Hey BlackJax, my math was never wrong...
I did a quick programming test and it all checks out.
v._x = (nv._x - (p[4] * v._y) - (p[8] * v._z) - p[12]) / p[0];
v._y = (nv._y - (p[1] * v._x) - (p[9] * v._z) - p[13]) / p[5];
v._z = (nv._z - (p[2] * v._x) - (p[6] * v._y) - p[14]) / p[10];
And if you want to call less values, use:
v._x = (nv._x - (p[4] * v._y) - (p[8] * v._z) - p[12]) / p[0];
v._y = (nv._x - (p[0] * v._x) - (p[8] * v._z) - p[12]) / p[4];
v._z = (nv._x - (p[0] * v._x) - (p[4] * v._y) - p[12]) / p[8];
You can't say that this doesn't work, I made a little console app that checks the values and they all match up. If it doesn't work, a value is being changed somewhere.
PS: When you're in the chat next, you are gonna have to try to guess my favourite line from a new song...
It worked!
Thanks man, I credited you in the code.
I'll gladly guess more lines from your songs
Using this, I can start working on the vertex editor and make a weighted vertices importer (meaning no more patching)!
And after you've finished the rebuilder, are you gonna add some code for vertex editing?
And I'm glad you've fixed that bug!
Yep, but now there's a new bug, and this one will probably be harder to fix. D:
I'm pretty sure the weights aren't being written correctly to NodeMix.
This is a picture of Nel's rebuilt MDL0 doing an animation:
The T-Pose looks fine though.
How can we be so close, yet so far >_<
Dammit, I want Alpha 152 in brawl already! (needs to get dae of her first.... which means I need to find a DOA 4 iso.....)
I have the iso. I can pm you her raw TPR file and some tutorials on how to extract the model to 3ds Max if you want.
It's just a really tedious process and ripping Hitomi as my own project is taking a while by itself.
Wait, so...
that's...
it's like...
...
I can sense the shadow of the loli-vampire getting even closer...
Lol how many variations of that video have I seen