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Author Topic: Brawlbox Resources & History  (Read 3813596 times)
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HaloedHero
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    « Reply #4740 on: October 10, 2011, 10:16:34 AM »


    I'm very excited about this. Better models = more opportunity for good movesets. Great work, everyone who is working on this.
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    « Reply #4741 on: October 10, 2011, 10:19:45 AM »


    anyway i can´t wait to this is done since i got alot of models to import and also get the kid goku import with Ness boneset+ with tail bones for animte the tail if possible and still work over Ness (maybe even as oneslot)

    i hope a guide will be made
    for import the models all the way from 3ds max (or blender for ppl who can´t get 3ds max to work) and get brawl bonesets on them
    to get them to work ingame
    « Last Edit: October 10, 2011, 10:21:56 AM by Mariodk » Logged

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    « Reply #4742 on: October 10, 2011, 10:33:01 AM »


    *Hs tried modeling.*
    *Has Failed.*
    *Wants to make Mega Man Zero in Blender...*
    *Doesn't know if having the Concept Art for MMZ would help with making it in Blender.*
    « Last Edit: October 10, 2011, 10:33:54 AM by Velen » Logged


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    « Reply #4743 on: October 10, 2011, 10:33:16 AM »


    anyway i can´t wait to this is done since i got alot of models to import and also get the kid goku import with Ness boneset+ with tail bones for animte the tail if possible and still work over Ness (maybe even as oneslot) i hope a guide will be made for import the models all the way from 3ds max (or blender for ppl who can´t get 3ds max to work) and get brawl bonesets on them to get them to work ingame

    If you don't have Brawl character bones, I can give the ones you need. Or maybe I should create a zipped file with the bones of ALL Brawl Characters (excluding the Alloys) for those who can't get their hands on them (like me, before Smiley ) How'd that sounds?
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    « Reply #4744 on: October 10, 2011, 11:12:17 AM »


    If you don't have Brawl character bones, I can give the ones you need. Or maybe I should create a zipped file with the bones of ALL Brawl Characters (excluding the Alloys) for those who can't get their hands on them (like me, before Smiley ) How'd that sounds?
    only if i get 3ds max to work since blender i can´t really find out how works
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    Justin712
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    « Reply #4745 on: October 10, 2011, 11:20:37 AM »


    *Hs tried modeling.*
    *Has Failed.*
    *Wants to make Mega Man Zero in Blender...*
    *Doesn't know if having the Concept Art for MMZ would help with making it in Blender.*


    Ya just gotta keep at it. I'm sure Blackjax and company could tell you that better than anyone Laugh
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    « Reply #4746 on: October 10, 2011, 11:50:24 AM »


    who needs Vertexs now then we can get this Cheesy
    But what about characters that don't have models in video games.
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    « Reply #4747 on: October 10, 2011, 11:57:17 AM »


    But what about characters that don't have models in video games.

    I created one by myself. Of course it's hard to do, and I'm not gonna share it since this character is (C) to me, and I had an idea stolen once before...
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    « Reply #4748 on: October 10, 2011, 12:19:53 PM »


    I created one by myself. Of course it's hard to do, and I'm not gonna share it since this character is (C) to me, and I had an idea stolen once before...
    Many people have made one. Im srs here
    GIR, etc.

    Nvm.
    « Last Edit: October 10, 2011, 03:35:01 PM by SmashClash » Logged

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    « Reply #4749 on: October 10, 2011, 12:27:57 PM »


    But what about characters that don't have models in video games.
    they can be made in new models and if ppl is too lazy then vertex is needed Cheesy
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    « Reply #4750 on: October 10, 2011, 02:29:17 PM »


    they can be made in new models and if ppl is too lazy then vertex is needed Cheesy

    Yeah, if you're not feelin' up to modeling the character from scratch it'll still be much easier to do vertex hacks with dae support anyway. I was thinkin' vertex hackers weren't appreciating this fact as much as they should Laugh

    I created one by myself. Of course it's hard to do

    Nonsense, it's easy once you learn the tools. You're just sayin' that cause it was your first model. It'll get easier, you just gotta have the right mindset.

    Also if you're talking about that "eyegore" thing, then I don't really understand why you're acting all concerned about it being stolen all of a sudden. You already threw the entire story and concept art up onto your account. On that topic, everyone has ideas. Nobody wants to steal yours, because they have many that they probably think are better in the first place. I don't think yours is anything special, although you can try to prove me wrong if you do all of the work and make it something really great. It's the work that does it, not the idea itself, so just relax, bro, cause nobody will ever be as devoted to it as you.
    « Last Edit: October 10, 2011, 03:04:56 PM by Justin712 » Logged

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    « Reply #4751 on: October 10, 2011, 03:05:55 PM »


    Yeah, if you're not feelin' up to modeling the character from scratch it'll still be much easier to do vertex hacks with dae support anyway. I was thinkin' vertex hackers weren't appreciating this fact as much as they should Laugh Nonsense, it's easy once you learn the tools. You're just sayin' that cause it was your first model. It'll get easier, you just gotta have the right mindset.
    Yes, I should have said : "It USED to be hard, but now it's easy." However, I still don't know how to make ROUND characters, so mines are sharpened polygons-looking like models ... but let's go back on topic, shall we?
    « Last Edit: October 10, 2011, 03:06:47 PM by TokoyamiTheDark » Logged

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    « Reply #4752 on: October 10, 2011, 03:09:37 PM »


    But what about characters that don't have models in video games.

    Meet Flandre:

    She comes from  a series of 2D Shoot-em-ups, and therefore has no game models whatsoever.
    She DOES have fan models though.
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    « Reply #4753 on: October 10, 2011, 03:24:36 PM »


    Meet Flandre:

    She comes from  a series of 2D Shoot-em-ups, and therefore has no game models whatsoever.
    She DOES have fan models though.
    Touhou is a gigantic exception because of its popularity, non 3Dgames-characters hardly ever get 3D models Im srs here

    Still, that's some wizardry at work there. Stuff's getting interesting. I might want to dig in my 3D models folder again.
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    « Reply #4754 on: October 10, 2011, 03:33:24 PM »


    Touhou is a gigantic exception because of its popularity, non 3Dgames-characters hardly ever get 3D models

    True, but there's always hope that a modeler might agree with a request of a character, and if not you could always pick it up yourself if you wanted it enough, right? It doesn't have to be just a failed idea that never gets done if ya don't want it to be.
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