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Author Topic: Brawlbox Resources & History  (Read 3852489 times)
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SiLeNtDo0m
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WHAT IN TARNATION?!

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    « Reply #1635 on: June 27, 2011, 03:31:50 PM »


    *Fangasms* x10

    Happy Face Happy Face Happy Face
    So...much...win ^^

    This, so far, is the ideal version of Brawlbox.  It saves using two versions because of the clean, and has made life so much easier for both animators and one slot size modders in general.  You sir, are amazing.

    One problem that I noticed though has to do with Undo and Redo and how they relate to the wheel movement.  I did a single movement of the wheel about 180 degrees on the X Axis, but it kept decreasing it with each click of Undo by about 0.5 degrees.  It's not really a problem however, since it technically works and there are soooooooo many good things about this that it's easy to ignore.

    Again, thanks soooooooo much for this BlackJax ^^
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    KTH
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    « Reply #1636 on: June 27, 2011, 03:35:13 PM »


    What do you mean

    For the resize we obligate to create bone on all animation.

    This really long.
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    DoctorFlux(Mariodk)
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    « Reply #1637 on: June 27, 2011, 03:37:22 PM »


    finnaly Cheesy
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    « Reply #1638 on: June 27, 2011, 03:37:39 PM »


    Happy Face Happy Face Happy Face
    So...much...win ^^

    This, so far, is the ideal version of Brawlbox.  It saves using two versions because of the clean, and has made life so much easier for both animators and one slot size modders in general.  You sir, are amazing.

    One problem that I noticed though has to do with Undo and Redo and how they relate to the wheel movement.  I did a single movement of the wheel about 180 degrees on the X Axis, but it kept decreasing it with each click of Undo by about 0.5 degrees.  It's not really a problem however, since it technically works and there are soooooooo many good things about this that it's easy to ignore.

    Again, thanks soooooooo much for this BlackJax ^^

    You're welcome Cheesy

    Yeah... *scratches back of head* that's because Kryal leaves it up to the animation panel to set a keyframe every time you make a rotation, and every time you set a keyframe, and new save is added to undo and redo XD I figured it wasn't a big problem.

    For the resize we obligate to create bone on all animation.

    This really long.

    OH, no I didn't add any option like that... :/
    Although I could build that in really quick and make an edit the the brawlvault submission if you really want it. I could easily add that.
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    KTH
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    « Reply #1639 on: June 27, 2011, 03:43:03 PM »


    You're welcome Cheesy

    Yeah... *scratches back of head* that's because Kryal leaves it up to the animation panel to set a keyframe every time you make a rotation, and every time you set a keyframe, and new save is added to undo and redo XD I figured it wasn't a big problem.

    OH, no I didn't add any option like that... :/
    Although I could build that in really quick and make an edit the the brawlvault submission if you really want it. I could easily add that.

    Yeah please.

    That should be awesome, create new bone on all animation. After we can rename all :p
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    « Reply #1640 on: June 27, 2011, 03:51:39 PM »


    i already found a bug on new brawlbox

    then i open a Lucas vertex in preview
    he only got one bone
    TopN bone
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    « Reply #1641 on: June 27, 2011, 03:53:03 PM »


    i already found a bug on new brawlbox

    then i open a Lucas vertex in preview
    he only got one bone
    TopN bone

    That's always happened in v0.64. It's because you added bones with Fortwaffle's bone adder. His bone adder doesn't add bones the proper way.
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    « Reply #1642 on: June 27, 2011, 03:53:20 PM »


    this is very awesome!!! like it already.. except im having issue's saving after renaming a clr0 file... just wont let me save at all.
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    « Reply #1643 on: June 27, 2011, 03:54:31 PM »


    this is very awesome!!! like it already.. except im having issue's saving after renaming a clr0 file... just wont let me save at all.

    Maybe that's why Kryal didn't add a rename button to it in the first place XD
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    « Reply #1644 on: June 27, 2011, 03:55:51 PM »


    Win. Unfortunately I can't use it, because my mom is in Vegas right now.
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    « Reply #1645 on: June 27, 2011, 04:15:59 PM »


    Ok KTH, I added the thing you requested. When you click the Scale All button, if you put a bone name in the textbox that doesn't exist already, it will be added to each CHR0 and resized.

    (I updated the Mediafire file)
    « Last Edit: June 27, 2011, 04:18:30 PM by BlackJax96 » Logged

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    « Reply #1646 on: June 27, 2011, 04:22:13 PM »


    Maybe that's why Kryal didn't add a rename button to it in the first place XD
    hmm... would u be able to find a way to get it to save properly?

    also... just viewing a model doesnt let me save also.... i dont think i'll be using this till... all the bugs and kinks r fixed in it.
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    « Reply #1647 on: June 27, 2011, 04:23:03 PM »


    Ok KTH, I added the thing you requested. When you click the Scale All button, if you put a bone name in the textbox that doesn't exist already, it will be added to each CHR0 and resized.

    « Last Edit: June 27, 2011, 04:28:53 PM by Segtendo » Logged

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    « Reply #1648 on: June 27, 2011, 04:24:51 PM »


    Ok KTH, I added the thing you requested. When you click the Scale All button, if you put a bone name in the textbox that doesn't exist already, it will be added to each CHR0 and resized.

    (I updated the Mediafire file)

    Thanks ^^
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    « Reply #1649 on: June 27, 2011, 04:29:22 PM »


    i just say you can add bones now Cheesy
    does this work better then the old way?

    since i am in needing of just one bone for Lucas
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