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    « Reply #915 on: May 04, 2011, 02:29:41 PM »



    lol the sandisk forum just told me to get that XDD

    it didn't work sadly Sad
    it's acting like it's got a blown resistor >_>

    at least the data's safe on it
    it's just impossible to access... at all... (through the computer anyways)

    this would be your 2nd time Tongue

    Oh.....damn tht rly sux.....so now what're ya gonna do?
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    DarkPikachu
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    complexity == fun

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    « Reply #916 on: May 04, 2011, 02:46:26 PM »


    Oh.....damn tht rly sux.....so now what're ya gonna do?

    well, brawl does work on dolphin and it supports gecko codes...

    I think I'll continue hacking on there
    I can use one of my drives as an SD
    but man... all the data I lost -.-

    I'm grieving mainly over my lost replays and images and such T.T

    the chip in the SD is still good...
    hopefully I can send it in and get the data back
    (and of course be smart about it) Tongue
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

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    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Naruto200Man
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    « Reply #917 on: May 04, 2011, 04:48:06 PM »


    And maybe even cracking the brsar? AWESOME 2.0!
    Pretty please Cheesy
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    BlackJax96
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    « Reply #918 on: May 04, 2011, 05:06:03 PM »


    And maybe even cracking the brsar? AWESOME 2.0!
    Pretty please Cheesy

    It doesn't need to be cracked oh mai gah

    There's just way too many offsets to set if you want to change anything :S
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    Naruto200Man
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    « Reply #919 on: May 04, 2011, 05:13:44 PM »


    It doesn't need to be cracked oh mai gah

    There's just way too many offsets to set if you want to change anything :S

    ^Then at least make it so I can export the stuff inside it to wave on a 64 bit comp Sad
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    DarkPikachu
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    complexity == fun

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    « Reply #920 on: May 04, 2011, 07:23:23 PM »


    ^Then at least make it so I can export the stuff inside it to wave on a 64 bit comp Sad
    same for 32 bit

    anyways...
    also make it to where it actually plays <S> libraries,
    so I don't have to find the rstm file and export that before I can listen to it

    and any other features you can add that I'm not recalling atm due to brain malfunctions DX
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    complexity == fun

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    « Reply #921 on: May 04, 2011, 07:27:27 PM »


    How many times have I told you?
    Version 11 MDL0 Header:

    0x00(4): MDL0 Identifier
    0x04(4): MDL0 Size
    0x08(4): Version
    0x0C(4): Model Nodes Offset
    0x10(4): Definitions Offset
    0x14(4): Bones Offset
    0x18(4): Vertices Offset
    0x1C(4): Normals Offset
    0x20(4): Colors Offset
    0x24(4): UVs Offset
    0x28(4): Padding
    0x2C(4): Padding
    0x30(4): Materials Offset
    0x34(4): TEVs Offset
    0x38(4): Polygons Offset
    0x3C(4): Textures Offset
    0x40(4): Decals Offset
    0x44(4): Padding
    0x48(4): Model Name Offset

    what's after 0x48?? Undecided

    EDIT:
    the header is different beyond that... (including the nodes)

    I'm getting errors like heck with my template
    « Last Edit: May 04, 2011, 07:55:23 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #922 on: May 04, 2011, 08:48:22 PM »



    what's after 0x48?? Undecided

    EDIT:
    the header is different beyond that... (including the nodes)

    I'm getting errors like heck with my template

    Like I said, I still have some problems getting brawlbox to read it. That one mdl0 I had open just happened to work...
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    DarkPikachu
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    « Reply #923 on: May 05, 2011, 12:58:33 PM »


    @BJ: alright...
    so I guess I'm on my own... heh

    well, here's where I'm at so far: (click for larger view)

    the entire header is different
    there isn't even a nodes offset

    that FF FF FD 60 offsets to -672
    (way past the nodes in the middle of an offset table (prbly for bones))

    almost everything in the header is different...
    yea... there's alot to change

    >.>
    better notify 404 if he wants to convert these to v9's properly
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #924 on: May 05, 2011, 09:20:07 PM »


    Holy -BLAM!- gaiz, these aren't bones:

    See the arm though? There aren't any nodes on it. Here's where they are O.o:

    This was surprisingly very easy to do O_o I can't translate them yet though, and Brawlbox is as slow as hell lol
    I think once I figure out how to make them little points, it'll work faster.
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    Naruto200Man
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    « Reply #925 on: May 05, 2011, 09:33:43 PM »


    Interesting find BJ, I'm assuming those are the normals? Or something :l 
    But how does that help with the exporter Tongue
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    BlackJax96
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    « Reply #926 on: May 05, 2011, 09:39:23 PM »


    Interesting find BJ, I'm assuming those are the normals? Or something :l 
    But how does that help with the exporter Tongue

    Guess again Tongue
    It's just something I thought would be cool to build into Brawlbox.

    And it's an importer that I'm working on...? Not an exporter, although I did get vertices to export to .obj correctly.
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    Beyond
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    ...but nothing happened...

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    « Reply #927 on: May 05, 2011, 09:52:00 PM »


    Im guessing those are the raw vertex points? Meaning we could potentially do some simple vertex editing within BrawlBox?

    If it is, then you sir are epic.
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    BlackJax96
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    « Reply #928 on: May 05, 2011, 09:58:34 PM »


    Im guessing those are the raw vertex points? Meaning we could potentially do some simple vertex editing within BrawlBox?

    If it is, then you sir are epic.

    Yep Grin

    Hopefully I can get it working soon. I just need to figure out how to get those other vertices in the right spots and add a transform control. I even started working on adding undo and redo buttons for it :O
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    Naruto200Man
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    « Reply #929 on: May 05, 2011, 10:13:23 PM »


    Yep Grin

    Hopefully I can get it working soon. I just need to figure out how to get those other vertices in the right spots and add a transform control. I even started working on adding undo and redo buttons for it :O

    ^

    PLEASE PLEASE MAKE AN UNDO FOR ANIMATION EDITING D:
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