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Author Topic: Brawlbox Resources & History  (Read 3853515 times)
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Spex130
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So very Spexcellent.

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    « Reply #5640 on: October 23, 2011, 03:19:54 PM »


    I went to the bathroom.

    I came back and my dreams came true.

    Thank you, BJ. Thank you.
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    Pervyman Trigger
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    « Reply #5641 on: October 23, 2011, 03:20:13 PM »


    Anyone Know why 3ds crashes whenever I trya nd export the Amy files as a .DAE?
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    « Reply #5642 on: October 23, 2011, 03:20:28 PM »


    Posted to the Brawlvault.

    Now excuse me while me and RTB run to higher ground from the swarming crowds.

    cool story bro
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    ShadowSnake
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    « Reply #5643 on: October 23, 2011, 03:21:02 PM »


    its finally released, thank you blackjax you are amazing. are you going to release kit ballard? i really want to play as her in brawl. Tongue
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    « Reply #5644 on: October 23, 2011, 03:21:15 PM »


    Congratulations, BlackJax, RTB and pikazz.
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    TokoyamiTheDark
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    « Reply #5645 on: October 23, 2011, 03:21:26 PM »


    IT'S NOT WORKING Sad

    ''Unhandled exption has occured in your application, If you click Continue, the application will ignore this errorand attempt to continue. If you click Quit, the application will close immediately.''

    ...BrawlBox then closes on it's own after importing a DAE :'( What's wrong?

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: index
       at System.ThrowHelper.ThrowArgumentOutOfRangeExcepti on()
       at BrawlLib.Wii.Models.ModelEncoder.WriteAssets(Collada form, ModelLinker linker, Byte*& pGroup, Byte*& pData)
       at BrawlLib.Wii.Models.ModelEncoder.Build(Collada form, ModelLinker linker, MDL0Header* header, Int32 length, Boolean force)
       at BrawlLib.SSBB.ResourceNodes.MDL0Node.BuildFromScr atch(Collada form)
       at BrawlLib.Modeling.Collada.ImportModel(String filePath)
       at BrawlLib.Modeling.Collada.ShowDialog(String filePath)
       at BrawlLib.SSBB.ResourceNodes.MDL0Node.FromFile(String path)
       at BrawlBox.GenericWrapper.Replace()
       at BrawlBox.GenericWrapper.ReplaceAction(Object sender, EventArgs e)
       at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
       at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
       at System.Windows.Forms.ToolStripItem.FireEventInter active(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ToolStrip.WndProc(Message& m)
       at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.239 (RTMGDR.030319-2300)
        CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    BrawlBox
        Assembly Version: 0.65.4313.23612
        Win32 Version: 0.65.0.0
        CodeBase: file:///H:/Brawlbox%20v0.65/BrawlBox.exe
    ----------------------------------------
    BrawlLib
        Assembly Version: 0.11.4313.23607
        Win32 Version: 0.11.3.0
        CodeBase: file:///H:/Brawlbox%20v0.65/BrawlLib.DLL
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.235 built by: RTMGDR
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.232 built by: RTMGDR
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
    « Last Edit: October 23, 2011, 03:27:59 PM by TokoyamiTheDark » Logged

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    « Reply #5646 on: October 23, 2011, 03:22:22 PM »


    its finally released, thank you blackjax you are amazing. are you going to release kit ballard? i really want to play as her in brawl. Tongue
    When Rtb's done I'll get started right away on her animations
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    « Reply #5647 on: October 23, 2011, 03:23:28 PM »


    Bad news: Because of Kit being in brawl my Axel And megaman X PSA's can no longer be over them Oh shi~

    Good news: because of brawl box I can import there X8 Models over whoever I want
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    RandomTBush
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    « Reply #5648 on: October 23, 2011, 03:23:50 PM »


    I can post a video again for you if you want. XD Yay videos
    And then I could put it in to the Brawlbox submission as a demo video
    Sounds like a plan. I have to fix up a couple of problems I noticed, though. (Such as accidentally leaving a dummy bone in, making her foot inflate when shielding... )

    But yeah, basically got to fix up the Final Smash eyes, the metal shader (eyes shine, but the body doesn't), and her foot then I'll release her to the public.

