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Author Topic: Brawlbox Resources & History  (Read 3813728 times)
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SmashClash
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    « Reply #1665 on: June 28, 2011, 10:00:16 AM »


    How do you edit the verticies?
    You can't yet.
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    DoctorFlux(Mariodk)
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    « Reply #1666 on: June 28, 2011, 10:01:34 AM »


    brawlbox is going to be the next step for vertexing

    now we soon dont needing 3ds max 8 for vertexs
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    « Reply #1667 on: June 28, 2011, 10:09:28 AM »


    You can't yet.
    damn it
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    « Reply #1668 on: June 28, 2011, 10:30:36 AM »


    So I noticed

    BTW
    the verticies for peache's frying pan, tennis racket, and golf club appear in a weird way at her feet in BB, same with  the verticies on her face(the eyes I mean)
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    Mansta8
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    « Reply #1669 on: June 28, 2011, 10:36:46 AM »


    Keep vertexing hard, so we don't end up with it not being something special. XD
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    BlackJax96
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    « Reply #1670 on: June 28, 2011, 10:53:09 AM »


    AWESOME!
    I'm surprised to hear that you guys finally achieved perfect model importing.
    Who did this stuff,BlackJax96 or Tcll?
    Anyway, good job!!
    Yeah I thought that's what the title said too, and then I read the thread.

    Sorry to hear about your situation Tcll...

    Well, model importing (into Brawlbox) works (you can try it out in the Demo), it's the exporting part I'm still working on. Building an MDL0 from scratch is a lot of work -_- Tcll and I still need to figure out how some things work...
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    « Reply #1671 on: June 28, 2011, 10:57:39 AM »


    But you never figured out why my model didn't import?
    Currently, my model imports, but is messed in extreme ways.
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    BlackJax96
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    « Reply #1672 on: June 28, 2011, 10:59:10 AM »


    But you never figured out why my model didn't import?
    Currently, my model imports, but is messed in extreme ways.

    No, I still haven't figured out why. Some models just won't import for the weirdest reasons.
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    VILE
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    « Reply #1673 on: June 28, 2011, 07:05:08 PM »


    Just so you guys know, vertex editing in BrawlBox won't eliminate the need for 3ds max, this is only going to be the basic movement of vertices, it won't even come close to 3ds max.
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    « Reply #1674 on: June 28, 2011, 07:06:36 PM »


    Will it import Pokepark Wii models? Undecided
    Tell me if this has been answered.
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    Segtendo
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    « Reply #1675 on: June 28, 2011, 07:27:27 PM »


    The DAEs I import don't import. I get an error message.
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    « Reply #1676 on: June 28, 2011, 07:29:55 PM »


    mine wont even let me import .DAEs
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    SmashClash
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    « Reply #1677 on: June 28, 2011, 07:32:24 PM »


    The DAEs I import don't import. I get an error message.
    Well.
    1. It's a beta.
    2. He announced about twice or more in his post announcing the release that you should only use this program on animations and not importing/opening models' directories or it will not save right.
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    Segtendo
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    « Reply #1678 on: June 28, 2011, 07:38:38 PM »


    I don't wanna save.
    I just wanna test the importing.
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    SmashClash
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    « Reply #1679 on: June 28, 2011, 07:41:27 PM »


    I don't wanna save. I just wanna test the importing.
    Well, forget the save part. It's a beta, BlackJax hasn't finished all the model importing.
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