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Author Topic: Brawlbox Resources & History  (Read 3813826 times)
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BlackJax96
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    « Reply #1320 on: May 28, 2011, 10:23:08 PM »


    What do you mean - discovery? You can PM me if necessary. Smiley

    We cracked shaders (the stuff I posted above) Awesome Face

    I think the only thing left to figure out completely is polygons.
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    SmashClash
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    « Reply #1321 on: May 28, 2011, 10:24:32 PM »


    We cracked shaders (the stuff I posted above) Awesome Face

    I think the only thing left to figure out completely is polygons.
    I wish I could help. Shouldn't be too long right?
    Alright, so after figuring out polygons will the program be released or what will happen?
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    « Reply #1322 on: May 28, 2011, 10:40:26 PM »


    I wish I could help. Shouldn't be too long right?
    Alright, so after figuring out polygons will the program be released or what will happen?

    You kiddn?
    Theres still saving and exporting, pluss the tutorials XP
    It's gonna be a while before it gets done. maybe about mid-summer methinks AWESOME 2.0!
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    « Reply #1323 on: May 28, 2011, 10:49:00 PM »


    Ok, then:
    To do(subjects):
    Polygons
    Saving(To make sure it doesn't corrupt the file and saves correctly)
    Exporting
    Tutorials with the release
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    BlackJax96
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    « Reply #1324 on: May 28, 2011, 10:53:37 PM »


    Ok, then:
    To do(subjects):
    Polygons
    Saving(To make sure it doesn't corrupt the file and saves correctly)
    Exporting
    Tutorials with the release

    Saving and exporting are basically the same thing.
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    « Reply #1325 on: May 28, 2011, 10:54:43 PM »


    Hmmm..

    i can't wait to have official models of rather popular model hacks we have.

    and a mid summer release isn't a bad idea. i mean during the summer is when Brawl hacks get a major spike.
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    « Reply #1326 on: May 28, 2011, 11:09:01 PM »


    You kiddn?
    Theres still saving and exporting, pluss the tutorials XP
    It's gonna be a while before it gets done. maybe about mid-summer methinks AWESOME 2.0!

    Tutorials are universal, google a 3d modeling tutorial.

    Ok, then:
    To do(subjects):
    Polygons
    Saving(To make sure it doesn't corrupt the file and saves correctly)
    Exporting
    Tutorials with the release

    Saving and exporting will be done when the MDL0 is correct, so that will naturally come upon the completion of the object blocks.
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    « Reply #1327 on: May 29, 2011, 04:11:30 AM »


    Hey BJ, could you still send me the current modset? I found some more animatons to fix and I don't want to bother you with my dumb experiments so if I can fix them myself it'd be better  Awesome Face
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    « Reply #1328 on: May 29, 2011, 06:09:28 AM »


    O_o oh [censored]... shaders is now added? great work!!!

    hmm... so lets see... all thats left is... Polygons.... and fixing the save/export setting.. i think that'll work when the polygon bugs r fixed. Cheesy


    but still... would we be able to use this for stages also??
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    « Reply #1329 on: May 29, 2011, 07:53:19 AM »


    Tutorials are universal, google a 3d modeling tutorial.

    Saving and exporting will be done when the MDL0 is correct, so that will naturally come upon the completion of the object blocks.

    I meant for ripping/rigging a brawl characters bones to the character in the dae file >_>
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    « Reply #1330 on: May 29, 2011, 09:38:10 AM »


    O_o oh [censored]... shaders is now added? great work!!!

    hmm... so lets see... all thats left is... Polygons.... and fixing the save/export setting.. i think that'll work when the polygon bugs r fixed. Cheesy


    but still... would we be able to use this for stages also??
    In fact, it'll be used for stages first, I'd guess!
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    « Reply #1331 on: May 29, 2011, 12:40:35 PM »


    Yeah. I would imagine stages would take less bone structure work to get them working with Brawl.

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    « Reply #1332 on: May 29, 2011, 12:42:49 PM »


    I think the first purpose of this convertor was for the stages, so it should work for the stages, especially as it should take less work to rig bones for a stage than for a character...
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    « Reply #1333 on: May 29, 2011, 04:37:47 PM »


    I'm not saying too much here anymore >.> <.<
    Materials2 == "Nodes" (not shaders)

    http://www.smashboards.com/showthread.php?t=263127

    http://tcll5850.proboards.com/index.cgi?board=development&action=display&thread=109&page=1#1306655715


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    « Reply #1334 on: May 29, 2011, 04:40:05 PM »


    And polygons are facepoints?
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