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Author Topic: Brawlbox Resources & History  (Read 3858369 times)
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Naruto200Man
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    « Reply #3075 on: August 27, 2011, 12:58:06 PM »


    You know, you could just incorperate the bone tree editor program into BB, so that bb doesn't have to do the bone tree editing all on it's own.

    Kinda like how you're planning to add kinect skeleton tracking, bb doesn't do the work that Kinect does, it just reads the data from it and makes animations accordingly.
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    BlackJax96
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    « Reply #3076 on: August 27, 2011, 01:05:36 PM »


    You know, you could just incorperate the bone tree editor program into BB, so that bb doesn't have to do the bone tree editing all on it's own.

    Mario Facepalm
    1. There's no point
    2. They do the same thing
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    TokoyamiTheDark
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    « Reply #3077 on: August 27, 2011, 01:41:30 PM »


    Not directly... Yeah, that's what I said. Your problem is that you're using Blender. Blender doesn't export compatible daes, and the daes you got probably weren't compatible for importing into Brawlbox in the first place. You have to follow the instructions I posted on the OP with 3ds Max.

    I don't export the DAE with Blender, but with Noesis. The model can perfectly be seen in Noesis, so I'll follow your OP tutorial to see what I'm doing wrong.
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    Difegue
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    « Reply #3078 on: August 27, 2011, 02:13:29 PM »


    hey, glad to see you guys are still working on that.
    I kinda got out of the brawl hacking loop for a while, but you have all my support.
    (damn that's one useless post but w/e)
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    « Reply #3079 on: August 27, 2011, 02:45:44 PM »


    hey, glad to see you guys are still working on that.
    I kinda got out of the brawl hacking loop for a while, but you have all my support.
    (damn that's one useless post but w/e)

    Far from useless, im sure BJ appreciates the extra morale Smiley
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    BlackJax96
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    « Reply #3080 on: August 27, 2011, 02:49:15 PM »


    hey, glad to see you guys are still working on that.
    I kinda got out of the brawl hacking loop for a while, but you have all my support.
    (damn that's one epic post but w/e)
    Hey, I was wondering where you went. Good to know there's one more person I know I'll be helping Awesome Face
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    « Reply #3081 on: August 27, 2011, 02:55:39 PM »


    Hey, I was wondering where you went. Good to know there's one more person I know I'll be helping Awesome Face

    See? Told ya! lol
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    « Reply #3082 on: August 27, 2011, 03:17:10 PM »


    I just can't wait for the bone adder for working! <3

    can't wait can't wait can't wait!
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    Justin712
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    « Reply #3083 on: August 27, 2011, 03:18:11 PM »


    Soft selection makes it so when you move one vertex there's a sphere of influence that affects the vertices around that vertex a little bit less, then the vertices around those a little bit less and so on. I never used it much personally.

    Also by Noesis you mean Softimage XSI right? I haven't tested it, so there's no guarantee that DAE will work. Only 3ds is supported for sure.
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    « Reply #3084 on: August 27, 2011, 03:32:05 PM »


    Soft selection makes it so when you move one vertex there's a sphere of influence that affects the vertices around that vertex a little bit less, then the vertices around those a little bit less and so on. I never used it much personally.

    Also by Noesis you mean Softimage XSI right? I haven't tested it, so there's no guarantee that DAE will work. Only 3ds is supported for sure.

    I'm pretty sure he's talking about a program that someone over at XentaX made that can open up a lot of random model formats from different games. I've tried importing a dae exported from it, and it didn't work. I had to import it into 3ds Max and then export it again.
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    « Reply #3085 on: August 27, 2011, 03:35:10 PM »


    YOU'RE BACK!

    Anything new with the rigging tut?

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    Justin712
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    « Reply #3086 on: August 27, 2011, 04:40:17 PM »


    Ah, I see. Never heard of that one. I was thinkin' of that company that does XSI tutorials.

    Thanks, I've been trying to improve Laugh
    Still haven't gotten around to posting it on a new  thread, but you know it's been posted here already right? If ya have anything you think I should add to it, let me know.
    « Last Edit: August 27, 2011, 07:24:53 PM by Justin712 » Logged

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    « Reply #3087 on: August 27, 2011, 05:56:41 PM »


    I just changed the way the animation porter works. Idk what I was thinking before lol but the animation porter works better than before, it fixes translations perfectly now. The only thing left to do with it is to fix rotations.
    I'll release Brawlbox sometime tonight, I'm just doing some last little changes and tests right now "Wherever Vyse goes, cool follows."
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    Segtendo
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    « Reply #3088 on: August 27, 2011, 05:58:08 PM »


    I'll release Brawlbox sometime tonight, I'm just doing some last little changes and tests right now "Wherever Vyse goes, cool follows."
    That's all I read "Wherever Vyse goes, cool follows."
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    « Reply #3089 on: August 27, 2011, 06:02:31 PM »


    I just changed the way the animation porter works. Idk what I was thinking before lol but the animation porter works better than before, it fixes translations perfectly now. The only thing left to do with it is to fix rotations.
    I'll release Brawlbox sometime tonight, I'm just doing some last little changes and tests right now "Wherever Vyse goes, cool follows."
    awesome "Wherever Vyse goes, cool follows."
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