    When Rtb's done I'll get started right away on her animations
    Oh, and on that note, I wasn't able to add a flexible tail onto the ZSS model. Anything after her ThrowN bone didn't move with her body, and stretched in stupid manners. Im srs here
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    Segtendo
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    « Reply #5649 on: October 23, 2011, 03:24:58 PM »


    Can you get ZSS's tail bones onto Kit's tail? Or have you tried?
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    Tempo_
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    « Reply #5650 on: October 23, 2011, 03:25:43 PM »


    AT LAST.

    SUPREME VICTORY.
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    BlackJax96
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    « Reply #5651 on: October 23, 2011, 03:26:18 PM »


    IT'S NOT WORKING Sad
    ''Unhandled exption has occured in your application, If you click Continue, the application will ignore this errorand attempt to continue. If you click Quit, the application will close immediately.''

    ...BrawlBox then closes on it's own after importing a DAE :'( What's wrong?

    Error log : See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: index
       at System.ThrowHelper.ThrowArgumentOutOfRangeExcepti on()
       at BrawlLib.Wii.Models.ModelEncoder.WriteAssets(Collada form, ModelLinker linker, Byte*& pGroup, Byte*& pData)
       at BrawlLib.Wii.Models.ModelEncoder.Build(Collada form, ModelLinker linker, MDL0Header* header, Int32 length, Boolean force)
       at BrawlLib.SSBB.ResourceNodes.MDL0Node.BuildFromScr atch(Collada form)
       at BrawlLib.Modeling.Collada.ImportModel(String filePath)
       at BrawlLib.Modeling.Collada.ShowDialog(String filePath)
       at BrawlLib.SSBB.ResourceNodes.MDL0Node.FromFile(String path)
       at BrawlBox.GenericWrapper.Replace()
       at BrawlBox.GenericWrapper.ReplaceAction(Object sender, EventArgs e)
       at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
       at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
       at System.Windows.Forms.ToolStripItem.FireEventInter active(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ToolStrip.WndProc(Message& m)
       at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.239 (RTMGDR.030319-2300)
        CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    BrawlBox
        Assembly Version: 0.65.4313.23612
        Win32 Version: 0.65.0.0
        CodeBase: file:///H:/Brawlbox%20v0.65/BrawlBox.exe
    ----------------------------------------
    BrawlLib
        Assembly Version: 0.11.4313.23607
        Win32 Version: 0.11.3.0
        CodeBase: file:///H:/Brawlbox%20v0.65/BrawlLib.DLL
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.235 built by: RTMGDR
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.232 built by: RTMGDR
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel

    Holy [censored] man, it works for me.
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    Segtendo
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    « Reply #5652 on: October 23, 2011, 03:26:21 PM »


    Tokoyami, mind putting that in a spoiler? Im srs here
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    « Reply #5653 on: October 23, 2011, 03:26:25 PM »


    Oh, and on that note, I wasn't able to add a flexible tail onto the ZSS model. Anything after her ThrowN bone didn't move with her body, and stretched in stupid manners. Im srs here
    That's ok... maybe the Import option that I asked about?
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    Official FaceBook Page to get a hold of me, catch up with what I'm doing, or just like me!



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    « Reply #5654 on: October 23, 2011, 03:27:30 PM »


    Congratz to both BlackJax96 and RandomTBush with the release of the importer.

    Though like TokoyamiTheDark, I'm experiencing problems (which I already had which the previous BBox mod, so I'm sure it's just my craptops fault), so if anyone would like to import or even fix my Naruto rig, PM me (and I would to apologize to BlackJax96 for using his thread for my request and it's off-topicness).
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