Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 103 104 105 [106] 107 108 109 ... 1046
Author Topic: Brawlbox Resources & History  (Read 3852435 times)
0 Members and 4 Guests are viewing this topic.
BlackJax96
Brawl Mod God
Moderator
****
Offline Offline

Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #1575 on: June 23, 2011, 02:06:15 PM »


    indeed I did

    but setting the normals to 0 won't do that...

    we need to disable shadows in the material's shaders

    Do you really think anybody even knows how to do that?
    Logged

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #1576 on: June 23, 2011, 03:39:40 PM »


    Do you really think anybody even knows how to do that?
    exactly my point...

    why we need to figure them out.
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #1577 on: June 23, 2011, 03:41:35 PM »


    exactly my point...

    why we need to figure them out.

    Then how do you think Gengar was fixed? Tongue
    Logged

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #1578 on: June 23, 2011, 03:51:00 PM »


    Then how do you think Gengar was fixed? Tongue
    by messing around with the shaders...

    or perhapse the nodes
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #1579 on: June 23, 2011, 03:55:33 PM »


    by messing around with the shaders...

    or perhapse the nodes

    Mario Facepalm
    Logged

    DSX8
    Stage/Character Importer
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9288


    meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #1580 on: June 23, 2011, 05:19:38 PM »


    by messing around with the shaders...

    or perhapse the nodes
    Mario Facepalm
    i smell failure in that ^^"
    Logged

    Follow me on facebook and Twitter!!!
    https://www.facebook.com/DMNSLYRX8              https://twitter.com/Demonslayerx8

    3DS Friend Code: 0705-6436-8834              NNID: Demonslayerx8              PSN: Demonslayerx8



    BlueBrain
    God Kitten
    *******
    Offline Offline

    Posts: 8941


  • Awards Infinite Smash Team Super Saiyan Topic >9000 Heart Container

  • View Profile Awards
    « Reply #1581 on: June 24, 2011, 05:47:06 AM »


    i think it was done by replacing the material stuff for another material that didnt have any shading... idk for sure anyway...
    Logged

    VILE
    Badass.
    Holy Kitten
    *
    Offline Offline

    Posts: 1455

  • Awards Hot Topic Heart Container KCMM Old Timer Tutorial Writer

  • View Profile Awards
    « Reply #1582 on: June 24, 2011, 06:18:36 AM »


    I don't think you realize that they asked how to null normals, I told them. Also, I'm pretty sure that is how Gengar was fixed.
    Logged

    Zephiel:
    You know what I really like on my stack smash?
    Texture updates.

    Androu1:
    @Zephiel: “your” Stack Smash?

    Eternal Yoshi
    Heroic Kitten
    **
    Offline Offline

    Posts: 2425


    Boss? Is that you?

  • Awards KCMM Old Timer Super Saiyan Topic Active Contributor Former PMDT

  • View Profile Awards
    « Reply #1583 on: June 24, 2011, 06:31:53 AM »


    Yeah I did ask for that.
    So if the normals in BB are misleabeled, where are the real ones? after the materials1?
    Logged


    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #1584 on: June 24, 2011, 12:32:25 PM »


    I don't think you realize that they asked how to null normals, I told them. Also, I'm pretty sure that is how Gengar was fixed.
    for what you're suggesting,
    all you're doing is reposisioning the normals...
    not nulling them

    vn 0.0 0.0 0.0 #obj normal value

    to null them, you'd have to edit the CP register and the facepoints.
    set the Normals value from 3 to 0 (you can't see the value in hex as it's only a 2bit value)
    you'd also have to edit the XF register, which validates the CP register (supposedly) in MDL0's

    that way, even if the nornals are present, there's no index for them.

    but still, the normals are used for telling the face the correct direction to display the texture.
    (inward or outward)
    that's all the normals do
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #1585 on: June 24, 2011, 01:17:19 PM »


    Just so you guys all know, when I release the demo, saving for MDL0s won't be finished. If you try to save anything with an MDL0 in it, it might have some problems, especially if you edited it. I'd only use the demo for animating (previewing mdl0s isn't a problem) and working with anything except mdl0s right now. Also the demo uses .NET Framework 3.5 but I'm going update it to 4.0 in the full version so I can start to add Kinect. A demo is a demo, not the full first release Wink
    Logged

    DoctorFlux(Mariodk)
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9387


  • Awards Infinite Smash Team Heart Container KCMM 2012 Awards Winner >9000

  • View Profile Awards
    « Reply #1586 on: June 24, 2011, 01:19:40 PM »


    can´t wait for just the demo Cheesy
    Logged

    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

    SmashClash
    This is my title.
    Boss Kitten
    ****
    Offline Offline

    Posts: 4662


  • Awards Super Saiyan Topic Heart Container >9000 Renowned Hacker

  • View Profile Awards
    « Reply #1587 on: June 24, 2011, 02:14:45 PM »


    Just so you guys all know, when I release the demo, saving for MDL0s won't be finished. If you try to save anything with an MDL0 in it, it might have some problems, especially if you edited it. I'd only use the demo for animating (previewing mdl0s isn't a problem) and working with anything except mdl0s right now. Also the demo uses .NET Framework 3.5 but I'm going update it to 4.0 in the full version so I can start to add Kinect. A demo is a demo, not the full first release Wink
    Do you have a set date?
    In july?
    Logged

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #1588 on: June 24, 2011, 02:25:05 PM »


    Do you have a set date?
    In july?

    Demo: as soon as Undo and Redo work how I want them to
    Full Release: as soon as MDL0 rebuilding works (so Brawlbox is stable)
    Logged

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #1589 on: June 24, 2011, 02:30:56 PM »


    Do you have a set date? In july?
    screw set dates >:O

    you can never meet them.
    lol
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Pages:  1 ... 103 104 105 [106] 107 108 109 ... 1046
    Print
    Jump to: